修复polygon数组错误 修复emit空注册报错

This commit is contained in:
yhh
2020-06-15 20:08:21 +08:00
parent c3120d791f
commit 5186bc0187
16 changed files with 398 additions and 32 deletions

View File

@@ -383,13 +383,23 @@ declare abstract class Collider extends Component {
registeredPhysicsBounds: Rectangle;
protected _isParentEntityAddedToScene: any;
protected _isPositionDirty: boolean;
protected _isRotationDirty: boolean;
protected _colliderRequiresAutoSizing: any;
protected _localOffset: Vector2;
protected _isColliderRegisterd: any;
readonly bounds: Rectangle;
localOffset: Vector2;
setLocalOffset(offset: Vector2): void;
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
initialize(): void;
}
declare class BoxCollider extends Collider {
width: number;
setWidth(width: number): BoxCollider;
height: number;
setHeight(height: number): void;
constructor();
}
declare class EntitySystem {
private _scene;
@@ -618,11 +628,15 @@ declare class Physics {
static readonly allLayers: number;
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
static addCollider(collider: Collider): void;
static removeCollider(collider: Collider): void;
static updateCollider(collider: Collider): void;
}
declare abstract class Shape {
bounds: Rectangle;
position: Vector2;
center: Vector2;
abstract recalculateBounds(collider: Collider): any;
abstract pointCollidesWithShape(point: Vector2): CollisionResult;
}
declare class Polygon extends Shape {
@@ -647,7 +661,8 @@ declare class Polygon extends Shape {
};
pointCollidesWithShape(point: Vector2): CollisionResult;
containsPoint(point: Vector2): boolean;
static buildSymmertricalPolygon(vertCount: number, radius: number): any;
static buildSymmertricalPolygon(vertCount: number, radius: number): any[];
recalculateBounds(collider: Collider): void;
}
declare class Box extends Polygon {
width: number;
@@ -661,6 +676,7 @@ declare class Circle extends Shape {
constructor(radius: number);
pointCollidesWithShape(point: Vector2): CollisionResult;
collidesWithShape(other: Shape): CollisionResult;
recalculateBounds(collider: Collider): void;
}
declare class CollisionResult {
minimumTranslationVector: Vector2;
@@ -669,6 +685,7 @@ declare class CollisionResult {
}
declare class ShapeCollisions {
static polygonToPolygon(first: Polygon, second: Polygon): void;
static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): void;
static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult;
static circleToRect(circle: Circle, box: Box): CollisionResult;
static pointToCicle(point: Vector2, circle: Circle): CollisionResult;

View File

@@ -1787,15 +1787,50 @@ var Collider = (function (_super) {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.physicsLayer = 1 << 0;
_this._isPositionDirty = true;
_this._isRotationDirty = true;
return _this;
}
Object.defineProperty(Collider.prototype, "bounds", {
get: function () {
if (this._isPositionDirty || this._isRotationDirty) {
this.shape.recalculateBounds(this);
this._isPositionDirty = this._isRotationDirty = false;
}
return this.shape.bounds;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Collider.prototype, "localOffset", {
get: function () {
return this._localOffset;
},
set: function (value) {
this.setLocalOffset(value);
},
enumerable: true,
configurable: true
});
Collider.prototype.setLocalOffset = function (offset) {
if (this._localOffset != offset) {
this.unregisterColliderWithPhysicsSystem();
this._localOffset = offset;
this._isPositionDirty = true;
this.registerColliderWithPhysicsSystem();
}
};
Collider.prototype.registerColliderWithPhysicsSystem = function () {
if (this._isParentEntityAddedToScene && !this._isColliderRegisterd) {
Physics.addCollider(this);
this._isColliderRegisterd = true;
}
};
Collider.prototype.unregisterColliderWithPhysicsSystem = function () {
if (this._isParentEntityAddedToScene && this._isColliderRegisterd) {
Physics.removeCollider(this);
}
this._isColliderRegisterd = false;
};
Collider.prototype.initialize = function () {
};
return Collider;
@@ -1803,7 +1838,10 @@ var Collider = (function (_super) {
var BoxCollider = (function (_super) {
__extends(BoxCollider, _super);
function BoxCollider() {
return _super !== null && _super.apply(this, arguments) || this;
var _this = _super.call(this) || this;
_this.shape = new Box(1, 1);
_this._colliderRequiresAutoSizing = true;
return _this;
}
Object.defineProperty(BoxCollider.prototype, "width", {
get: function () {
@@ -1826,6 +1864,26 @@ var BoxCollider = (function (_super) {
}
return this;
};
Object.defineProperty(BoxCollider.prototype, "height", {
get: function () {
return this.shape.height;
},
set: function (value) {
this.setHeight(value);
},
enumerable: true,
configurable: true
});
BoxCollider.prototype.setHeight = function (height) {
this._colliderRequiresAutoSizing = false;
var box = this.shape;
if (height != box.height) {
box.updateBox(box.width, height);
this._isPositionDirty = true;
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
};
return BoxCollider;
}(Collider));
var EntitySystem = (function () {
@@ -2917,6 +2975,12 @@ var Physics = (function () {
if (layerMask === void 0) { layerMask = this.allLayers; }
return this._spatialHash.aabbBroadphase(rect, null, layerMask);
};
Physics.addCollider = function (collider) {
Physics._spatialHash.register(collider);
};
Physics.removeCollider = function (collider) {
Physics._spatialHash.remove(collider);
};
Physics.updateCollider = function (collider) {
this._spatialHash.remove(collider);
this._spatialHash.register(collider);
@@ -2950,7 +3014,7 @@ var Polygon = (function (_super) {
Polygon.prototype.buildEdgeNormals = function () {
var totalEdges = this.isBox ? 2 : this.points.length;
if (this._edgeNormals == null || this._edgeNormals.length != totalEdges)
this._edgeNormals = new Vector2[totalEdges];
this._edgeNormals = new Array(totalEdges);
var p2;
for (var i = 0; i < totalEdges; i++) {
var p1 = this.points[i];
@@ -2966,7 +3030,7 @@ var Polygon = (function (_super) {
Polygon.prototype.setPoints = function (points) {
this.points = points;
this.recalculateCenterAndEdgeNormals();
this._originalPoints = new Vector2[points.length];
this._originalPoints = new Array(points.length);
this._originalPoints = points;
};
Polygon.prototype.collidesWithShape = function (other) {
@@ -3023,13 +3087,16 @@ var Polygon = (function (_super) {
return isInside;
};
Polygon.buildSymmertricalPolygon = function (vertCount, radius) {
var verts = new Vector2[vertCount];
var verts = new Array(vertCount);
for (var i = 0; i < vertCount; i++) {
var a = 2 * Math.PI * (i / vertCount);
verts[i] = new Vector2(Math.cos(a), Math.sin(a) * radius);
}
return verts;
};
Polygon.prototype.recalculateBounds = function (collider) {
this.center = collider.localOffset;
};
return Polygon;
}(Shape));
var Box = (function (_super) {
@@ -3071,8 +3138,16 @@ var Circle = (function (_super) {
if (other instanceof Box && other.isUnrotated) {
return ShapeCollisions.circleToRect(this, other);
}
if (other instanceof Circle) {
}
if (other instanceof Polygon) {
return ShapeCollisions.circleToPolygon(this, other);
}
throw new Error("Collisions of Circle to " + other + " are not supported");
};
Circle.prototype.recalculateBounds = function (collider) {
this.center = collider.localOffset;
};
return Circle;
}(Shape));
var CollisionResult = (function () {
@@ -3092,6 +3167,34 @@ var ShapeCollisions = (function () {
var translationAxis = new Vector2();
var polygonOffset = Vector2.subtract(first.position, second.position);
var axis;
for (var edgeIndex = 0; edgeIndex < firstEdges.length + secondEdges.length; edgeIndex++) {
if (edgeIndex < firstEdges.length) {
axis = firstEdges[edgeIndex];
}
else {
axis = secondEdges[edgeIndex - firstEdges.length];
}
var minA = 0;
var minB = 0;
var maxA = 0;
var maxB = 0;
var intervalDist = 0;
this.getInterval(axis, first, minA, maxA);
this.getInterval(axis, second, minB, maxB);
}
};
ShapeCollisions.getInterval = function (axis, polygon, min, max) {
var dot = Vector2.dot(polygon.points[0], axis);
min = max = dot;
for (var i = 1; i < polygon.points.length; i++) {
dot = Vector2.dot(polygon.points[i], axis);
if (dot < min) {
min = dot;
}
else if (dot > max) {
max = dot;
}
}
};
ShapeCollisions.circleToPolygon = function (circle, polygon) {
var result = new CollisionResult();
@@ -3293,8 +3396,10 @@ var Emitter = (function () {
};
Emitter.prototype.emit = function (eventType, data) {
var list = this._messageTable.get(eventType);
for (var i = list.length - 1; i >= 0; i--)
list[i](data);
if (list) {
for (var i = list.length - 1; i >= 0; i--)
list[i](data);
}
};
return Emitter;
}());

File diff suppressed because one or more lines are too long

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@@ -105,7 +105,7 @@ class Main extends eui.UILayer {
new Vector2(0, 10),
new Vector2(0, 0)]));
player.addComponent(new SpawnComponent(EnemyType.worm));
// console.log(player.transform.position);
player.addComponent(new BoxCollider());
Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
console.log("update emitter");