reformat code
This commit is contained in:
@@ -19,6 +19,78 @@ module es {
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export class Transform extends HashObject {
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/** 与此转换关联的实体 */
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public readonly entity: Entity;
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public hierarchyDirty: DirtyType;
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public _localDirty: boolean;
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public _localPositionDirty: boolean;
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public _localScaleDirty: boolean;
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public _localRotationDirty: boolean;
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public _positionDirty: boolean;
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public _worldToLocalDirty: boolean;
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public _worldInverseDirty: boolean;
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/**
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* 值会根据位置、旋转和比例自动重新计算
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*/
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public _localTransform: Matrix2D = Matrix2D.create();
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/**
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* 值将自动从本地和父矩阵重新计算。
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*/
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public _worldTransform = Matrix2D.create().identity();
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public _rotationMatrix: Matrix2D = Matrix2D.create();
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public _translationMatrix: Matrix2D = Matrix2D.create();
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public _scaleMatrix: Matrix2D = Matrix2D.create();
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public _children: Transform[];
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constructor(entity: Entity) {
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super();
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this.entity = entity;
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this.scale = Vector2.one;
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this._children = [];
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}
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/**
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* 这个转换的所有子元素
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*/
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public get childCount() {
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return this._children.length;
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}
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/**
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* 变换在世界空间的旋转度
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*/
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public get rotationDegrees(): number {
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return MathHelper.toDegrees(this._rotation);
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}
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/**
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* 变换在世界空间的旋转度
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* @param value
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*/
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public set rotationDegrees(value: number) {
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this.setRotation(MathHelper.toRadians(value));
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}
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/**
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* 旋转相对于父变换旋转的角度
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*/
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public get localRotationDegrees(): number {
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return MathHelper.toDegrees(this._localRotation);
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}
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/**
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* 旋转相对于父变换旋转的角度
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* @param value
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*/
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public set localRotationDegrees(value: number) {
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this.localRotation = MathHelper.toRadians(value);
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}
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public get localToWorldTransform(): Matrix2D {
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this.updateTransform();
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return this._worldTransform;
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}
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public _parent: Transform;
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/**
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* 获取此转换的父转换
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*/
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@@ -34,22 +106,46 @@ module es {
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this.setParent(value);
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}
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/**
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* 这个转换的所有子元素
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*/
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public get childCount() {
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return this._children.length;
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public _worldToLocalTransform = Matrix2D.create().identity();
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public get worldToLocalTransform(): Matrix2D {
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if (this._worldToLocalDirty) {
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if (!this.parent) {
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this._worldToLocalTransform = Matrix2D.create().identity();
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} else {
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this.parent.updateTransform();
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this._worldToLocalTransform = this.parent._worldTransform.invert();
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}
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this._worldToLocalDirty = false;
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}
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return this._worldToLocalTransform;
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}
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public _worldInverseTransform = Matrix2D.create().identity();
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public get worldInverseTransform(): Matrix2D {
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this.updateTransform();
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if (this._worldInverseDirty) {
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this._worldInverseTransform = this._worldTransform.invert();
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this._worldInverseDirty = false;
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}
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return this._worldInverseTransform;
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}
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public _position: Vector2 = Vector2.zero;
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/**
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* 变换在世界空间中的位置
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*/
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public get position(): Vector2 {
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this.updateTransform();
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if (this._positionDirty){
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if (!this.parent){
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if (this._positionDirty) {
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if (!this.parent) {
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this._position = this._localPosition;
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}else{
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} else {
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this.parent.updateTransform();
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this._position = Vector2Ext.transformR(this._localPosition, this.parent._worldTransform);
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}
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@@ -64,10 +160,48 @@ module es {
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* 变换在世界空间中的位置
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* @param value
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*/
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public set position(value: Vector2){
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public set position(value: Vector2) {
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this.setPosition(value.x, value.y);
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}
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public _scale: Vector2 = Vector2.one;
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/**
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* 变换在世界空间的缩放
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*/
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public get scale(): Vector2 {
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this.updateTransform();
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return this._scale;
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}
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/**
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* 变换在世界空间的缩放
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* @param value
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*/
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public set scale(value: Vector2) {
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this.setScale(value);
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}
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public _rotation: number = 0;
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/**
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* 在世界空间中以弧度旋转的变换
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*/
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public get rotation(): number {
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this.updateTransform();
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return this._rotation;
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}
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/**
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* 变换在世界空间的旋转度
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* @param value
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*/
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public set rotation(value: number) {
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this.setRotation(value);
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}
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public _localPosition: Vector2 = Vector2.zero;
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/**
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* 转换相对于父转换的位置。如果转换没有父元素,则与transform.position相同
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*/
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@@ -80,87 +214,11 @@ module es {
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* 转换相对于父转换的位置。如果转换没有父元素,则与transform.position相同
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* @param value
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*/
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public set localPosition(value: Vector2){
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public set localPosition(value: Vector2) {
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this.setLocalPosition(value);
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}
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/**
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* 在世界空间中以弧度旋转的变换
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*/
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public get rotation(): number {
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this.updateTransform();
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return this._rotation;
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}
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/**
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* 变换在世界空间的旋转度
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*/
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public get rotationDegrees(): number {
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return MathHelper.toDegrees(this._rotation);
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}
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/**
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* 变换在世界空间的旋转度
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* @param value
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*/
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public set rotationDegrees(value: number){
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this.setRotation(MathHelper.toRadians(value));
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}
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/**
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* 变换在世界空间的旋转度
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* @param value
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*/
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public set rotation(value: number){
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this.setRotation(value);
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}
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/**
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* 相对于父变换的旋转,变换的旋转。如果转换没有父元素,则与transform.rotation相同
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*/
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public get localRotation(): number {
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this.updateTransform();
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return this._localRotation;
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}
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/**
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* 相对于父变换的旋转,变换的旋转。如果转换没有父元素,则与transform.rotation相同
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* @param value
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*/
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public set localRotation(value: number){
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this.setLocalRotation(value);
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}
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/**
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* 旋转相对于父变换旋转的角度
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*/
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public get localRotationDegrees(): number {
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return MathHelper.toDegrees(this._localRotation);
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}
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/**
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* 旋转相对于父变换旋转的角度
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* @param value
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*/
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public set localRotationDegrees(value: number){
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this.localRotation = MathHelper.toRadians(value);
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}
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/**
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* 变换在世界空间的缩放
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*/
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public get scale(): Vector2{
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this.updateTransform();
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return this._scale;
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}
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/**
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* 变换在世界空间的缩放
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* @param value
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*/
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public set scale(value: Vector2){
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this.setScale(value);
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}
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public _localScale: Vector2 = Vector2.one;
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/**
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* 转换相对于父元素的比例。如果转换没有父元素,则与transform.scale相同
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@@ -174,81 +232,26 @@ module es {
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* 转换相对于父元素的比例。如果转换没有父元素,则与transform.scale相同
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* @param value
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*/
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public set localScale(value: Vector2){
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public set localScale(value: Vector2) {
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this.setLocalScale(value);
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}
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public get worldInverseTransform(): Matrix2D {
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this.updateTransform();
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if (this._worldInverseDirty){
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this._worldInverseTransform = this._worldTransform.invert();
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this._worldInverseDirty = false;
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}
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return this._worldInverseTransform;
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}
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public get localToWorldTransform(): Matrix2D {
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this.updateTransform();
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return this._worldTransform;
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}
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public get worldToLocalTransform(): Matrix2D {
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if (this._worldToLocalDirty){
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if (!this.parent){
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this._worldToLocalTransform = Matrix2D.create().identity();
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}else{
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this.parent.updateTransform();
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this._worldToLocalTransform = this.parent._worldTransform.invert();
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}
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this._worldToLocalDirty = false;
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}
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return this._worldToLocalTransform;
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}
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public _parent: Transform;
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public hierarchyDirty: DirtyType;
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public _localDirty: boolean;
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public _localPositionDirty: boolean;
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public _localScaleDirty: boolean;
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public _localRotationDirty: boolean;
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public _positionDirty: boolean;
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public _worldToLocalDirty: boolean;
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public _worldInverseDirty: boolean;
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/**
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* 值会根据位置、旋转和比例自动重新计算
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*/
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public _localTransform: Matrix2D = Matrix2D.create();
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/**
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* 值将自动从本地和父矩阵重新计算。
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*/
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public _worldTransform = Matrix2D.create().identity();
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public _worldToLocalTransform = Matrix2D.create().identity();
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public _worldInverseTransform = Matrix2D.create().identity();
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public _rotationMatrix: Matrix2D = Matrix2D.create();
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public _translationMatrix: Matrix2D = Matrix2D.create();
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public _scaleMatrix: Matrix2D = Matrix2D.create();
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public _position: Vector2 = Vector2.zero;
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public _scale: Vector2 = Vector2.one;
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public _rotation: number = 0;
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public _localPosition: Vector2 = Vector2.zero;
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public _localScale: Vector2 = Vector2.one;
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public _localRotation: number = 0;
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public _children: Transform[];
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/**
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* 相对于父变换的旋转,变换的旋转。如果转换没有父元素,则与transform.rotation相同
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*/
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public get localRotation(): number {
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this.updateTransform();
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return this._localRotation;
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}
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constructor(entity: Entity) {
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super();
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this.entity = entity;
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this.scale = Vector2.one;
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this._children = [];
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/**
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* 相对于父变换的旋转,变换的旋转。如果转换没有父元素,则与transform.rotation相同
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* @param value
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*/
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public set localRotation(value: number) {
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this.setLocalRotation(value);
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}
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/**
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@@ -289,7 +292,7 @@ module es {
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return this;
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this._position = position;
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if (this.parent){
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if (this.parent) {
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this.localPosition = Vector2Ext.transformR(this._position, this._worldToLocalTransform);
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} else {
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this.localPosition = position;
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@@ -321,7 +324,7 @@ module es {
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*/
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public setRotation(radians: number): Transform {
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this._rotation = radians;
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if (this.parent){
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if (this.parent) {
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this.localRotation = this.parent.rotation + radians;
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} else {
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this.localRotation = radians;
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@@ -352,7 +355,7 @@ module es {
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* 相对于父变换的旋转设置变换的旋转。如果转换没有父元素,则与transform.rotation相同
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* @param radians
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*/
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public setLocalRotation(radians: number){
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public setLocalRotation(radians: number) {
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this._localRotation = radians;
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this._localDirty = this._positionDirty = this._localPositionDirty = this._localRotationDirty = this._localScaleDirty = true;
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this.setDirty(DirtyType.rotationDirty);
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@@ -374,9 +377,9 @@ module es {
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*/
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public setScale(scale: Vector2): Transform {
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this._scale = scale;
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if (this.parent){
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if (this.parent) {
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this.localScale = Vector2.divide(scale, this.parent._scale);
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}else{
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} else {
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this.localScale = scale;
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}
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return this;
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@@ -401,23 +404,23 @@ module es {
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this.position = this._position.round();
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}
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public updateTransform(){
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if (this.hierarchyDirty != DirtyType.clean){
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public updateTransform() {
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if (this.hierarchyDirty != DirtyType.clean) {
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if (this.parent)
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this.parent.updateTransform();
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if (this._localDirty){
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if (this._localPositionDirty){
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if (this._localDirty) {
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if (this._localPositionDirty) {
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this._translationMatrix = Matrix2D.create().translate(this._localPosition.x, this._localPosition.y);
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this._localPositionDirty = false;
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}
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if (this._localRotationDirty){
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if (this._localRotationDirty) {
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this._rotationMatrix = Matrix2D.create().rotate(this._localRotation);
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this._localRotationDirty = false;
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}
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if (this._localScaleDirty){
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if (this._localScaleDirty) {
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this._scaleMatrix = Matrix2D.create().scale(this._localScale.x, this._localScale.y);
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this._localScaleDirty = false;
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}
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@@ -425,7 +428,7 @@ module es {
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this._localTransform = this._scaleMatrix.multiply(this._rotationMatrix);
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this._localTransform = this._localTransform.multiply(this._translationMatrix);
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if (!this.parent){
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if (!this.parent) {
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this._worldTransform = this._localTransform;
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this._rotation = this._localRotation;
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this._scale = this._localScale;
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@@ -435,7 +438,7 @@ module es {
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this._localDirty = false;
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}
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if (this.parent){
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if (this.parent) {
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this._worldTransform = this._localTransform.multiply(this.parent._worldTransform);
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this._rotation = this._localRotation + this.parent._rotation;
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@@ -449,8 +452,8 @@ module es {
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}
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}
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public setDirty(dirtyFlagType: DirtyType){
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if ((this.hierarchyDirty & dirtyFlagType) == 0){
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public setDirty(dirtyFlagType: DirtyType) {
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if ((this.hierarchyDirty & dirtyFlagType) == 0) {
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this.hierarchyDirty |= dirtyFlagType;
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switch (dirtyFlagType) {
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@@ -469,7 +472,7 @@ module es {
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this._children = [];
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// 告诉子项发生了变换
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for (let i = 0; i < this._children.length; i ++)
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for (let i = 0; i < this._children.length; i++)
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this._children[i].setDirty(dirtyFlagType);
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}
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}
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@@ -491,13 +494,13 @@ module es {
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this.setDirty(DirtyType.scaleDirty);
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}
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public toString(): string{
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public toString(): string {
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return `[Transform: parent: ${this.parent}, position: ${this.position}, rotation: ${this.rotation},
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scale: ${this.scale}, localPosition: ${this._localPosition}, localRotation: ${this._localRotation},
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localScale: ${this._localScale}]`;
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}
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public equals(other: Transform){
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public equals(other: Transform) {
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return other.hashCode == this.hashCode;
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}
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}
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Reference in New Issue
Block a user