新增renderablecomponent显示
优化返回值
This commit is contained in:
@@ -17,15 +17,37 @@ module es {
|
||||
this._spatialHash.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取位于指定圆内的所有碰撞器
|
||||
* @param center
|
||||
* @param randius
|
||||
* @param results
|
||||
* @param layerMask
|
||||
*/
|
||||
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1){
|
||||
if (results.length == 0){
|
||||
console.error("An empty results array was passed in. No results will ever be returned.");
|
||||
return;
|
||||
}
|
||||
|
||||
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回所有碰撞器与边界相交的碰撞器。bounds。请注意,这是一个broadphase检查,所以它只检查边界,不做单个碰撞到碰撞器的检查!
|
||||
* @param rect
|
||||
* @param layerMask
|
||||
*/
|
||||
public static boxcastBroadphase(rect: Rectangle, layerMask: number = this.allLayers){
|
||||
let boxcastResult = this._spatialHash.aabbBroadphase(rect, null, layerMask);
|
||||
return {colliders: boxcastResult.tempHashSet, rect: boxcastResult.bounds};
|
||||
return this._spatialHash.aabbBroadphase(rect, null, layerMask);
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回所有与边界相交的碰撞器,不包括传入的碰撞器(self)。如果您希望为其他查询自行创建扫过的边界,则此方法非常有用
|
||||
* @param collider
|
||||
* @param rect
|
||||
* @param layerMask
|
||||
*/
|
||||
public static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask = this.allLayers){
|
||||
return this._spatialHash.aabbBroadphase(rect, collider, layerMask);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user