新增renderablecomponent显示
优化返回值
This commit is contained in:
81
source/bin/framework.d.ts
vendored
81
source/bin/framework.d.ts
vendored
@@ -133,6 +133,7 @@ declare module es {
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static transform(position: Vector2, matrix: Matrix2D): Vector2;
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static distance(value1: Vector2, value2: Vector2): number;
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static negate(value: Vector2): Vector2;
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equals(other: Vector2): boolean;
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}
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}
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declare module es {
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@@ -387,13 +388,14 @@ declare module transform {
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}
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}
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declare module es {
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import HashObject = egret.HashObject;
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enum DirtyType {
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clean = 0,
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positionDirty = 1,
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scaleDirty = 2,
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rotationDirty = 3
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}
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class Transform {
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class Transform extends HashObject {
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readonly entity: Entity;
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parent: Transform;
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readonly childCount: number;
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@@ -448,6 +450,7 @@ declare module es {
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setDirty(dirtyFlagType: DirtyType): void;
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copyFrom(transform: Transform): void;
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toString(): string;
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equals(other: Transform): boolean;
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}
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}
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declare module es {
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@@ -536,6 +539,7 @@ declare module es {
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}
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declare module es {
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abstract class RenderableComponent extends Component implements IRenderable {
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displayObject: egret.DisplayObject;
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readonly width: number;
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readonly height: number;
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readonly bounds: Rectangle;
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@@ -556,6 +560,7 @@ declare module es {
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setRenderLayer(renderLayer: number): RenderableComponent;
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setColor(color: number): RenderableComponent;
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setLocalOffset(offset: Vector2): RenderableComponent;
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sync(camera: Camera): void;
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toString(): string;
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}
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}
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@@ -667,12 +672,9 @@ declare module es {
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class Mover extends Component {
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private _triggerHelper;
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onAddedToEntity(): void;
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calculateMovement(motion: Vector2): {
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collisionResult: CollisionResult;
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motion: Vector2;
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};
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calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
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applyMovement(motion: Vector2): void;
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move(motion: Vector2): CollisionResult;
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move(motion: Vector2, collisionResult: CollisionResult): boolean;
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}
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}
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declare module es {
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@@ -712,8 +714,8 @@ declare module es {
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onDisabled(): void;
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registerColliderWithPhysicsSystem(): void;
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): any;
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collidesWith(collider: Collider, motion: Vector2): CollisionResult;
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overlaps(other: Collider): boolean;
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collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
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clone(): Component;
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}
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}
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@@ -1054,15 +1056,20 @@ declare module es {
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declare module es {
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abstract class Renderer {
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camera: Camera;
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readonly renderOrder: number;
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protected constructor(renderOrder: number, camera?: Camera);
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onAddedToScene(scene: Scene): void;
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unload(): void;
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protected beginRender(cam: Camera): void;
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abstract render(scene: Scene): any;
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unload(): void;
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protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
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onSceneBackBufferSizeChanged(newWidth: number, newHeight: number): void;
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compareTo(other: Renderer): number;
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}
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}
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declare module es {
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class DefaultRenderer extends Renderer {
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constructor();
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render(scene: Scene): void;
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}
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}
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@@ -1197,10 +1204,7 @@ declare module es {
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containsRect(value: Rectangle): boolean;
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getHalfSize(): Vector2;
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static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
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getClosestPointOnRectangleBorderToPoint(point: Vector2): {
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res: Vector2;
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edgeNormal: Vector2;
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};
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getClosestPointOnRectangleBorderToPoint(point: Vector2, edgeNormal: Vector2): Vector2;
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getClosestPointOnBoundsToOrigin(): Vector2;
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calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
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setEgretRect(rect: egret.Rectangle): Rectangle;
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@@ -1260,14 +1264,8 @@ declare module es {
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static reset(): void;
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static clear(): void;
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static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
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static boxcastBroadphase(rect: Rectangle, layerMask?: number): {
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colliders: Collider[];
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rect: Rectangle;
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};
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static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): {
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tempHashSet: Collider[];
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bounds: Rectangle;
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};
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static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
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static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
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static addCollider(collider: Collider): void;
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static removeCollider(collider: Collider): void;
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static updateCollider(collider: Collider): void;
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@@ -1280,9 +1278,9 @@ declare module es {
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center: Vector2;
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bounds: Rectangle;
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abstract recalculateBounds(collider: Collider): any;
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abstract pointCollidesWithShape(point: Vector2): CollisionResult;
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abstract overlaps(other: Shape): any;
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abstract collidesWithShape(other: Shape): CollisionResult;
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abstract overlaps(other: Shape): boolean;
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abstract collidesWithShape(other: Shape, collisionResult: CollisionResult): boolean;
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abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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clone(): Shape;
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}
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}
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@@ -1303,16 +1301,12 @@ declare module es {
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static buildSymmetricalPolygon(vertCount: number, radius: number): any[];
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static recenterPolygonVerts(points: Vector2[]): void;
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static findPolygonCenter(points: Vector2[]): Vector2;
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): {
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closestPoint: any;
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distanceSquared: any;
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edgeNormal: any;
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};
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2, distanceSquared: number, edgeNormal: Vector2): Vector2;
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recalculateBounds(collider: Collider): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape): any;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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containsPoint(point: Vector2): boolean;
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pointCollidesWithShape(point: Vector2): CollisionResult;
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pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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}
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}
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declare module es {
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@@ -1323,7 +1317,7 @@ declare module es {
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private static buildBox;
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updateBox(width: number, height: number): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape): any;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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containsPoint(point: Vector2): boolean;
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}
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}
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@@ -1334,8 +1328,8 @@ declare module es {
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constructor(radius: number);
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recalculateBounds(collider: es.Collider): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape): CollisionResult;
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pointCollidesWithShape(point: Vector2): CollisionResult;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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}
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}
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declare module es {
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@@ -1349,19 +1343,19 @@ declare module es {
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}
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declare module es {
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class ShapeCollisions {
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static polygonToPolygon(first: Polygon, second: Polygon): CollisionResult;
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static polygonToPolygon(first: Polygon, second: Polygon, result: CollisionResult): boolean;
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static intervalDistance(minA: number, maxA: number, minB: number, maxB: any): number;
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static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): {
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min: number;
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max: number;
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};
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static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult;
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static circleToBox(circle: Circle, box: Box): CollisionResult;
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static pointToCircle(point: Vector2, circle: Circle): CollisionResult;
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static circleToPolygon(circle: Circle, polygon: Polygon, result: CollisionResult): boolean;
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static circleToBox(circle: Circle, box: Box, result: CollisionResult): boolean;
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static pointToCircle(point: Vector2, circle: Circle, result: CollisionResult): boolean;
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static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
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static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
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static circleToCircle(first: Circle, second: Circle): CollisionResult;
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static boxToBox(first: Box, second: Box): CollisionResult;
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static pointToPoly(point: Vector2, poly: Polygon, result: CollisionResult): boolean;
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static circleToCircle(first: Circle, second: Circle, result: CollisionResult): boolean;
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static boxToBox(first: Box, second: Box, result: CollisionResult): boolean;
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private static minkowskiDifference;
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}
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}
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@@ -1383,10 +1377,7 @@ declare module es {
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clear(): void;
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debugDraw(secondsToDisplay: number, textScale?: number): void;
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private debugDrawCellDetails;
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): {
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tempHashSet: Collider[];
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bounds: Rectangle;
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};
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
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overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
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}
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class NumberDictionary {
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