新增renderablecomponent显示
优化返回值
This commit is contained in:
81
demo/libs/framework/framework.d.ts
vendored
81
demo/libs/framework/framework.d.ts
vendored
@@ -133,6 +133,7 @@ declare module es {
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static transform(position: Vector2, matrix: Matrix2D): Vector2;
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static distance(value1: Vector2, value2: Vector2): number;
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static negate(value: Vector2): Vector2;
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equals(other: Vector2): boolean;
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}
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}
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declare module es {
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@@ -387,13 +388,14 @@ declare module transform {
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}
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}
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declare module es {
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import HashObject = egret.HashObject;
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enum DirtyType {
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clean = 0,
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positionDirty = 1,
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scaleDirty = 2,
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rotationDirty = 3
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}
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class Transform {
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class Transform extends HashObject {
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readonly entity: Entity;
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parent: Transform;
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readonly childCount: number;
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@@ -448,6 +450,7 @@ declare module es {
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setDirty(dirtyFlagType: DirtyType): void;
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copyFrom(transform: Transform): void;
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toString(): string;
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equals(other: Transform): boolean;
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}
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}
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declare module es {
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@@ -536,6 +539,7 @@ declare module es {
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}
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declare module es {
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abstract class RenderableComponent extends Component implements IRenderable {
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displayObject: egret.DisplayObject;
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readonly width: number;
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readonly height: number;
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readonly bounds: Rectangle;
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@@ -556,6 +560,7 @@ declare module es {
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setRenderLayer(renderLayer: number): RenderableComponent;
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setColor(color: number): RenderableComponent;
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setLocalOffset(offset: Vector2): RenderableComponent;
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sync(camera: Camera): void;
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toString(): string;
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}
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}
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@@ -667,12 +672,9 @@ declare module es {
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class Mover extends Component {
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private _triggerHelper;
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onAddedToEntity(): void;
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calculateMovement(motion: Vector2): {
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collisionResult: CollisionResult;
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motion: Vector2;
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};
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calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
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applyMovement(motion: Vector2): void;
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move(motion: Vector2): CollisionResult;
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move(motion: Vector2, collisionResult: CollisionResult): boolean;
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}
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}
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declare module es {
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@@ -712,8 +714,8 @@ declare module es {
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onDisabled(): void;
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registerColliderWithPhysicsSystem(): void;
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): any;
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collidesWith(collider: Collider, motion: Vector2): CollisionResult;
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overlaps(other: Collider): boolean;
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collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
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clone(): Component;
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}
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}
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@@ -1054,15 +1056,20 @@ declare module es {
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declare module es {
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abstract class Renderer {
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camera: Camera;
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readonly renderOrder: number;
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protected constructor(renderOrder: number, camera?: Camera);
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onAddedToScene(scene: Scene): void;
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unload(): void;
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protected beginRender(cam: Camera): void;
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abstract render(scene: Scene): any;
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unload(): void;
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protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
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onSceneBackBufferSizeChanged(newWidth: number, newHeight: number): void;
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compareTo(other: Renderer): number;
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}
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}
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declare module es {
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class DefaultRenderer extends Renderer {
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constructor();
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render(scene: Scene): void;
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}
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}
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@@ -1197,10 +1204,7 @@ declare module es {
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containsRect(value: Rectangle): boolean;
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getHalfSize(): Vector2;
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static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
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getClosestPointOnRectangleBorderToPoint(point: Vector2): {
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res: Vector2;
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edgeNormal: Vector2;
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};
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getClosestPointOnRectangleBorderToPoint(point: Vector2, edgeNormal: Vector2): Vector2;
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getClosestPointOnBoundsToOrigin(): Vector2;
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calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
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setEgretRect(rect: egret.Rectangle): Rectangle;
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@@ -1260,14 +1264,8 @@ declare module es {
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static reset(): void;
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static clear(): void;
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static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
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static boxcastBroadphase(rect: Rectangle, layerMask?: number): {
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colliders: Collider[];
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rect: Rectangle;
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};
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static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): {
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tempHashSet: Collider[];
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bounds: Rectangle;
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};
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static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
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static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
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static addCollider(collider: Collider): void;
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static removeCollider(collider: Collider): void;
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static updateCollider(collider: Collider): void;
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@@ -1280,9 +1278,9 @@ declare module es {
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center: Vector2;
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bounds: Rectangle;
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abstract recalculateBounds(collider: Collider): any;
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abstract pointCollidesWithShape(point: Vector2): CollisionResult;
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abstract overlaps(other: Shape): any;
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abstract collidesWithShape(other: Shape): CollisionResult;
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abstract overlaps(other: Shape): boolean;
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abstract collidesWithShape(other: Shape, collisionResult: CollisionResult): boolean;
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abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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clone(): Shape;
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}
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}
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@@ -1303,16 +1301,12 @@ declare module es {
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static buildSymmetricalPolygon(vertCount: number, radius: number): any[];
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static recenterPolygonVerts(points: Vector2[]): void;
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static findPolygonCenter(points: Vector2[]): Vector2;
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): {
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closestPoint: any;
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distanceSquared: any;
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edgeNormal: any;
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};
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2, distanceSquared: number, edgeNormal: Vector2): Vector2;
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recalculateBounds(collider: Collider): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape): any;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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containsPoint(point: Vector2): boolean;
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pointCollidesWithShape(point: Vector2): CollisionResult;
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pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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}
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}
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declare module es {
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@@ -1323,7 +1317,7 @@ declare module es {
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private static buildBox;
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updateBox(width: number, height: number): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape): any;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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containsPoint(point: Vector2): boolean;
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}
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}
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@@ -1334,8 +1328,8 @@ declare module es {
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constructor(radius: number);
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recalculateBounds(collider: es.Collider): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape): CollisionResult;
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pointCollidesWithShape(point: Vector2): CollisionResult;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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}
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}
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declare module es {
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@@ -1349,19 +1343,19 @@ declare module es {
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}
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declare module es {
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class ShapeCollisions {
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static polygonToPolygon(first: Polygon, second: Polygon): CollisionResult;
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static polygonToPolygon(first: Polygon, second: Polygon, result: CollisionResult): boolean;
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static intervalDistance(minA: number, maxA: number, minB: number, maxB: any): number;
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static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): {
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min: number;
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max: number;
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};
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static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult;
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static circleToBox(circle: Circle, box: Box): CollisionResult;
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static pointToCircle(point: Vector2, circle: Circle): CollisionResult;
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static circleToPolygon(circle: Circle, polygon: Polygon, result: CollisionResult): boolean;
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static circleToBox(circle: Circle, box: Box, result: CollisionResult): boolean;
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static pointToCircle(point: Vector2, circle: Circle, result: CollisionResult): boolean;
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static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
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static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
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static circleToCircle(first: Circle, second: Circle): CollisionResult;
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static boxToBox(first: Box, second: Box): CollisionResult;
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static pointToPoly(point: Vector2, poly: Polygon, result: CollisionResult): boolean;
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static circleToCircle(first: Circle, second: Circle, result: CollisionResult): boolean;
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static boxToBox(first: Box, second: Box, result: CollisionResult): boolean;
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private static minkowskiDifference;
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}
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}
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@@ -1383,10 +1377,7 @@ declare module es {
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clear(): void;
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debugDraw(secondsToDisplay: number, textScale?: number): void;
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private debugDrawCellDetails;
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): {
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tempHashSet: Collider[];
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bounds: Rectangle;
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};
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
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overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
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}
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class NumberDictionary {
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@@ -735,7 +735,7 @@ var es;
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return new Vector2(es.MathHelper.lerp(value1.x, value2.x, amount), es.MathHelper.lerp(value1.y, value2.y, amount));
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};
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Vector2.transform = function (position, matrix) {
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return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21), (position.x * matrix.m12) + (position.y * matrix.m22));
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return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31, (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32);
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};
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Vector2.distance = function (value1, value2) {
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var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
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@@ -747,6 +747,9 @@ var es;
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result.y = -value.y;
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return result;
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};
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Vector2.prototype.equals = function (other) {
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return other.x == this.x && other.y == this.y;
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};
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Vector2.unitYVector = new Vector2(0, 1);
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Vector2.unitXVector = new Vector2(1, 0);
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Vector2.unitVector2 = new Vector2(1, 1);
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@@ -1145,7 +1148,7 @@ var es;
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this.addEventListener(egret.Event.RESIZE, this.onGraphicsDeviceReset, this);
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this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, this.onOrientationChanged, this);
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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this.addEventListener(egret.Event.RENDER, this.draw, this);
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es.Input.initialize();
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this.initialize();
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};
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Core.prototype.onOrientationChanged = function () {
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@@ -1183,7 +1186,10 @@ var es;
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case 1:
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_a.sent();
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_a.label = 2;
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case 2: return [2];
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case 2: return [4, this.draw()];
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case 3:
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_a.sent();
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return [2];
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}
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});
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});
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@@ -1778,6 +1784,7 @@ var transform;
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})(transform || (transform = {}));
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var es;
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(function (es) {
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var HashObject = egret.HashObject;
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var DirtyType;
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(function (DirtyType) {
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DirtyType[DirtyType["clean"] = 0] = "clean";
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@@ -1785,24 +1792,27 @@ var es;
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DirtyType[DirtyType["scaleDirty"] = 2] = "scaleDirty";
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DirtyType[DirtyType["rotationDirty"] = 3] = "rotationDirty";
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})(DirtyType = es.DirtyType || (es.DirtyType = {}));
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var Transform = (function () {
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var Transform = (function (_super) {
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__extends(Transform, _super);
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function Transform(entity) {
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this._localTransform = es.Matrix2D.create();
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this._worldTransform = es.Matrix2D.create().identity();
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this._worldToLocalTransform = es.Matrix2D.create().identity();
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this._worldInverseTransform = es.Matrix2D.create().identity();
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this._rotationMatrix = es.Matrix2D.create();
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this._translationMatrix = es.Matrix2D.create();
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this._scaleMatrix = es.Matrix2D.create();
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this._position = es.Vector2.zero;
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this._scale = es.Vector2.one;
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this._rotation = 0;
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this._localPosition = es.Vector2.zero;
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this._localScale = es.Vector2.one;
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this._localRotation = 0;
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this.entity = entity;
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this.scale = es.Vector2.one;
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this._children = [];
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var _this = _super.call(this) || this;
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_this._localTransform = es.Matrix2D.create();
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_this._worldTransform = es.Matrix2D.create().identity();
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_this._worldToLocalTransform = es.Matrix2D.create().identity();
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_this._worldInverseTransform = es.Matrix2D.create().identity();
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_this._rotationMatrix = es.Matrix2D.create();
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_this._translationMatrix = es.Matrix2D.create();
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_this._scaleMatrix = es.Matrix2D.create();
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_this._position = es.Vector2.zero;
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_this._scale = es.Vector2.one;
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_this._rotation = 0;
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_this._localPosition = es.Vector2.zero;
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_this._localScale = es.Vector2.one;
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_this._localRotation = 0;
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_this.entity = entity;
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_this.scale = es.Vector2.one;
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_this._children = [];
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return _this;
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}
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Object.defineProperty(Transform.prototype, "parent", {
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get: function () {
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@@ -1958,7 +1968,7 @@ var es;
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return this._children[index];
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};
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Transform.prototype.setParent = function (parent) {
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if (this._parent == parent)
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if (this._parent.equals(parent))
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return this;
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if (!this._parent) {
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this._parent._children.remove(this);
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@@ -1970,7 +1980,7 @@ var es;
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};
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Transform.prototype.setPosition = function (x, y) {
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var position = new es.Vector2(x, y);
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if (position == this._position)
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if (position.equals(this._position))
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return this;
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this._position = position;
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if (this.parent) {
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@@ -1983,7 +1993,7 @@ var es;
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return this;
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};
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Transform.prototype.setLocalPosition = function (localPosition) {
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if (localPosition == this._localPosition)
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if (localPosition.equals(this._localPosition))
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return this;
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this._localPosition = localPosition;
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this._localDirty = this._positionDirty = this._localPositionDirty = this._localRotationDirty = this._localScaleDirty = true;
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@@ -2108,8 +2118,11 @@ var es;
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Transform.prototype.toString = function () {
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return "[Transform: parent: " + this.parent + ", position: " + this.position + ", rotation: " + this.rotation + ",\n scale: " + this.scale + ", localPosition: " + this._localPosition + ", localRotation: " + this._localRotation + ",\n localScale: " + this._localScale + "]";
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};
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Transform.prototype.equals = function (other) {
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return other.hashCode == this.hashCode;
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};
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return Transform;
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}());
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}(HashObject));
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es.Transform = Transform;
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})(es || (es = {}));
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var es;
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@@ -2227,7 +2240,7 @@ var es;
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var maxY = Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
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this._bounds.location = new es.Vector2(minX, minY);
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this._bounds.width = maxX - minX;
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this._bounds.height = maxX - minY;
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this._bounds.height = maxY - minY;
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}
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else {
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this._bounds.location = topLeft;
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@@ -2499,6 +2512,7 @@ var es;
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__extends(RenderableComponent, _super);
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function RenderableComponent() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.displayObject = new egret.DisplayObject();
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_this.color = 0x000000;
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_this._localOffset = es.Vector2.zero;
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_this._renderLayer = 0;
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@@ -2570,8 +2584,10 @@ var es;
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this._areBoundsDirty = true;
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};
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RenderableComponent.prototype.onBecameVisible = function () {
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this.displayObject.visible = this.isVisible;
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};
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RenderableComponent.prototype.onBecameInvisible = function () {
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this.displayObject.visible = this.isVisible;
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};
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RenderableComponent.prototype.isVisibleFromCamera = function (camera) {
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this.isVisible = camera.bounds.intersects(this.bounds);
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@@ -2596,6 +2612,13 @@ var es;
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}
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return this;
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};
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RenderableComponent.prototype.sync = function (camera) {
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this.displayObject.x = this.entity.position.x + this.localOffset.x - camera.position.x + camera.origin.x;
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this.displayObject.y = this.entity.position.y + this.localOffset.y - camera.position.y + camera.origin.y;
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this.displayObject.scaleX = this.entity.scale.x;
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this.displayObject.scaleY = this.entity.scale.y;
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this.displayObject.rotation = this.entity.rotation;
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};
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RenderableComponent.prototype.toString = function () {
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return "[RenderableComponent] renderLayer: " + this.renderLayer;
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};
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@@ -2626,6 +2649,7 @@ var es;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Bitmap = egret.Bitmap;
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var SpriteRenderer = (function (_super) {
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__extends(SpriteRenderer, _super);
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function SpriteRenderer(sprite) {
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@@ -2644,8 +2668,8 @@ var es;
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this.entity.transform.scale, this.entity.transform.rotation, this._sprite.sourceRect.width, this._sprite.sourceRect.height);
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this._areBoundsDirty = false;
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}
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return this._bounds;
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}
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return this._bounds;
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},
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enumerable: true,
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configurable: true
|
||||
@@ -2684,12 +2708,17 @@ var es;
|
||||
this._sprite = sprite;
|
||||
if (this._sprite) {
|
||||
this._origin = this._sprite.origin;
|
||||
this.displayObject.anchorOffsetX = this._origin.x;
|
||||
this.displayObject.anchorOffsetY = this._origin.y;
|
||||
}
|
||||
this.displayObject = new Bitmap(sprite.texture2D);
|
||||
return this;
|
||||
};
|
||||
SpriteRenderer.prototype.setOrigin = function (origin) {
|
||||
if (this._origin != origin) {
|
||||
this._origin = origin;
|
||||
this.displayObject.anchorOffsetX = this._origin.x;
|
||||
this.displayObject.anchorOffsetY = this._origin.y;
|
||||
this._areBoundsDirty = true;
|
||||
}
|
||||
return this;
|
||||
@@ -2699,6 +2728,7 @@ var es;
|
||||
return this;
|
||||
};
|
||||
SpriteRenderer.prototype.render = function (camera) {
|
||||
this.sync(camera);
|
||||
};
|
||||
return SpriteRenderer;
|
||||
}(es.RenderableComponent));
|
||||
@@ -2942,10 +2972,9 @@ var es;
|
||||
Mover.prototype.onAddedToEntity = function () {
|
||||
this._triggerHelper = new es.ColliderTriggerHelper(this.entity);
|
||||
};
|
||||
Mover.prototype.calculateMovement = function (motion) {
|
||||
var collisionResult = new es.CollisionResult();
|
||||
Mover.prototype.calculateMovement = function (motion, collisionResult) {
|
||||
if (!this.entity.getComponent(es.Collider) || !this._triggerHelper) {
|
||||
return null;
|
||||
return false;
|
||||
}
|
||||
var colliders = this.entity.getComponents(es.Collider);
|
||||
for (var i = 0; i < colliders.length; i++) {
|
||||
@@ -2955,36 +2984,32 @@ var es;
|
||||
var bounds = collider.bounds;
|
||||
bounds.x += motion.x;
|
||||
bounds.y += motion.y;
|
||||
var boxcastResult = es.Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers);
|
||||
bounds = boxcastResult.bounds;
|
||||
var neighbors = boxcastResult.tempHashSet;
|
||||
var neighbors = es.Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers);
|
||||
for (var j = 0; j < neighbors.length; j++) {
|
||||
var neighbor = neighbors[j];
|
||||
if (neighbor.isTrigger)
|
||||
continue;
|
||||
var _internalcollisionResult = collider.collidesWith(neighbor, motion);
|
||||
if (_internalcollisionResult) {
|
||||
motion = es.Vector2.subtract(motion, _internalcollisionResult.minimumTranslationVector);
|
||||
if (_internalcollisionResult.collider) {
|
||||
var _internalcollisionResult = new es.CollisionResult();
|
||||
if (collider.collidesWith(neighbor, motion, _internalcollisionResult)) {
|
||||
motion.subtract(_internalcollisionResult.minimumTranslationVector);
|
||||
if (_internalcollisionResult.collider != null) {
|
||||
collisionResult = _internalcollisionResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
es.ListPool.free(colliders);
|
||||
return { collisionResult: collisionResult, motion: motion };
|
||||
return collisionResult.collider != null;
|
||||
};
|
||||
Mover.prototype.applyMovement = function (motion) {
|
||||
this.entity.position = es.Vector2.add(this.entity.position, motion);
|
||||
if (this._triggerHelper)
|
||||
this._triggerHelper.update();
|
||||
};
|
||||
Mover.prototype.move = function (motion) {
|
||||
var movementResult = this.calculateMovement(motion);
|
||||
var collisionResult = movementResult.collisionResult;
|
||||
motion = movementResult.motion;
|
||||
Mover.prototype.move = function (motion, collisionResult) {
|
||||
this.calculateMovement(motion, collisionResult);
|
||||
this.applyMovement(motion);
|
||||
return collisionResult;
|
||||
return collisionResult.collider != null;
|
||||
};
|
||||
return Mover;
|
||||
}(es.Component));
|
||||
@@ -3010,8 +3035,8 @@ var es;
|
||||
var didCollide = false;
|
||||
this.entity.position = es.Vector2.add(this.entity.position, motion);
|
||||
var neighbors = es.Physics.boxcastBroadphase(this._collider.bounds, this._collider.collidesWithLayers);
|
||||
for (var i = 0; i < neighbors.colliders.length; i++) {
|
||||
var neighbor = neighbors.colliders[i];
|
||||
for (var i = 0; i < neighbors.length; i++) {
|
||||
var neighbor = neighbors[i];
|
||||
if (this._collider.overlaps(neighbor) && neighbor.enabled) {
|
||||
didCollide = true;
|
||||
this.notifyTriggerListeners(this._collider, neighbor);
|
||||
@@ -3171,14 +3196,14 @@ var es;
|
||||
Collider.prototype.overlaps = function (other) {
|
||||
return this.shape.overlaps(other.shape);
|
||||
};
|
||||
Collider.prototype.collidesWith = function (collider, motion) {
|
||||
Collider.prototype.collidesWith = function (collider, motion, result) {
|
||||
var oldPosition = this.entity.position;
|
||||
this.entity.position = es.Vector2.add(this.entity.position, motion);
|
||||
var result = this.shape.collidesWithShape(collider.shape);
|
||||
if (result)
|
||||
this.entity.position.add(motion);
|
||||
var didCollide = this.shape.collidesWithShape(collider.shape, result);
|
||||
if (didCollide)
|
||||
result.collider = collider;
|
||||
this.entity.position = oldPosition;
|
||||
return result;
|
||||
return didCollide;
|
||||
};
|
||||
Collider.prototype.clone = function () {
|
||||
var collider = ObjectUtils.clone(this);
|
||||
@@ -3601,8 +3626,10 @@ var es;
|
||||
ComponentList.prototype.deregisterAllComponents = function () {
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var component = this._components[i];
|
||||
if (component instanceof es.RenderableComponent)
|
||||
if (component instanceof es.RenderableComponent) {
|
||||
this._entity.scene.removeChild(component.displayObject);
|
||||
this._entity.scene.renderableComponents.remove(component);
|
||||
}
|
||||
this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component), false);
|
||||
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
|
||||
}
|
||||
@@ -3610,8 +3637,10 @@ var es;
|
||||
ComponentList.prototype.registerAllComponents = function () {
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var component = this._components[i];
|
||||
if (component instanceof es.RenderableComponent)
|
||||
if (component instanceof es.RenderableComponent) {
|
||||
this._entity.scene.addChild(component.displayObject);
|
||||
this._entity.scene.renderableComponents.add(component);
|
||||
}
|
||||
this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
}
|
||||
@@ -3627,8 +3656,10 @@ var es;
|
||||
if (this._componentsToAdd.length > 0) {
|
||||
for (var i = 0, count = this._componentsToAdd.length; i < count; i++) {
|
||||
var component = this._componentsToAdd[i];
|
||||
if (component instanceof es.RenderableComponent)
|
||||
if (component instanceof es.RenderableComponent) {
|
||||
this._entity.scene.addChild(component.displayObject);
|
||||
this._entity.scene.renderableComponents.add(component);
|
||||
}
|
||||
this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
this._components.push(component);
|
||||
@@ -3651,8 +3682,10 @@ var es;
|
||||
}
|
||||
};
|
||||
ComponentList.prototype.handleRemove = function (component) {
|
||||
if (component instanceof es.RenderableComponent)
|
||||
if (component instanceof es.RenderableComponent) {
|
||||
this._entity.scene.removeChild(component.displayObject);
|
||||
this._entity.scene.renderableComponents.remove(component);
|
||||
}
|
||||
this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component), false);
|
||||
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
|
||||
component.onRemovedFromEntity();
|
||||
@@ -4909,15 +4942,23 @@ var es;
|
||||
var es;
|
||||
(function (es) {
|
||||
var Renderer = (function () {
|
||||
function Renderer() {
|
||||
function Renderer(renderOrder, camera) {
|
||||
if (camera === void 0) { camera = null; }
|
||||
this.renderOrder = 0;
|
||||
this.camera = camera;
|
||||
this.renderOrder = renderOrder;
|
||||
}
|
||||
Renderer.prototype.onAddedToScene = function (scene) { };
|
||||
Renderer.prototype.beginRender = function (cam) {
|
||||
};
|
||||
Renderer.prototype.unload = function () { };
|
||||
Renderer.prototype.beginRender = function (cam) { };
|
||||
Renderer.prototype.renderAfterStateCheck = function (renderable, cam) {
|
||||
renderable.render(cam);
|
||||
};
|
||||
Renderer.prototype.onSceneBackBufferSizeChanged = function (newWidth, newHeight) {
|
||||
};
|
||||
Renderer.prototype.compareTo = function (other) {
|
||||
return this.renderOrder - other.renderOrder;
|
||||
};
|
||||
return Renderer;
|
||||
}());
|
||||
es.Renderer = Renderer;
|
||||
@@ -4927,7 +4968,7 @@ var es;
|
||||
var DefaultRenderer = (function (_super) {
|
||||
__extends(DefaultRenderer, _super);
|
||||
function DefaultRenderer() {
|
||||
return _super !== null && _super.apply(this, arguments) || this;
|
||||
return _super.call(this, 0, null) || this;
|
||||
}
|
||||
DefaultRenderer.prototype.render = function (scene) {
|
||||
var cam = this.camera ? this.camera : scene.camera;
|
||||
@@ -5567,8 +5608,8 @@ var es;
|
||||
Rectangle.fromMinMax = function (minX, minY, maxX, maxY) {
|
||||
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
|
||||
};
|
||||
Rectangle.prototype.getClosestPointOnRectangleBorderToPoint = function (point) {
|
||||
var edgeNormal = es.Vector2.zero;
|
||||
Rectangle.prototype.getClosestPointOnRectangleBorderToPoint = function (point, edgeNormal) {
|
||||
edgeNormal = es.Vector2.zero;
|
||||
var res = new es.Vector2();
|
||||
res.x = es.MathHelper.clamp(point.x, this.left, this.right);
|
||||
res.y = es.MathHelper.clamp(point.y, this.top, this.bottom);
|
||||
@@ -5605,7 +5646,7 @@ var es;
|
||||
if (res.y == this.bottom)
|
||||
edgeNormal.y = 1;
|
||||
}
|
||||
return { res: res, edgeNormal: edgeNormal };
|
||||
return res;
|
||||
};
|
||||
Rectangle.prototype.getClosestPointOnBoundsToOrigin = function () {
|
||||
var max = this.max;
|
||||
@@ -5688,9 +5729,7 @@ var es;
|
||||
var colliders = this._entity.getComponents(es.Collider);
|
||||
for (var i = 0; i < colliders.length; i++) {
|
||||
var collider = colliders[i];
|
||||
var boxcastResult = es.Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
|
||||
collider.bounds = boxcastResult.rect;
|
||||
var neighbors = boxcastResult.colliders;
|
||||
var neighbors = es.Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
|
||||
var _loop_5 = function (j) {
|
||||
var neighbor = neighbors[j];
|
||||
if (!collider.isTrigger && !neighbor.isTrigger)
|
||||
@@ -5914,12 +5953,15 @@ var es;
|
||||
};
|
||||
Physics.overlapCircleAll = function (center, randius, results, layerMask) {
|
||||
if (layerMask === void 0) { layerMask = -1; }
|
||||
if (results.length == 0) {
|
||||
console.error("An empty results array was passed in. No results will ever be returned.");
|
||||
return;
|
||||
}
|
||||
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
|
||||
};
|
||||
Physics.boxcastBroadphase = function (rect, layerMask) {
|
||||
if (layerMask === void 0) { layerMask = this.allLayers; }
|
||||
var boxcastResult = this._spatialHash.aabbBroadphase(rect, null, layerMask);
|
||||
return { colliders: boxcastResult.tempHashSet, rect: boxcastResult.bounds };
|
||||
return this._spatialHash.aabbBroadphase(rect, null, layerMask);
|
||||
};
|
||||
Physics.boxcastBroadphaseExcludingSelf = function (collider, rect, layerMask) {
|
||||
if (layerMask === void 0) { layerMask = this.allLayers; }
|
||||
@@ -6026,9 +6068,9 @@ var es;
|
||||
}
|
||||
return new es.Vector2(x / points.length, y / points.length);
|
||||
};
|
||||
Polygon.getClosestPointOnPolygonToPoint = function (points, point) {
|
||||
var distanceSquared = Number.MAX_VALUE;
|
||||
var edgeNormal = new es.Vector2(0, 0);
|
||||
Polygon.getClosestPointOnPolygonToPoint = function (points, point, distanceSquared, edgeNormal) {
|
||||
distanceSquared = Number.MAX_VALUE;
|
||||
edgeNormal = new es.Vector2(0, 0);
|
||||
var closestPoint = new es.Vector2(0, 0);
|
||||
var tempDistanceSquared;
|
||||
for (var i = 0; i < points.length; i++) {
|
||||
@@ -6044,8 +6086,8 @@ var es;
|
||||
edgeNormal = new es.Vector2(-line.y, line.x);
|
||||
}
|
||||
}
|
||||
edgeNormal = es.Vector2.normalize(edgeNormal);
|
||||
return { closestPoint: closestPoint, distanceSquared: distanceSquared, edgeNormal: edgeNormal };
|
||||
es.Vector2Ext.normalize(edgeNormal);
|
||||
return closestPoint;
|
||||
};
|
||||
Polygon.prototype.recalculateBounds = function (collider) {
|
||||
this.center = collider.localOffset;
|
||||
@@ -6079,12 +6121,11 @@ var es;
|
||||
this.bounds.location = es.Vector2.add(this.bounds.location, this.position);
|
||||
};
|
||||
Polygon.prototype.overlaps = function (other) {
|
||||
var result;
|
||||
var result = new es.CollisionResult();
|
||||
if (other instanceof Polygon)
|
||||
return es.ShapeCollisions.polygonToPolygon(this, other);
|
||||
return es.ShapeCollisions.polygonToPolygon(this, other, result);
|
||||
if (other instanceof es.Circle) {
|
||||
result = es.ShapeCollisions.circleToPolygon(other, this);
|
||||
if (result) {
|
||||
if (es.ShapeCollisions.circleToPolygon(other, this, result)) {
|
||||
result.invertResult();
|
||||
return true;
|
||||
}
|
||||
@@ -6092,18 +6133,16 @@ var es;
|
||||
}
|
||||
throw new Error("overlaps of Pologon to " + other + " are not supported");
|
||||
};
|
||||
Polygon.prototype.collidesWithShape = function (other) {
|
||||
var result = new es.CollisionResult();
|
||||
Polygon.prototype.collidesWithShape = function (other, result) {
|
||||
if (other instanceof Polygon) {
|
||||
return es.ShapeCollisions.polygonToPolygon(this, other);
|
||||
return es.ShapeCollisions.polygonToPolygon(this, other, result);
|
||||
}
|
||||
if (other instanceof es.Circle) {
|
||||
result = es.ShapeCollisions.circleToPolygon(other, this);
|
||||
if (result) {
|
||||
if (es.ShapeCollisions.circleToPolygon(other, this, result)) {
|
||||
result.invertResult();
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
return null;
|
||||
return false;
|
||||
}
|
||||
throw new Error("overlaps of Polygon to " + other + " are not supported");
|
||||
};
|
||||
@@ -6119,8 +6158,8 @@ var es;
|
||||
}
|
||||
return isInside;
|
||||
};
|
||||
Polygon.prototype.pointCollidesWithShape = function (point) {
|
||||
return es.ShapeCollisions.pointToPoly(point, this);
|
||||
Polygon.prototype.pointCollidesWithShape = function (point, result) {
|
||||
return es.ShapeCollisions.pointToPoly(point, this, result);
|
||||
};
|
||||
return Polygon;
|
||||
}(es.Shape));
|
||||
@@ -6167,11 +6206,11 @@ var es;
|
||||
}
|
||||
return _super.prototype.overlaps.call(this, other);
|
||||
};
|
||||
Box.prototype.collidesWithShape = function (other) {
|
||||
Box.prototype.collidesWithShape = function (other, result) {
|
||||
if (other instanceof Box && other.isUnrotated) {
|
||||
return es.ShapeCollisions.boxToBox(this, other);
|
||||
return es.ShapeCollisions.boxToBox(this, other, result);
|
||||
}
|
||||
return _super.prototype.collidesWithShape.call(this, other);
|
||||
return _super.prototype.collidesWithShape.call(this, other, result);
|
||||
};
|
||||
Box.prototype.containsPoint = function (point) {
|
||||
if (this.isUnrotated)
|
||||
@@ -6209,28 +6248,29 @@ var es;
|
||||
this.bounds = new es.Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
|
||||
};
|
||||
Circle.prototype.overlaps = function (other) {
|
||||
var result = new es.CollisionResult();
|
||||
if (other instanceof es.Box && other.isUnrotated)
|
||||
return es.Collisions.isRectToCircle(other.bounds, this.position, this.radius);
|
||||
if (other instanceof Circle)
|
||||
return es.Collisions.isCircleToCircle(this.position, this.radius, other.position, other.radius);
|
||||
if (other instanceof es.Polygon)
|
||||
return es.ShapeCollisions.circleToPolygon(this, other);
|
||||
return es.ShapeCollisions.circleToPolygon(this, other, result);
|
||||
throw new Error("overlaps of circle to " + other + " are not supported");
|
||||
};
|
||||
Circle.prototype.collidesWithShape = function (other) {
|
||||
Circle.prototype.collidesWithShape = function (other, result) {
|
||||
if (other instanceof es.Box && other.isUnrotated) {
|
||||
return es.ShapeCollisions.circleToBox(this, other);
|
||||
return es.ShapeCollisions.circleToBox(this, other, result);
|
||||
}
|
||||
if (other instanceof Circle) {
|
||||
return es.ShapeCollisions.circleToCircle(this, other);
|
||||
return es.ShapeCollisions.circleToCircle(this, other, result);
|
||||
}
|
||||
if (other instanceof es.Polygon) {
|
||||
return es.ShapeCollisions.circleToPolygon(this, other);
|
||||
return es.ShapeCollisions.circleToPolygon(this, other, result);
|
||||
}
|
||||
throw new Error("Collisions of Circle to " + other + " are not supported");
|
||||
};
|
||||
Circle.prototype.pointCollidesWithShape = function (point) {
|
||||
return es.ShapeCollisions.pointToCircle(point, this);
|
||||
Circle.prototype.pointCollidesWithShape = function (point, result) {
|
||||
return es.ShapeCollisions.pointToCircle(point, this, result);
|
||||
};
|
||||
return Circle;
|
||||
}(es.Shape));
|
||||
@@ -6257,8 +6297,7 @@ var es;
|
||||
var ShapeCollisions = (function () {
|
||||
function ShapeCollisions() {
|
||||
}
|
||||
ShapeCollisions.polygonToPolygon = function (first, second) {
|
||||
var result = new es.CollisionResult();
|
||||
ShapeCollisions.polygonToPolygon = function (first, second, result) {
|
||||
var isIntersecting = true;
|
||||
var firstEdges = first.edgeNormals;
|
||||
var secondEdges = second.edgeNormals;
|
||||
@@ -6291,7 +6330,7 @@ var es;
|
||||
if (intervalDist > 0)
|
||||
isIntersecting = false;
|
||||
if (!isIntersecting)
|
||||
return null;
|
||||
return false;
|
||||
intervalDist = Math.abs(intervalDist);
|
||||
if (intervalDist < minIntervalDistance) {
|
||||
minIntervalDistance = intervalDist;
|
||||
@@ -6302,7 +6341,7 @@ var es;
|
||||
}
|
||||
result.normal = translationAxis;
|
||||
result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(-translationAxis.x, -translationAxis.y), new es.Vector2(minIntervalDistance));
|
||||
return result;
|
||||
return true;
|
||||
};
|
||||
ShapeCollisions.intervalDistance = function (minA, maxA, minB, maxB) {
|
||||
if (minA < minB)
|
||||
@@ -6323,16 +6362,13 @@ var es;
|
||||
}
|
||||
return { min: min, max: max };
|
||||
};
|
||||
ShapeCollisions.circleToPolygon = function (circle, polygon) {
|
||||
var result = new es.CollisionResult();
|
||||
ShapeCollisions.circleToPolygon = function (circle, polygon, result) {
|
||||
var poly2Circle = es.Vector2.subtract(circle.position, polygon.position);
|
||||
var gpp = es.Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle);
|
||||
var closestPoint = gpp.closestPoint;
|
||||
var distanceSquared = gpp.distanceSquared;
|
||||
result.normal = gpp.edgeNormal;
|
||||
var distanceSquared = 0;
|
||||
var closestPoint = es.Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle, distanceSquared, result.normal);
|
||||
var circleCenterInsidePoly = polygon.containsPoint(circle.position);
|
||||
if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
|
||||
return null;
|
||||
return false;
|
||||
var mtv;
|
||||
if (circleCenterInsidePoly) {
|
||||
mtv = es.Vector2.multiply(result.normal, new es.Vector2(Math.sqrt(distanceSquared) - circle.radius));
|
||||
@@ -6348,16 +6384,15 @@ var es;
|
||||
}
|
||||
result.minimumTranslationVector = mtv;
|
||||
result.point = es.Vector2.add(closestPoint, polygon.position);
|
||||
return result;
|
||||
return true;
|
||||
};
|
||||
ShapeCollisions.circleToBox = function (circle, box) {
|
||||
var result = new es.CollisionResult();
|
||||
var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
|
||||
ShapeCollisions.circleToBox = function (circle, box, result) {
|
||||
var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position, result.normal);
|
||||
if (box.containsPoint(circle.position)) {
|
||||
result.point = closestPointOnBounds;
|
||||
var safePlace = es.Vector2.add(closestPointOnBounds, es.Vector2.subtract(result.normal, new es.Vector2(circle.radius)));
|
||||
result.minimumTranslationVector = es.Vector2.subtract(circle.position, safePlace);
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
var sqrDistance = es.Vector2.distanceSquared(closestPointOnBounds, circle.position);
|
||||
if (sqrDistance == 0) {
|
||||
@@ -6366,14 +6401,14 @@ var es;
|
||||
else if (sqrDistance <= circle.radius * circle.radius) {
|
||||
result.normal = es.Vector2.subtract(circle.position, closestPointOnBounds);
|
||||
var depth = result.normal.length() - circle.radius;
|
||||
result.normal = es.Vector2Ext.normalize(result.normal);
|
||||
result.point = closestPointOnBounds;
|
||||
es.Vector2Ext.normalize(result.normal);
|
||||
result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(depth), result.normal);
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
return null;
|
||||
return false;
|
||||
};
|
||||
ShapeCollisions.pointToCircle = function (point, circle) {
|
||||
var result = new es.CollisionResult();
|
||||
ShapeCollisions.pointToCircle = function (point, circle, result) {
|
||||
var distanceSquared = es.Vector2.distanceSquared(point, circle.position);
|
||||
var sumOfRadii = 1 + circle.radius;
|
||||
var collided = distanceSquared < sumOfRadii * sumOfRadii;
|
||||
@@ -6382,9 +6417,9 @@ var es;
|
||||
var depth = sumOfRadii - Math.sqrt(distanceSquared);
|
||||
result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(-depth, -depth), result.normal);
|
||||
result.point = es.Vector2.add(circle.position, es.Vector2.multiply(result.normal, new es.Vector2(circle.radius, circle.radius)));
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
return null;
|
||||
return false;
|
||||
};
|
||||
ShapeCollisions.closestPointOnLine = function (lineA, lineB, closestTo) {
|
||||
var v = es.Vector2.subtract(lineB, lineA);
|
||||
@@ -6393,22 +6428,17 @@ var es;
|
||||
t = es.MathHelper.clamp(t, 0, 1);
|
||||
return es.Vector2.add(lineA, es.Vector2.multiply(v, new es.Vector2(t, t)));
|
||||
};
|
||||
ShapeCollisions.pointToPoly = function (point, poly) {
|
||||
var result = new es.CollisionResult();
|
||||
ShapeCollisions.pointToPoly = function (point, poly, result) {
|
||||
if (poly.containsPoint(point)) {
|
||||
var distanceSquared = void 0;
|
||||
var gpp = es.Polygon.getClosestPointOnPolygonToPoint(poly.points, es.Vector2.subtract(point, poly.position));
|
||||
var closestPoint = gpp.closestPoint;
|
||||
distanceSquared = gpp.distanceSquared;
|
||||
result.normal = gpp.edgeNormal;
|
||||
var distanceSquared = 0;
|
||||
var closestPoint = es.Polygon.getClosestPointOnPolygonToPoint(poly.points, es.Vector2.subtract(point, poly.position), distanceSquared, result.normal);
|
||||
result.minimumTranslationVector = es.Vector2.multiply(result.normal, new es.Vector2(Math.sqrt(distanceSquared), Math.sqrt(distanceSquared)));
|
||||
result.point = es.Vector2.add(closestPoint, poly.position);
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
return null;
|
||||
return false;
|
||||
};
|
||||
ShapeCollisions.circleToCircle = function (first, second) {
|
||||
var result = new es.CollisionResult();
|
||||
ShapeCollisions.circleToCircle = function (first, second, result) {
|
||||
var distanceSquared = es.Vector2.distanceSquared(first.position, second.position);
|
||||
var sumOfRadii = first.radius + second.radius;
|
||||
var collided = distanceSquared < sumOfRadii * sumOfRadii;
|
||||
@@ -6417,22 +6447,21 @@ var es;
|
||||
var depth = sumOfRadii - Math.sqrt(distanceSquared);
|
||||
result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(-depth), result.normal);
|
||||
result.point = es.Vector2.add(second.position, es.Vector2.multiply(result.normal, new es.Vector2(second.radius)));
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
return null;
|
||||
return false;
|
||||
};
|
||||
ShapeCollisions.boxToBox = function (first, second) {
|
||||
var result = new es.CollisionResult();
|
||||
ShapeCollisions.boxToBox = function (first, second, result) {
|
||||
var minkowskiDiff = this.minkowskiDifference(first, second);
|
||||
if (minkowskiDiff.contains(0, 0)) {
|
||||
result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin();
|
||||
if (result.minimumTranslationVector.x == 0 && result.minimumTranslationVector.y == 0)
|
||||
return null;
|
||||
if (result.minimumTranslationVector.equals(es.Vector2.zero))
|
||||
return false;
|
||||
result.normal = new es.Vector2(-result.minimumTranslationVector.x, -result.minimumTranslationVector.y);
|
||||
result.normal.normalize();
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
return null;
|
||||
return false;
|
||||
};
|
||||
ShapeCollisions.minkowskiDifference = function (first, second) {
|
||||
var positionOffset = es.Vector2.subtract(first.position, es.Vector2.add(first.bounds.location, es.Vector2.divide(first.bounds.size, new es.Vector2(2))));
|
||||
@@ -6544,16 +6573,14 @@ var es;
|
||||
}
|
||||
}
|
||||
}
|
||||
return { tempHashSet: this._tempHashSet, bounds: bounds };
|
||||
return this._tempHashSet;
|
||||
};
|
||||
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
|
||||
var bounds = new es.Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
|
||||
this._overlapTestCircle.radius = radius;
|
||||
this._overlapTestCircle.position = circleCenter;
|
||||
var resultCounter = 0;
|
||||
var aabbBroadphaseResult = this.aabbBroadphase(bounds, null, layerMask);
|
||||
bounds = aabbBroadphaseResult.bounds;
|
||||
var potentials = aabbBroadphaseResult.tempHashSet;
|
||||
var potentials = this.aabbBroadphase(bounds, null, layerMask);
|
||||
for (var i = 0; i < potentials.length; i++) {
|
||||
var collider = potentials[i];
|
||||
if (collider instanceof es.BoxCollider) {
|
||||
|
||||
2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user