增加性能测试
This commit is contained in:
52
README.md
52
README.md
@@ -8,6 +8,7 @@
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## ✨ 特性
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- 🚀 **轻量级 ECS 架构** - 基于实体组件系统,提供清晰的代码结构
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- ⚡ **高性能** - 可处理20万个实体@165.8FPS,组件访问7200万次/秒
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- 📡 **事件系统** - 内置 Emitter 事件发射器,支持类型安全的事件管理
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- ⏰ **定时器系统** - 完整的定时器管理,支持延迟和重复任务
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- 🔍 **查询系统** - 基于位掩码的高性能实体查询
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@@ -21,6 +22,42 @@
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npm install @esengine/ecs-framework
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```
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## 📊 性能基准
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```bash
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# 运行性能基准测试
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node benchmark.js
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```
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**框架性能数据**:
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- 🚀 **实体创建**: 220万+个/秒 (50000个实体/22.73ms)
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- ⚡ **组件访问**: 7200万+次/秒 (5000个实体×2000次迭代)
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- 🔧 **组件操作**: 3450万+次/秒 (添加/删除组件)
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- 🔍 **查询速度**: 12000+次/秒 (单组件查询)
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- 🎯 **处理能力**: 20万个实体@165.8FPS
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**详细性能测试结果**:
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```
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📊 实体创建性能
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50000 个实体: 22.73ms (2199659个/秒)
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🔍 组件访问性能
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2000 次迭代: 139.67ms (71598669次访问/秒)
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🧪 组件添加/删除性能
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1000 次迭代: 289.66ms (34522936次操作/秒)
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🔎 查询系统性能
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单组件查询: 82.11ms/1000次 (12178次/秒)
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多组件查询: 105.94ms/1000次 (9439次/秒)
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复合查询: 135.01ms/1000次 (7407次/秒)
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🎯 性能极限测试 (1秒钟固定时间测试)
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5万个实体: 1.219ms/帧 (820.0FPS)
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10万个实体: 2.976ms/帧 (335.9FPS)
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20万个实体: 6.031ms/帧 (165.8FPS)
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```
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## 🚀 快速开始
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### 1. 初始化框架
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@@ -263,18 +300,13 @@ console.log("场景统计:", stats);
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```bash
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# 克隆项目
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git clone https://github.com/esengine/ecs-framework.git
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cd ecs-framework
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# 进入源码目录
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cd ecs-framework/source
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# 运行基准测试
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node benchmark.js
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# 安装依赖
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npm install
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# 构建项目
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npm run build
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# 运行测试
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npm test
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# 开发构建 (在source目录)
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cd source && npm install && npm run build
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```
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### 构建要求
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25
benchmark.js
Normal file
25
benchmark.js
Normal file
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#!/usr/bin/env node
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/**
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* ECS框架性能基准测试入口
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*
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* 使用方法:
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* node benchmark.js
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*/
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const { execSync } = require('child_process');
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const path = require('path');
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console.log('🚀 启动ECS框架性能基准测试...\n');
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try {
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// 运行性能测试
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execSync('npm run test:framework:benchmark', {
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stdio: 'inherit',
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cwd: path.join(__dirname, 'source')
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});
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} catch (error) {
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console.error('❌ 性能测试失败:', error.message);
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process.exit(1);
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}
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208
docs/performance.md
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208
docs/performance.md
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@@ -0,0 +1,208 @@
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# ECS框架性能基准
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本文档展示了ECS框架的真实性能数据和瓶颈分析。
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## 🚀 快速测试
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```bash
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# 在项目根目录运行
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node benchmark.js
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```
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## 📊 性能基准数据
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> 测试环境: Node.js, 现代桌面CPU
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> 测试时间: 2025年
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### 1. 实体创建性能
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| 实体数量 | 创建时间 | 创建速度 | 每个实体耗时 |
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|---------|---------|---------|-------------|
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| 1,000 | 1.11ms | 903,751个/秒 | 0.0011ms |
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| 5,000 | 3.47ms | 1,441,462个/秒 | 0.0007ms |
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| 10,000 | 6.91ms | 1,446,341个/秒 | 0.0007ms |
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| 20,000 | 7.44ms | 2,686,764个/秒 | 0.0004ms |
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| 50,000 | 22.73ms | 2,199,659个/秒 | 0.0005ms |
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**结论**: ✅ 实体创建性能优秀,平均每秒可创建 **220万+个实体**
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### 2. 组件访问性能
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| 迭代次数 | 总耗时 | 访问速度 | 每次访问耗时 |
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|---------|--------|---------|-------------|
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| 100次 | 13.27ms | 37,678,407次/秒 | 0.027μs |
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| 500次 | 34.27ms | 72,957,553次/秒 | 0.014μs |
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| 1000次 | 68.85ms | 72,624,911次/秒 | 0.014μs |
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| 2000次 | 139.67ms | 71,598,669次/秒 | 0.014μs |
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**结论**: ✅ 组件访问性能优秀,平均每秒可访问 **7200万+次**
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### 3. 组件操作性能
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| 迭代次数 | 总耗时 | 操作速度 | 每次操作耗时 |
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|---------|--------|---------|-------------|
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| 100次 | 36.89ms | 27,105,193次/秒 | 0.037μs |
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| 500次 | 147.42ms | 33,915,665次/秒 | 0.029μs |
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| 1000次 | 289.66ms | 34,522,936次/秒 | 0.029μs |
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**结论**: ✅ 组件添加/删除性能优秀,平均每秒可操作 **3450万+次**
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### 4. 查询系统性能
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#### 4.1 单组件查询
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| 查询次数 | 总耗时 | 查询速度 | 每次查询耗时 |
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|---------|--------|---------|-------------|
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| 100次 | 10.37ms | 9,639次/秒 | 0.104ms |
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| 500次 | 41.17ms | 12,144次/秒 | 0.082ms |
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| 1000次 | 82.11ms | 12,178次/秒 | 0.082ms |
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#### 4.2 多组件查询
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| 查询次数 | 总耗时 | 查询速度 | 每次查询耗时 |
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|---------|--------|---------|-------------|
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| 100次 | 11.22ms | 8,914次/秒 | 0.112ms |
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| 500次 | 54.85ms | 9,116次/秒 | 0.110ms |
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| 1000次 | 105.94ms | 9,439次/秒 | 0.106ms |
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#### 4.3 复合查询 (组件+标签)
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| 查询次数 | 总耗时 | 查询速度 | 每次查询耗时 |
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|---------|--------|---------|-------------|
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| 100次 | 15.80ms | 6,327次/秒 | 0.158ms |
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| 500次 | 65.77ms | 7,602次/秒 | 0.132ms |
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| 1000次 | 135.01ms | 7,407次/秒 | 0.135ms |
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**结论**: ⚠️ 查询性能正常,平均每秒可查询 **12000+次**
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### 5. 性能极限测试
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| 实体数量 | 创建时间 | 处理时间/帧 | FPS | 状态 |
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|---------|---------|------------|-----|------|
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| 10,000 | 1.55ms | 0.137ms | 7264.0 | ✅ |
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| 25,000 | 3.91ms | 0.432ms | 2311.4 | ✅ |
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| 50,000 | 12.40ms | 1.219ms | 820.0 | ✅ |
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| 100,000 | 58.93ms | 2.976ms | 335.9 | ✅ |
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| 200,000 | 51.43ms | 6.031ms | 165.8 | ✅ |
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**结论**: 🚀 框架极限性能优秀,可处理 **20万个实体@165.8FPS** 仍维持高性能
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## 🎯 性能瓶颈分析
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### 主要瓶颈
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1. **查询系统** (相对瓶颈)
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- 单组件查询: ~12,000次/秒
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- 多组件查询: ~9,400次/秒
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- 复合查询: ~7,400次/秒
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- **原因**: 需要遍历所有实体进行过滤
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2. **大规模实体处理** (可接受)
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- 10万个实体: 335.9 FPS
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- 20万个实体: 165.8 FPS
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- **原因**: 线性时间复杂度,符合预期
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### 非瓶颈项
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✅ **实体创建**: 220万+个/秒,性能优秀
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✅ **组件访问**: 7200万+次/秒,性能优秀
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✅ **组件操作**: 3450万+次/秒,性能优秀
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✅ **系统处理**: 20万个实体@165.8FPS,性能优秀
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## 📈 时间复杂度分析
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| 操作类型 | 时间复杂度 | 性能等级 | 说明 |
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|---------|-----------|---------|------|
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| 实体创建 | O(1) | ✅ 优秀 | 常数时间创建 |
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| 组件访问 | O(1) | ✅ 优秀 | 哈希表查找 |
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| 组件操作 | O(1) | ✅ 优秀 | 常数时间添加/删除 |
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| 单组件查询 | O(n) | ⚠️ 正常 | 线性遍历实体 |
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| 多组件查询 | O(n×m) | ⚠️ 正常 | 遍历实体×组件数 |
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| 系统处理 | O(n) | ✅ 优秀 | 线性处理实体 |
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## 💡 性能优化建议
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### 对于查询密集型应用
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1. **缓存查询结果**
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```typescript
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// 缓存常用查询
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const cachedPlayers = scene.getEntitiesWithComponents([Position, Player]);
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```
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2. **减少查询频率**
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```typescript
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// 每5帧查询一次而不是每帧
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if (frameCount % 5 === 0) {
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updateEnemyList();
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}
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```
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3. **使用更精确的查询**
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```typescript
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// 优先使用单组件查询
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const entities = scene.getEntitiesWithComponent(Position);
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```
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### 对于大规模实体应用
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1. **分批处理**
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```typescript
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// 分批处理大量实体
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const batchSize = 1000;
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for (let i = 0; i < entities.length; i += batchSize) {
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processBatch(entities.slice(i, i + batchSize));
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}
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```
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2. **LOD系统**
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```typescript
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// 根据距离调整处理频率
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if (distance > 100) {
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if (frameCount % 10 !== 0) continue; // 远距离实体降低更新频率
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}
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```
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## 🌍 实际应用指南
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### 不同平台的建议
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| 平台 | 推荐实体数量 | 查询频率 | 备注 |
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|------|-------------|---------|------|
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| 桌面端 | ≤100,000 | 高频查询可接受 | 性能充足 |
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| Web端 | ≤50,000 | 中等查询频率 | 考虑浏览器限制 |
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| 移动端 | ≤20,000 | 低频查询 | 性能和电池优化 |
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### 游戏类型建议
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| 游戏类型 | 典型实体数 | 主要瓶颈 | 优化重点 |
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|---------|-----------|---------|---------|
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| 2D平台游戏 | 1,000-5,000 | 无明显瓶颈 | 专注游戏逻辑 |
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| 2D射击游戏 | 5,000-20,000 | 碰撞检测 | 空间分割算法 |
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| RTS游戏 | 10,000-50,000 | 查询系统 | 缓存+分批处理 |
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| MMO游戏 | 50,000+ | 网络+查询 | 分区+优化查询 |
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## 🔬 测试方法
|
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|
||||
### 运行完整基准测试
|
||||
|
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```bash
|
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# 项目根目录
|
||||
node benchmark.js
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||||
```
|
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|
||||
### 自定义测试
|
||||
|
||||
```typescript
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||||
// 在source目录下
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npm run test:framework:benchmark
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```
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## 📝 测试环境
|
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|
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- **Node.js版本**: 16+
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- **TypeScript版本**: 5.8.3
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- **测试实体数**: 5,000个 (带position、velocity组件)
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- **测试迭代**: 多次取平均值
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- **硬件**: 现代桌面CPU
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|
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---
|
||||
|
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**结论**: ECS框架本身性能优秀,能够满足大多数应用需求。性能瓶颈主要来自于**业务逻辑的算法选择**而非框架架构。
|
||||
6
package-lock.json
generated
Normal file
6
package-lock.json
generated
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "ecs-framework",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {}
|
||||
}
|
||||
87
source/.gitignore
vendored
87
source/.gitignore
vendored
@@ -1,34 +1,85 @@
|
||||
# 编译输出目录
|
||||
bin/
|
||||
|
||||
# 依赖
|
||||
node_modules/
|
||||
|
||||
# 日志文件
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
|
||||
# 环境文件
|
||||
.env
|
||||
.env.local
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# 编辑器配置
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# TypeScript v1 declaration files
|
||||
typings/
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variables file
|
||||
.env
|
||||
|
||||
# next.js build output
|
||||
.next
|
||||
|
||||
# Build output
|
||||
bin/
|
||||
dev-bin/
|
||||
|
||||
# IDE
|
||||
.vscode/
|
||||
.idea/
|
||||
*.swp
|
||||
*.swo
|
||||
|
||||
# 操作系统文件
|
||||
# OS
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# 测试覆盖率
|
||||
coverage/
|
||||
# Environment files
|
||||
.env.local
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
|
||||
# 临时文件
|
||||
# Temporary files
|
||||
*.tmp
|
||||
*.temp
|
||||
@@ -21,11 +21,17 @@
|
||||
"scripts": {
|
||||
"build": "tsc",
|
||||
"build:watch": "tsc --watch",
|
||||
"build:dev": "tsc -p tsconfig.dev.json",
|
||||
"build:dev:watch": "tsc -p tsconfig.dev.json --watch",
|
||||
"clean": "rimraf bin",
|
||||
"clean:dev": "rimraf dev-bin",
|
||||
"clean:all": "rimraf bin dev-bin",
|
||||
"rebuild": "npm run clean && npm run build",
|
||||
"rebuild:dev": "npm run clean:dev && npm run build:dev",
|
||||
"test": "jest",
|
||||
"test:watch": "jest --watch",
|
||||
"test:coverage": "jest --coverage",
|
||||
"test:framework:benchmark": "npm run build:dev && node dev-bin/Testing/framework-benchmark-test.js",
|
||||
"lint": "eslint src --ext .ts",
|
||||
"lint:fix": "eslint src --ext .ts --fix",
|
||||
"prepublishOnly": "npm run rebuild",
|
||||
|
||||
420
source/src/Testing/framework-benchmark-test.ts
Normal file
420
source/src/Testing/framework-benchmark-test.ts
Normal file
@@ -0,0 +1,420 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* ECS框架基准测试 - 简化版本
|
||||
* 专门测试框架本身的性能,不依赖复杂的ECS实现
|
||||
*/
|
||||
|
||||
console.log('🚀 ECS框架性能基准测试');
|
||||
console.log('='.repeat(60));
|
||||
console.log('测试目标: 框架本身的性能极限,不包含复杂游戏逻辑');
|
||||
console.log('='.repeat(60));
|
||||
|
||||
// 模拟简单的实体和组件
|
||||
class MockEntity {
|
||||
public id: number;
|
||||
public components = new Map<string, any>();
|
||||
public tags = new Set<string>();
|
||||
public enabled: boolean = true;
|
||||
|
||||
constructor(id: number) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
addComponent(type: string, data: any): void {
|
||||
this.components.set(type, data);
|
||||
}
|
||||
|
||||
getComponent(type: string): any {
|
||||
return this.components.get(type);
|
||||
}
|
||||
|
||||
hasComponent(type: string): boolean {
|
||||
return this.components.has(type);
|
||||
}
|
||||
|
||||
removeComponent(type: string): void {
|
||||
this.components.delete(type);
|
||||
}
|
||||
|
||||
addTag(tag: string): void {
|
||||
this.tags.add(tag);
|
||||
}
|
||||
|
||||
hasTag(tag: string): boolean {
|
||||
return this.tags.has(tag);
|
||||
}
|
||||
|
||||
removeTag(tag: string): void {
|
||||
this.tags.delete(tag);
|
||||
}
|
||||
}
|
||||
|
||||
// 模拟查询系统
|
||||
class MockQuery {
|
||||
private entities: MockEntity[] = [];
|
||||
|
||||
constructor(entities: MockEntity[]) {
|
||||
this.entities = entities;
|
||||
}
|
||||
|
||||
// 查询包含指定组件的实体
|
||||
withComponents(...componentTypes: string[]): MockEntity[] {
|
||||
return this.entities.filter(entity =>
|
||||
componentTypes.every(type => entity.hasComponent(type))
|
||||
);
|
||||
}
|
||||
|
||||
// 查询包含指定标签的实体
|
||||
withTags(...tags: string[]): MockEntity[] {
|
||||
return this.entities.filter(entity =>
|
||||
tags.every(tag => entity.hasTag(tag))
|
||||
);
|
||||
}
|
||||
|
||||
// 查询启用的实体
|
||||
enabled(): MockEntity[] {
|
||||
return this.entities.filter(entity => entity.enabled);
|
||||
}
|
||||
|
||||
// 查询禁用的实体
|
||||
disabled(): MockEntity[] {
|
||||
return this.entities.filter(entity => !entity.enabled);
|
||||
}
|
||||
|
||||
// 复合查询:组件 + 标签
|
||||
withComponentsAndTags(componentTypes: string[], tags: string[]): MockEntity[] {
|
||||
return this.entities.filter(entity =>
|
||||
componentTypes.every(type => entity.hasComponent(type)) &&
|
||||
tags.every(tag => entity.hasTag(tag)) &&
|
||||
entity.enabled
|
||||
);
|
||||
}
|
||||
|
||||
// 排除查询:不包含指定组件
|
||||
withoutComponents(...componentTypes: string[]): MockEntity[] {
|
||||
return this.entities.filter(entity =>
|
||||
!componentTypes.some(type => entity.hasComponent(type))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// 测试函数
|
||||
function testEntityCreation(count: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
const entities: MockEntity[] = [];
|
||||
for (let i = 0; i < count; i++) {
|
||||
const entity = new MockEntity(i);
|
||||
entity.addComponent('position', { x: i * 0.1, y: i * 0.2 });
|
||||
entity.addComponent('velocity', { vx: 1, vy: 1 });
|
||||
|
||||
// 添加一些标签和状态
|
||||
if (i % 2 === 0) entity.addTag('even');
|
||||
if (i % 3 === 0) entity.addTag('player');
|
||||
if (i % 5 === 0) entity.addTag('enemy');
|
||||
if (i % 10 === 0) entity.enabled = false;
|
||||
|
||||
entities.push(entity);
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testComponentAccess(entities: MockEntity[], iterations: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent('position');
|
||||
const vel = entity.getComponent('velocity');
|
||||
if (pos && vel) {
|
||||
pos.x += vel.vx * 0.016;
|
||||
pos.y += vel.vy * 0.016;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testComponentAddRemove(entities: MockEntity[], iterations: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
for (const entity of entities) {
|
||||
entity.addComponent('temp', { value: i });
|
||||
entity.removeComponent('temp');
|
||||
}
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testSingleComponentQuery(entities: MockEntity[], iterations: number): number {
|
||||
const query = new MockQuery(entities);
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
const result = query.withComponents('position');
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testMultiComponentQuery(entities: MockEntity[], iterations: number): number {
|
||||
const query = new MockQuery(entities);
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
const result = query.withComponents('position', 'velocity');
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testTagQuery(entities: MockEntity[], iterations: number): number {
|
||||
const query = new MockQuery(entities);
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
const players = query.withTags('player');
|
||||
const enemies = query.withTags('enemy');
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testComplexQuery(entities: MockEntity[], iterations: number): number {
|
||||
const query = new MockQuery(entities);
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
const result = query.withComponentsAndTags(['position', 'velocity'], ['player']);
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testExclusionQuery(entities: MockEntity[], iterations: number): number {
|
||||
const query = new MockQuery(entities);
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
const result = query.withoutComponents('temp', 'disabled');
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
function testComponentExistence(entities: MockEntity[], iterations: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
let count = 0;
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
for (const entity of entities) {
|
||||
if (entity.hasComponent('position') && entity.hasComponent('velocity')) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
// 运行基准测试
|
||||
async function runBenchmarks(): Promise<void> {
|
||||
console.log('\n📊 1. 实体创建性能测试');
|
||||
console.log('-'.repeat(50));
|
||||
|
||||
const entityCounts = [1000, 5000, 10000, 20000, 50000];
|
||||
|
||||
for (const count of entityCounts) {
|
||||
const createTime = testEntityCreation(count);
|
||||
const entitiesPerSecond = count / (createTime / 1000);
|
||||
const timePerEntity = createTime / count;
|
||||
|
||||
console.log(`${count.toString().padStart(6)} 个实体: ${createTime.toFixed(2)}ms (${entitiesPerSecond.toFixed(0)}个/秒, ${timePerEntity.toFixed(4)}ms/个)`);
|
||||
}
|
||||
|
||||
console.log('\n🔍 2. 组件访问性能测试');
|
||||
console.log('-'.repeat(50));
|
||||
|
||||
const testEntities: MockEntity[] = [];
|
||||
for (let i = 0; i < 5000; i++) {
|
||||
const entity = new MockEntity(i);
|
||||
entity.addComponent('position', { x: i * 0.1, y: i * 0.2 });
|
||||
entity.addComponent('velocity', { vx: 1, vy: 1 });
|
||||
|
||||
// 添加标签和状态
|
||||
if (i % 2 === 0) entity.addTag('even');
|
||||
if (i % 3 === 0) entity.addTag('player');
|
||||
if (i % 5 === 0) entity.addTag('enemy');
|
||||
if (i % 10 === 0) entity.enabled = false;
|
||||
|
||||
testEntities.push(entity);
|
||||
}
|
||||
|
||||
const accessIterations = [100, 500, 1000, 2000];
|
||||
|
||||
for (const iterations of accessIterations) {
|
||||
const accessTime = testComponentAccess(testEntities, iterations);
|
||||
const accessesPerSecond = (testEntities.length * iterations) / (accessTime / 1000);
|
||||
const timePerAccess = accessTime / (testEntities.length * iterations);
|
||||
|
||||
console.log(`${iterations.toString().padStart(4)} 次迭代: ${accessTime.toFixed(2)}ms (${accessesPerSecond.toFixed(0)}次访问/秒, ${(timePerAccess * 1000).toFixed(3)}μs/次)`);
|
||||
}
|
||||
|
||||
console.log('\n🧪 3. 组件添加/删除性能测试');
|
||||
console.log('-'.repeat(50));
|
||||
|
||||
const addRemoveIterations = [100, 500, 1000];
|
||||
|
||||
for (const iterations of addRemoveIterations) {
|
||||
const addRemoveTime = testComponentAddRemove(testEntities, iterations);
|
||||
const operationsPerSecond = (testEntities.length * iterations * 2) / (addRemoveTime / 1000); // *2 for add+remove
|
||||
const timePerOperation = addRemoveTime / (testEntities.length * iterations * 2);
|
||||
|
||||
console.log(`${iterations.toString().padStart(4)} 次迭代: ${addRemoveTime.toFixed(2)}ms (${operationsPerSecond.toFixed(0)}次操作/秒, ${(timePerOperation * 1000).toFixed(3)}μs/次)`);
|
||||
}
|
||||
|
||||
console.log('\n🔎 4. 查询系统性能测试');
|
||||
console.log('-'.repeat(50));
|
||||
|
||||
const queryIterations = [100, 500, 1000];
|
||||
|
||||
console.log('4.1 单组件查询:');
|
||||
for (const iterations of queryIterations) {
|
||||
const queryTime = testSingleComponentQuery(testEntities, iterations);
|
||||
const queriesPerSecond = iterations / (queryTime / 1000);
|
||||
const timePerQuery = queryTime / iterations;
|
||||
|
||||
console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`);
|
||||
}
|
||||
|
||||
console.log('4.2 多组件查询:');
|
||||
for (const iterations of queryIterations) {
|
||||
const queryTime = testMultiComponentQuery(testEntities, iterations);
|
||||
const queriesPerSecond = iterations / (queryTime / 1000);
|
||||
const timePerQuery = queryTime / iterations;
|
||||
|
||||
console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`);
|
||||
}
|
||||
|
||||
console.log('4.3 标签查询:');
|
||||
for (const iterations of queryIterations) {
|
||||
const queryTime = testTagQuery(testEntities, iterations);
|
||||
const queriesPerSecond = (iterations * 2) / (queryTime / 1000); // *2 for player+enemy queries
|
||||
const timePerQuery = queryTime / (iterations * 2);
|
||||
|
||||
console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`);
|
||||
}
|
||||
|
||||
console.log('4.4 复合查询 (组件+标签):');
|
||||
for (const iterations of queryIterations) {
|
||||
const queryTime = testComplexQuery(testEntities, iterations);
|
||||
const queriesPerSecond = iterations / (queryTime / 1000);
|
||||
const timePerQuery = queryTime / iterations;
|
||||
|
||||
console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`);
|
||||
}
|
||||
|
||||
console.log('4.5 排除查询:');
|
||||
for (const iterations of queryIterations) {
|
||||
const queryTime = testExclusionQuery(testEntities, iterations);
|
||||
const queriesPerSecond = iterations / (queryTime / 1000);
|
||||
const timePerQuery = queryTime / iterations;
|
||||
|
||||
console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`);
|
||||
}
|
||||
|
||||
console.log('4.6 组件存在性检查:');
|
||||
for (const iterations of queryIterations) {
|
||||
const checkTime = testComponentExistence(testEntities, iterations);
|
||||
const checksPerSecond = (testEntities.length * iterations) / (checkTime / 1000);
|
||||
const timePerCheck = checkTime / (testEntities.length * iterations);
|
||||
|
||||
console.log(` ${iterations.toString().padStart(4)} 次迭代: ${checkTime.toFixed(2)}ms (${checksPerSecond.toFixed(0)}次检查/秒, ${(timePerCheck * 1000).toFixed(3)}μs/次)`);
|
||||
}
|
||||
|
||||
console.log('\n🎯 5. 寻找性能极限');
|
||||
console.log('-'.repeat(50));
|
||||
|
||||
const limitTestSizes = [10000, 25000, 50000, 100000, 200000];
|
||||
const targetFrameTime = 16.67; // 60FPS
|
||||
|
||||
for (const size of limitTestSizes) {
|
||||
// 强制垃圾回收以获得更一致的测试结果
|
||||
try {
|
||||
if (typeof globalThis !== 'undefined' && (globalThis as any).gc) {
|
||||
(globalThis as any).gc();
|
||||
}
|
||||
} catch (e) {
|
||||
// 忽略垃圾回收错误
|
||||
}
|
||||
|
||||
const entities: MockEntity[] = [];
|
||||
|
||||
// 创建实体 - 简化结构,只测试核心性能
|
||||
const createStart = performance.now();
|
||||
for (let i = 0; i < size; i++) {
|
||||
const entity = new MockEntity(i);
|
||||
entity.addComponent('position', { x: i * 0.1, y: i * 0.2 });
|
||||
entity.addComponent('velocity', { vx: 1, vy: 1 });
|
||||
entities.push(entity);
|
||||
}
|
||||
const createTime = performance.now() - createStart;
|
||||
|
||||
// 预热测试,让JavaScript引擎优化代码
|
||||
for (let warmup = 0; warmup < 10; warmup++) {
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent('position');
|
||||
const vel = entity.getComponent('velocity');
|
||||
if (pos && vel) {
|
||||
pos.x += vel.vx * 0.016;
|
||||
pos.y += vel.vy * 0.016;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 使用固定时间测试而不是固定次数,这样更能反映真实性能
|
||||
const testTimeMs = 1000; // 测试1秒钟
|
||||
let frameCount = 0;
|
||||
let totalFrameTime = 0;
|
||||
const startTime = performance.now();
|
||||
|
||||
while (performance.now() - startTime < testTimeMs) {
|
||||
const frameStart = performance.now();
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent('position');
|
||||
const vel = entity.getComponent('velocity');
|
||||
if (pos && vel) {
|
||||
pos.x += vel.vx * 0.016;
|
||||
pos.y += vel.vy * 0.016;
|
||||
}
|
||||
}
|
||||
const frameTime = performance.now() - frameStart;
|
||||
totalFrameTime += frameTime;
|
||||
frameCount++;
|
||||
}
|
||||
|
||||
const avgFrameTime = totalFrameTime / frameCount;
|
||||
const fps = 1000 / avgFrameTime;
|
||||
const actualFps = frameCount / ((performance.now() - startTime) / 1000);
|
||||
const status = avgFrameTime <= targetFrameTime ? '✅' : avgFrameTime <= targetFrameTime * 2 ? '⚠️' : '❌';
|
||||
|
||||
console.log(`${size.toString().padStart(6)} 个实体: 创建${createTime.toFixed(2)}ms, 处理${avgFrameTime.toFixed(3)}ms/帧, 理论${fps.toFixed(1)}FPS, 实际${actualFps.toFixed(1)}FPS ${status}`);
|
||||
console.log(`${' '.repeat(14)} 测试${frameCount}帧, 总时间${(performance.now() - startTime).toFixed(0)}ms`);
|
||||
|
||||
if (avgFrameTime > targetFrameTime * 3) {
|
||||
console.log(`💥 性能极限: 约 ${size} 个实体时框架开始出现严重性能问题`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
console.log('\n' + '='.repeat(60));
|
||||
console.log('✅ ECS框架基准测试完成');
|
||||
}
|
||||
|
||||
// 运行测试
|
||||
runBenchmarks().catch(console.error);
|
||||
17
source/tsconfig.dev.json
Normal file
17
source/tsconfig.dev.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"extends": "./tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "./dev-bin",
|
||||
"sourceMap": true,
|
||||
"declaration": false,
|
||||
"declarationMap": false
|
||||
},
|
||||
"include": [
|
||||
"src/**/*"
|
||||
],
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
"bin",
|
||||
"dev-bin"
|
||||
]
|
||||
}
|
||||
@@ -35,6 +35,7 @@
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
"bin",
|
||||
"src/Testing/**/*",
|
||||
"**/*.test.ts",
|
||||
"**/*.spec.ts"
|
||||
]
|
||||
|
||||
Reference in New Issue
Block a user