添加检查圆重叠的盒子
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@@ -5536,13 +5536,13 @@ var es;
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renderable.render(es.Graphics.instance.batcher, cam);
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renderable.render(es.Graphics.instance.batcher, cam);
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};
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};
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Renderer.prototype.debugRender = function (scene) {
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Renderer.prototype.debugRender = function (scene) {
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es.Physics.debugDraw(2);
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for (var i = 0; i < scene.entities.count; i++) {
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for (var i = 0; i < scene.entities.count; i++) {
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var entity = scene.entities.buffer[i];
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var entity = scene.entities.buffer[i];
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if (entity.enabled) {
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if (entity.enabled) {
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entity.debugRender(es.Graphics.instance.batcher);
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entity.debugRender(es.Graphics.instance.batcher);
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}
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}
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}
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}
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es.Physics.debugDraw(2);
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};
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};
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return Renderer;
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return Renderer;
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}());
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}());
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@@ -8192,9 +8192,11 @@ var es;
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for (var potentials_1 = __values(potentials), potentials_1_1 = potentials_1.next(); !potentials_1_1.done; potentials_1_1 = potentials_1.next()) {
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for (var potentials_1 = __values(potentials), potentials_1_1 = potentials_1.next(); !potentials_1_1.done; potentials_1_1 = potentials_1.next()) {
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var collider = potentials_1_1.value;
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var collider = potentials_1_1.value;
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if (collider instanceof es.BoxCollider) {
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if (collider instanceof es.BoxCollider) {
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if (collider.shape.overlaps(this._overlapTestCircle)) {
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results[resultCounter] = collider;
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results[resultCounter] = collider;
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resultCounter++;
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resultCounter++;
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}
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}
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}
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else if (collider instanceof es.CircleCollider) {
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else if (collider instanceof es.CircleCollider) {
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if (es.Collisions.rectToCircle(rect, collider.bounds.center, collider.bounds.width * 0.5)) {
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if (es.Collisions.rectToCircle(rect, collider.bounds.center, collider.bounds.width * 0.5)) {
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results[resultCounter] = collider;
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results[resultCounter] = collider;
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -28,14 +28,14 @@ module es {
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}
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}
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protected debugRender(scene: Scene) {
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protected debugRender(scene: Scene) {
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es.Physics.debugDraw(2);
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for (let i = 0; i < scene.entities.count; i ++) {
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for (let i = 0; i < scene.entities.count; i ++) {
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let entity = scene.entities.buffer[i];
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let entity = scene.entities.buffer[i];
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if (entity.enabled) {
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if (entity.enabled) {
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entity.debugRender(Graphics.instance.batcher);
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entity.debugRender(Graphics.instance.batcher);
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}
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}
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}
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}
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es.Physics.debugDraw(2);
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}
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}
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}
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}
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}
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}
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@@ -231,8 +231,10 @@ module es {
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let potentials = this.aabbBroadphase(rect, null, layerMask);
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let potentials = this.aabbBroadphase(rect, null, layerMask);
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for (let collider of potentials) {
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for (let collider of potentials) {
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if (collider instanceof BoxCollider) {
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if (collider instanceof BoxCollider) {
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if (collider.shape.overlaps(this._overlapTestCircle)) {
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results[resultCounter] = collider;
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results[resultCounter] = collider;
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resultCounter ++;
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resultCounter ++;
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}
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} else if(collider instanceof CircleCollider) {
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} else if(collider instanceof CircleCollider) {
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if (Collisions.rectToCircle(rect, collider.bounds.center, collider.bounds.width * 0.5)) {
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if (Collisions.rectToCircle(rect, collider.bounds.center, collider.bounds.width * 0.5)) {
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results[resultCounter] = collider;
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results[resultCounter] = collider;
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