chore: release packages (#389)
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"@esengine/server": minor
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feat(server): 添加可插拔速率限制系统 | add pluggable rate limiting system
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- 新增令牌桶策略 (`TokenBucketStrategy`) - 推荐用于一般场景
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- 新增滑动窗口策略 (`SlidingWindowStrategy`) - 精确跟踪
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- 新增固定窗口策略 (`FixedWindowStrategy`) - 简单高效
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- 新增房间速率限制 mixin (`withRateLimit`)
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- 新增速率限制装饰器 (`@rateLimit`, `@noRateLimit`)
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- 新增按消息类型限流装饰器 (`@rateLimitMessage`, `@noRateLimitMessage`)
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- 支持与认证系统组合使用
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- 导出路径: `@esengine/server/ratelimit`
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@@ -1,5 +1,19 @@
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# @esengine/server
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## 1.3.0
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### Minor Changes
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- [#388](https://github.com/esengine/esengine/pull/388) [`afdeb00`](https://github.com/esengine/esengine/commit/afdeb00b4df9427e7f03b91558bf95804a837b70) Thanks [@esengine](https://github.com/esengine)! - feat(server): 添加可插拔速率限制系统 | add pluggable rate limiting system
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- 新增令牌桶策略 (`TokenBucketStrategy`) - 推荐用于一般场景
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- 新增滑动窗口策略 (`SlidingWindowStrategy`) - 精确跟踪
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- 新增固定窗口策略 (`FixedWindowStrategy`) - 简单高效
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- 新增房间速率限制 mixin (`withRateLimit`)
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- 新增速率限制装饰器 (`@rateLimit`, `@noRateLimit`)
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- 新增按消息类型限流装饰器 (`@rateLimitMessage`, `@noRateLimitMessage`)
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- 支持与认证系统组合使用
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- 导出路径: `@esengine/server/ratelimit`
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## 1.2.0
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### Minor Changes
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{
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"name": "@esengine/server",
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"version": "1.2.0",
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"version": "1.3.0",
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"description": "Game server framework for ESEngine with file-based routing",
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"type": "module",
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"main": "./dist/index.js",
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# @esengine/transaction
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## 2.0.2
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### Patch Changes
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- Updated dependencies [[`afdeb00`](https://github.com/esengine/esengine/commit/afdeb00b4df9427e7f03b91558bf95804a837b70)]:
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- @esengine/server@1.3.0
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## 2.0.1
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### Patch Changes
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{
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"name": "@esengine/transaction",
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"version": "2.0.1",
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"version": "2.0.2",
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"description": "Game transaction system with distributed support | 游戏事务系统,支持分布式事务",
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"type": "module",
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"main": "./dist/index.js",
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