完善sceneComponent中setEnabled。新增Core.Instance._frameCounter与Core.Instance._totalMemory
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@@ -1,5 +1,5 @@
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module es {
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export class SceneComponent {
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export class SceneComponent implements IComparer<SceneComponent> {
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/**
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* 这个场景组件被附加到的场景
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*/
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@@ -60,9 +60,9 @@ module es {
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this._enabled = isEnabled;
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if (this._enabled){
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this.onEnabled();
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}else{
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this.onDisabled();
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}
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}
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@@ -76,13 +76,13 @@ module es {
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public setUpdateOrder(updateOrder: number){
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if (this.updateOrder != updateOrder){
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this.updateOrder = updateOrder;
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Core.scene._sceneComponents.sort(this.compareTo);
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Core.scene._sceneComponents.sort(this);
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}
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return this;
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}
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public compareTo(other: SceneComponent): number{
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public compare(other: SceneComponent): number{
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return this.updateOrder - other.updateOrder;
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}
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}
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@@ -33,7 +33,7 @@ module es {
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/**
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* 全局访问系统
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*/
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public _globalManagers: GlobalManager[] = [];
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public _globalManagers: FastList<GlobalManager> = new FastList<GlobalManager>();
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public _timerManager: TimerManager = new TimerManager();
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public width: number;
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public height: number;
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@@ -62,6 +62,7 @@ module es {
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public _frameCounterElapsedTime: number = 0;
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public _frameCounter: number = 0;
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public _totalMemory: number = 0;
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public _scene: Scene;
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/**
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@@ -111,7 +112,7 @@ module es {
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* @param manager
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*/
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public static registerGlobalManager(manager: es.GlobalManager) {
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this._instance._globalManagers.push(manager);
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this._instance._globalManagers.add(manager);
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manager.enabled = true;
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}
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@@ -130,8 +131,8 @@ module es {
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*/
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public static getGlobalManager<T extends es.GlobalManager>(type): T {
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for (let i = 0; i < this._instance._globalManagers.length; i++) {
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if (this._instance._globalManagers[i] instanceof type)
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return this._instance._globalManagers[i] as T;
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if (this._instance._globalManagers.buffer[i] instanceof type)
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return this._instance._globalManagers.buffer[i] as T;
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}
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return null;
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}
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@@ -152,6 +153,8 @@ module es {
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}
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public async draw() {
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this.startDebugDraw();
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if (this._sceneTransition != null) {
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this._sceneTransition.preRender();
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@@ -177,6 +180,19 @@ module es {
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}
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}
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public startDebugDraw() {
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this._frameCounter ++;
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this._frameCounterElapsedTime += Time.deltaTime;
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if (this._frameCounterElapsedTime >= 1) {
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let memoryInfo = window.performance["memory"];
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if (memoryInfo != null) {
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this._totalMemory = Number((memoryInfo.totalJSHeapSize / 1048576).toFixed(2));
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}
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this._frameCounter = 0;
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this._frameCounterElapsedTime -= 1;
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}
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}
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/**
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* 在一个场景结束后,下一个场景开始之前调用
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*/
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@@ -208,16 +224,16 @@ module es {
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if (currentTime != null) Time.update(currentTime);
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if (this._scene != null) {
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for (let i = this._globalManagers.length - 1; i >= 0; i--) {
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if (this._globalManagers[i].enabled)
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this._globalManagers[i].update();
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if (this._globalManagers.buffer[i].enabled)
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this._globalManagers.buffer[i].update();
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}
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// 仔细阅读:
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// 当场景转换发生时,我们不更新场景
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// - 除非是不改变场景的SceneTransition(没有理由不更新)
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// - 或者是一个已经切换到新场景的SceneTransition(新场景需要做它的事情)
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if (!this._sceneTransition ||
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(this._sceneTransition &&
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if (this._sceneTransition == null ||
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(this._sceneTransition != null &&
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(!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
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this._scene.update();
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}
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@@ -14,7 +14,7 @@ module es {
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*/
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public readonly entityProcessors: EntityProcessorList;
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public readonly _sceneComponents: SceneComponent[] = [];
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public readonly _sceneComponents: FastList<SceneComponent> = new FastList<SceneComponent>();
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public _renderers: Renderer[] = [];
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public _didSceneBegin;
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@@ -76,9 +76,9 @@ module es {
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this.entities.removeAllEntities();
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for (let i = 0; i < this._sceneComponents.length; i++) {
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this._sceneComponents[i].onRemovedFromScene();
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this._sceneComponents.buffer[i].onRemovedFromScene();
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}
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this._sceneComponents.length = 0;
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this._sceneComponents.clear();
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Physics.clear();
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@@ -136,8 +136,8 @@ module es {
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public addSceneComponent<T extends SceneComponent>(component: T): T {
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component.scene = this;
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component.onEnabled();
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this._sceneComponents.push(component);
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this._sceneComponents.sort(component.compareTo);
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this._sceneComponents.add(component);
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this._sceneComponents.sort(component);
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return component;
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}
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@@ -42,7 +42,7 @@ module es {
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*/
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public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1) {
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if (results.length == 0) {
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console.error("An empty results array was passed in. No results will ever be returned.");
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console.error("传入了一个空的结果数组。不会返回任何结果");
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return;
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}
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@@ -139,12 +139,20 @@ module es {
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});
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}
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/**
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* 确定当前集合是否为指定集合或数组的子集
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* @param other
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*/
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isSubsetOf(other: Array<T>) {
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let otherBuckets = this.buildInternalBuckets(other);
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return this.toArray().every(value => this.bucketsContains(otherBuckets.Buckets, value));
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}
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/**
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* 确定当前不可变排序集是否为指定集合的超集
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* @param other
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*/
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isSupersetOf(other: Array<T>) {
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return other.every(value => this.contains(value));
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}
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