完善sceneComponent中setEnabled。新增Core.Instance._frameCounter与Core.Instance._totalMemory

This commit is contained in:
yhh
2020-11-30 12:57:53 +08:00
parent 3b4a3fad5a
commit 4c329881a1
8 changed files with 98 additions and 40 deletions

View File

@@ -186,7 +186,7 @@ declare module es {
/**
* 全局访问系统
*/
_globalManagers: GlobalManager[];
_globalManagers: FastList<GlobalManager>;
_timerManager: TimerManager;
width: number;
height: number;
@@ -198,6 +198,7 @@ declare module es {
static readonly Instance: Core;
_frameCounterElapsedTime: number;
_frameCounter: number;
_totalMemory: number;
_scene: Scene;
/**
* 当前活动的场景。注意,如果设置了该设置,在更新结束之前场景实际上不会改变
@@ -237,6 +238,7 @@ declare module es {
static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
onOrientationChanged(): void;
draw(): Promise<void>;
startDebugDraw(): void;
/**
* 在一个场景结束后,下一个场景开始之前调用
*/
@@ -449,7 +451,7 @@ declare module es {
* 管理所有实体处理器
*/
readonly entityProcessors: EntityProcessorList;
readonly _sceneComponents: SceneComponent[];
readonly _sceneComponents: FastList<SceneComponent>;
_renderers: Renderer[];
_didSceneBegin: any;
constructor();
@@ -796,7 +798,7 @@ declare module es {
}
}
declare module es {
class SceneComponent {
class SceneComponent implements IComparer<SceneComponent> {
/**
* 这个场景组件被附加到的场景
*/
@@ -840,7 +842,7 @@ declare module es {
* @param updateOrder
*/
setUpdateOrder(updateOrder: number): this;
compareTo(other: SceneComponent): number;
compare(other: SceneComponent): number;
}
}
declare module es {
@@ -3641,7 +3643,15 @@ declare module es {
*/
intersectWith(other: Array<T>): void;
unionWith(other: Array<T>): void;
/**
* 确定当前集合是否为指定集合或数组的子集
* @param other
*/
isSubsetOf(other: Array<T>): boolean;
/**
* 确定当前不可变排序集是否为指定集合的超集
* @param other
*/
isSupersetOf(other: Array<T>): boolean;
overlaps(other: Array<T>): boolean;
setEquals(other: Array<T>): boolean;

View File

@@ -399,10 +399,11 @@ var es;
/**
* 全局访问系统
*/
this._globalManagers = [];
this._globalManagers = new es.FastList();
this._timerManager = new es.TimerManager();
this._frameCounterElapsedTime = 0;
this._frameCounter = 0;
this._totalMemory = 0;
this.width = width;
this.height = height;
Core._instance = this;
@@ -470,7 +471,7 @@ var es;
* @param manager
*/
Core.registerGlobalManager = function (manager) {
this._instance._globalManagers.push(manager);
this._instance._globalManagers.add(manager);
manager.enabled = true;
};
/**
@@ -487,8 +488,8 @@ var es;
*/
Core.getGlobalManager = function (type) {
for (var i = 0; i < this._instance._globalManagers.length; i++) {
if (this._instance._globalManagers[i] instanceof type)
return this._instance._globalManagers[i];
if (this._instance._globalManagers.buffer[i] instanceof type)
return this._instance._globalManagers.buffer[i];
}
return null;
};
@@ -512,6 +513,7 @@ var es;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
this.startDebugDraw();
if (!(this._sceneTransition != null)) return [3 /*break*/, 5];
this._sceneTransition.preRender();
if (!(this._sceneTransition != null)) return [3 /*break*/, 4];
@@ -544,6 +546,18 @@ var es;
});
});
};
Core.prototype.startDebugDraw = function () {
this._frameCounter++;
this._frameCounterElapsedTime += es.Time.deltaTime;
if (this._frameCounterElapsedTime >= 1) {
var memoryInfo = window.performance["memory"];
if (memoryInfo != null) {
this._totalMemory = Number((memoryInfo.totalJSHeapSize / 1048576).toFixed(2));
}
this._frameCounter = 0;
this._frameCounterElapsedTime -= 1;
}
};
/**
* 在一个场景结束后,下一个场景开始之前调用
*/
@@ -578,15 +592,15 @@ var es;
es.Time.update(currentTime);
if (this._scene != null) {
for (i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
if (this._globalManagers.buffer[i].enabled)
this._globalManagers.buffer[i].update();
}
// 仔细阅读:
// 当场景转换发生时,我们不更新场景
// - 除非是不改变场景的SceneTransition(没有理由不更新)
// - 或者是一个已经切换到新场景的SceneTransition新场景需要做它的事情
if (!this._sceneTransition ||
(this._sceneTransition &&
if (this._sceneTransition == null ||
(this._sceneTransition != null &&
(!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
@@ -1045,7 +1059,7 @@ var es;
/** 场景 */
var Scene = /** @class */ (function () {
function Scene() {
this._sceneComponents = [];
this._sceneComponents = new es.FastList();
this._renderers = [];
this.entities = new es.EntityList(this);
this.renderableComponents = new es.RenderableComponentList();
@@ -1094,9 +1108,9 @@ var es;
es.Core.emitter.removeObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler);
this.entities.removeAllEntities();
for (var i = 0; i < this._sceneComponents.length; i++) {
this._sceneComponents[i].onRemovedFromScene();
this._sceneComponents.buffer[i].onRemovedFromScene();
}
this._sceneComponents.length = 0;
this._sceneComponents.clear();
es.Physics.clear();
if (this.entityProcessors)
this.entityProcessors.end();
@@ -1139,8 +1153,8 @@ var es;
Scene.prototype.addSceneComponent = function (component) {
component.scene = this;
component.onEnabled();
this._sceneComponents.push(component);
this._sceneComponents.sort(component.compareTo);
this._sceneComponents.add(component);
this._sceneComponents.sort(component);
return component;
};
/**
@@ -1874,8 +1888,10 @@ var es;
if (this._enabled != isEnabled) {
this._enabled = isEnabled;
if (this._enabled) {
this.onEnabled();
}
else {
this.onDisabled();
}
}
return this;
@@ -1887,11 +1903,11 @@ var es;
SceneComponent.prototype.setUpdateOrder = function (updateOrder) {
if (this.updateOrder != updateOrder) {
this.updateOrder = updateOrder;
es.Core.scene._sceneComponents.sort(this.compareTo);
es.Core.scene._sceneComponents.sort(this);
}
return this;
};
SceneComponent.prototype.compareTo = function (other) {
SceneComponent.prototype.compare = function (other) {
return this.updateOrder - other.updateOrder;
};
return SceneComponent;
@@ -6318,7 +6334,7 @@ var es;
Physics.overlapCircleAll = function (center, randius, results, layerMask) {
if (layerMask === void 0) { layerMask = -1; }
if (results.length == 0) {
console.error("An empty results array was passed in. No results will ever be returned.");
console.error("传入了一个空的结果数组。不会返回任何结果");
return;
}
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
@@ -8891,11 +8907,19 @@ var es;
_this.add(value);
});
};
/**
* 确定当前集合是否为指定集合或数组的子集
* @param other
*/
Set.prototype.isSubsetOf = function (other) {
var _this = this;
var otherBuckets = this.buildInternalBuckets(other);
return this.toArray().every(function (value) { return _this.bucketsContains(otherBuckets.Buckets, value); });
};
/**
* 确定当前不可变排序集是否为指定集合的超集
* @param other
*/
Set.prototype.isSupersetOf = function (other) {
var _this = this;
return other.every(function (value) { return _this.contains(value); });

File diff suppressed because one or more lines are too long

View File

@@ -1,5 +1,5 @@
module es {
export class SceneComponent {
export class SceneComponent implements IComparer<SceneComponent> {
/**
* 这个场景组件被附加到的场景
*/
@@ -60,9 +60,9 @@ module es {
this._enabled = isEnabled;
if (this._enabled){
this.onEnabled();
}else{
this.onDisabled();
}
}
@@ -76,13 +76,13 @@ module es {
public setUpdateOrder(updateOrder: number){
if (this.updateOrder != updateOrder){
this.updateOrder = updateOrder;
Core.scene._sceneComponents.sort(this.compareTo);
Core.scene._sceneComponents.sort(this);
}
return this;
}
public compareTo(other: SceneComponent): number{
public compare(other: SceneComponent): number{
return this.updateOrder - other.updateOrder;
}
}

View File

@@ -33,7 +33,7 @@ module es {
/**
* 全局访问系统
*/
public _globalManagers: GlobalManager[] = [];
public _globalManagers: FastList<GlobalManager> = new FastList<GlobalManager>();
public _timerManager: TimerManager = new TimerManager();
public width: number;
public height: number;
@@ -62,6 +62,7 @@ module es {
public _frameCounterElapsedTime: number = 0;
public _frameCounter: number = 0;
public _totalMemory: number = 0;
public _scene: Scene;
/**
@@ -111,7 +112,7 @@ module es {
* @param manager
*/
public static registerGlobalManager(manager: es.GlobalManager) {
this._instance._globalManagers.push(manager);
this._instance._globalManagers.add(manager);
manager.enabled = true;
}
@@ -130,8 +131,8 @@ module es {
*/
public static getGlobalManager<T extends es.GlobalManager>(type): T {
for (let i = 0; i < this._instance._globalManagers.length; i++) {
if (this._instance._globalManagers[i] instanceof type)
return this._instance._globalManagers[i] as T;
if (this._instance._globalManagers.buffer[i] instanceof type)
return this._instance._globalManagers.buffer[i] as T;
}
return null;
}
@@ -152,6 +153,8 @@ module es {
}
public async draw() {
this.startDebugDraw();
if (this._sceneTransition != null) {
this._sceneTransition.preRender();
@@ -177,6 +180,19 @@ module es {
}
}
public startDebugDraw() {
this._frameCounter ++;
this._frameCounterElapsedTime += Time.deltaTime;
if (this._frameCounterElapsedTime >= 1) {
let memoryInfo = window.performance["memory"];
if (memoryInfo != null) {
this._totalMemory = Number((memoryInfo.totalJSHeapSize / 1048576).toFixed(2));
}
this._frameCounter = 0;
this._frameCounterElapsedTime -= 1;
}
}
/**
* 在一个场景结束后,下一个场景开始之前调用
*/
@@ -208,16 +224,16 @@ module es {
if (currentTime != null) Time.update(currentTime);
if (this._scene != null) {
for (let i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
if (this._globalManagers.buffer[i].enabled)
this._globalManagers.buffer[i].update();
}
// 仔细阅读:
// 当场景转换发生时,我们不更新场景
// - 除非是不改变场景的SceneTransition(没有理由不更新)
// - 或者是一个已经切换到新场景的SceneTransition新场景需要做它的事情
if (!this._sceneTransition ||
(this._sceneTransition &&
if (this._sceneTransition == null ||
(this._sceneTransition != null &&
(!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}

View File

@@ -14,7 +14,7 @@ module es {
*/
public readonly entityProcessors: EntityProcessorList;
public readonly _sceneComponents: SceneComponent[] = [];
public readonly _sceneComponents: FastList<SceneComponent> = new FastList<SceneComponent>();
public _renderers: Renderer[] = [];
public _didSceneBegin;
@@ -76,9 +76,9 @@ module es {
this.entities.removeAllEntities();
for (let i = 0; i < this._sceneComponents.length; i++) {
this._sceneComponents[i].onRemovedFromScene();
this._sceneComponents.buffer[i].onRemovedFromScene();
}
this._sceneComponents.length = 0;
this._sceneComponents.clear();
Physics.clear();
@@ -136,8 +136,8 @@ module es {
public addSceneComponent<T extends SceneComponent>(component: T): T {
component.scene = this;
component.onEnabled();
this._sceneComponents.push(component);
this._sceneComponents.sort(component.compareTo);
this._sceneComponents.add(component);
this._sceneComponents.sort(component);
return component;
}

View File

@@ -42,7 +42,7 @@ module es {
*/
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1) {
if (results.length == 0) {
console.error("An empty results array was passed in. No results will ever be returned.");
console.error("传入了一个空的结果数组。不会返回任何结果");
return;
}

View File

@@ -139,12 +139,20 @@ module es {
});
}
/**
* 确定当前集合是否为指定集合或数组的子集
* @param other
*/
isSubsetOf(other: Array<T>) {
let otherBuckets = this.buildInternalBuckets(other);
return this.toArray().every(value => this.bucketsContains(otherBuckets.Buckets, value));
}
/**
* 确定当前不可变排序集是否为指定集合的超集
* @param other
*/
isSupersetOf(other: Array<T>) {
return other.every(value => this.contains(value));
}