修复因Vector2.add/substract/divide/mutiply导致的计算错误
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@@ -1,9 +1,6 @@
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///<reference path="./Collider.ts" />
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module es {
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export class BoxCollider extends Collider {
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/**
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* 零参数构造函数要求RenderableComponent在实体上,这样碰撞器可以在实体被添加到场景时调整自身的大小。
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*/
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constructor(x: number, y: number, width: number, height: number) {
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super();
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