修复因Vector2.add/substract/divide/mutiply导致的计算错误
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14
source/bin/framework.d.ts
vendored
14
source/bin/framework.d.ts
vendored
@@ -895,9 +895,6 @@ declare module es {
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}
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declare module es {
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class BoxCollider extends Collider {
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/**
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* 零参数构造函数要求RenderableComponent在实体上,这样碰撞器可以在实体被添加到场景时调整自身的大小。
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*/
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constructor(x: number, y: number, width: number, height: number);
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width: number;
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height: number;
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@@ -1832,7 +1829,6 @@ declare module es {
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}
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declare module es {
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class Rectangle implements IEquatable<Rectangle> {
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static emptyRectangle: Rectangle;
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/**
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* 该矩形的左上角的x坐标
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*/
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@@ -2017,6 +2013,7 @@ declare module es {
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* 获取这个矩形的哈希码
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*/
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getHashCode(): number;
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clone(): Rectangle;
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}
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}
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declare module es {
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@@ -2195,14 +2192,7 @@ declare module es {
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* @returns 如果实例相同true 否则false
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*/
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equals(other: Vector2 | object): boolean;
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}
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}
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declare module es {
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class Vector3 {
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x: number;
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y: number;
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z: number;
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constructor(x: number, y: number, z: number);
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clone(): Vector2;
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}
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}
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declare module es {
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