#21 新增gapXY用于平铺/滚动间距
This commit is contained in:
4
source/bin/framework.d.ts
vendored
4
source/bin/framework.d.ts
vendored
@@ -125,6 +125,7 @@ declare module es {
|
||||
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
|
||||
static transform(position: Vector2, matrix: Matrix2D): Vector2;
|
||||
static distance(value1: Vector2, value2: Vector2): number;
|
||||
static angle(from: Vector2, to: Vector2): number;
|
||||
static negate(value: Vector2): Vector2;
|
||||
add(value: Vector2): Vector2;
|
||||
divide(value: Vector2): Vector2;
|
||||
@@ -597,9 +598,12 @@ declare module es {
|
||||
textureScale: Vector2;
|
||||
width: number;
|
||||
height: number;
|
||||
gapXY: Vector2;
|
||||
protected _sourceRect: Rectangle;
|
||||
protected _textureScale: Vector2;
|
||||
protected _inverseTexScale: Vector2;
|
||||
private _gapX;
|
||||
private _gapY;
|
||||
constructor(sprite: Sprite);
|
||||
render(camera: es.Camera): void;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user