#21 新增gapXY用于平铺/滚动间距
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@@ -718,6 +718,11 @@ var es;
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var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
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return Math.sqrt((v1 * v1) + (v2 * v2));
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};
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Vector2.angle = function (from, to) {
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from = Vector2.normalize(from);
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to = Vector2.normalize(to);
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return Math.acos(es.MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
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};
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Vector2.negate = function (value) {
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var result = new Vector2();
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result.x = -value.x;
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@@ -2760,12 +2765,16 @@ var es;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Bitmap = egret.Bitmap;
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var RenderTexture = egret.RenderTexture;
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var TiledSpriteRenderer = (function (_super) {
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__extends(TiledSpriteRenderer, _super);
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function TiledSpriteRenderer(sprite) {
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var _this = _super.call(this, sprite) || this;
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_this._textureScale = es.Vector2.one;
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_this._inverseTexScale = es.Vector2.one;
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_this._gapX = 0;
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_this._gapY = 0;
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_this._sourceRect = sprite.sourceRect;
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var bitmap = _this.displayObject;
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bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
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@@ -2839,6 +2848,29 @@ var es;
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(TiledSpriteRenderer.prototype, "gapXY", {
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get: function () {
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return new es.Vector2(this._gapX, this._gapY);
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},
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set: function (value) {
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if (value.x < 0 || value.y < 0) {
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console.error("间隔必须为正数");
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return;
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}
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this._gapX = value.x;
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this._gapY = value.y;
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var renderTexture = new RenderTexture();
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var newRectangle = this.sprite.sourceRect;
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newRectangle.x = 0;
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newRectangle.y = 0;
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newRectangle.width += this._gapX;
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newRectangle.height += this._gapY;
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renderTexture.drawToTexture(this.displayObject, newRectangle);
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this.displayObject = new Bitmap(renderTexture);
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},
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enumerable: true,
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configurable: true
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});
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TiledSpriteRenderer.prototype.render = function (camera) {
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_super.prototype.render.call(this, camera);
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var bitmap = this.displayObject;
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