#21 新增gapXY用于平铺/滚动间距

This commit is contained in:
yhh
2020-08-07 15:34:42 +08:00
parent 1bf822725a
commit 463c64c628
9 changed files with 113 additions and 3 deletions

View File

@@ -125,6 +125,7 @@ declare module es {
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number;
static angle(from: Vector2, to: Vector2): number;
static negate(value: Vector2): Vector2;
add(value: Vector2): Vector2;
divide(value: Vector2): Vector2;
@@ -597,9 +598,12 @@ declare module es {
textureScale: Vector2;
width: number;
height: number;
gapXY: Vector2;
protected _sourceRect: Rectangle;
protected _textureScale: Vector2;
protected _inverseTexScale: Vector2;
private _gapX;
private _gapY;
constructor(sprite: Sprite);
render(camera: es.Camera): void;
}

View File

@@ -718,6 +718,11 @@ var es;
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2));
};
Vector2.angle = function (from, to) {
from = Vector2.normalize(from);
to = Vector2.normalize(to);
return Math.acos(es.MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
};
Vector2.negate = function (value) {
var result = new Vector2();
result.x = -value.x;
@@ -2760,12 +2765,16 @@ var es;
})(es || (es = {}));
var es;
(function (es) {
var Bitmap = egret.Bitmap;
var RenderTexture = egret.RenderTexture;
var TiledSpriteRenderer = (function (_super) {
__extends(TiledSpriteRenderer, _super);
function TiledSpriteRenderer(sprite) {
var _this = _super.call(this, sprite) || this;
_this._textureScale = es.Vector2.one;
_this._inverseTexScale = es.Vector2.one;
_this._gapX = 0;
_this._gapY = 0;
_this._sourceRect = sprite.sourceRect;
var bitmap = _this.displayObject;
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
@@ -2839,6 +2848,29 @@ var es;
enumerable: true,
configurable: true
});
Object.defineProperty(TiledSpriteRenderer.prototype, "gapXY", {
get: function () {
return new es.Vector2(this._gapX, this._gapY);
},
set: function (value) {
if (value.x < 0 || value.y < 0) {
console.error("间隔必须为正数");
return;
}
this._gapX = value.x;
this._gapY = value.y;
var renderTexture = new RenderTexture();
var newRectangle = this.sprite.sourceRect;
newRectangle.x = 0;
newRectangle.y = 0;
newRectangle.width += this._gapX;
newRectangle.height += this._gapY;
renderTexture.drawToTexture(this.displayObject, newRectangle);
this.displayObject = new Bitmap(renderTexture);
},
enumerable: true,
configurable: true
});
TiledSpriteRenderer.prototype.render = function (camera) {
_super.prototype.render.call(this, camera);
var bitmap = this.displayObject;

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