扩展 InjectableMetadata 接口支持属性注入,实现 @InjectProperty 装饰器
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@@ -3,7 +3,7 @@ import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
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import { Entity } from '../../src/ECS/Entity';
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import { Component } from '../../src/ECS/Component';
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import { Matcher } from '../../src/ECS/Utils/Matcher';
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import { Injectable, Inject } from '../../src/Core/DI';
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import { Injectable, Inject, InjectProperty } from '../../src/Core/DI';
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import { Core } from '../../src/Core';
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import type { IService } from '../../src/Core/ServiceContainer';
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import { ECSSystem } from '../../src/ECS/Decorators';
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@@ -423,4 +423,170 @@ describe('EntitySystem - 依赖注入测试', () => {
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expect(transform.y).toBeCloseTo(0.8, 1);
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});
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});
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describe('属性注入 @InjectProperty', () => {
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test('应该支持单个属性注入', () => {
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@Injectable()
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@ECSSystem('Config')
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class GameConfig extends EntitySystem implements IService {
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public bulletDamage = 10;
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constructor() {
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super(Matcher.empty());
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}
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override dispose() {}
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}
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@Injectable()
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@ECSSystem('Combat')
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class CombatSystem extends EntitySystem implements IService {
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@InjectProperty(GameConfig)
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gameConfig!: GameConfig;
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constructor() {
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super(Matcher.empty().all(Health));
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}
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protected override onInitialize(): void {
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expect(this.gameConfig).toBeInstanceOf(GameConfig);
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expect(this.gameConfig.bulletDamage).toBe(10);
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}
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override dispose() {}
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}
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scene.addEntityProcessor(GameConfig);
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scene.addEntityProcessor(CombatSystem);
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});
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test('应该支持多个属性注入', () => {
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@Injectable()
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@ECSSystem('Time')
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class TimeService extends EntitySystem implements IService {
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public deltaTime = 0.016;
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constructor() {
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super(Matcher.empty());
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}
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override dispose() {}
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}
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@Injectable()
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@ECSSystem('Collision')
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class CollisionSystem extends EntitySystem implements IService {
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public checkCount = 0;
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constructor() {
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super(Matcher.empty());
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}
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override dispose() {}
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}
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@Injectable()
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@ECSSystem('Physics')
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class PhysicsSystem extends EntitySystem implements IService {
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@InjectProperty(TimeService)
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time!: TimeService;
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@InjectProperty(CollisionSystem)
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collision!: CollisionSystem;
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constructor() {
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super(Matcher.empty());
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}
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protected override onInitialize(): void {
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expect(this.time).toBeInstanceOf(TimeService);
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expect(this.collision).toBeInstanceOf(CollisionSystem);
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expect(this.time.deltaTime).toBe(0.016);
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}
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override dispose() {}
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}
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scene.registerSystems([TimeService, CollisionSystem, PhysicsSystem]);
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});
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test('属性注入应该在onInitialize之前完成', () => {
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@Injectable()
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@ECSSystem('Service')
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class TestService extends EntitySystem implements IService {
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public value = 42;
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constructor() {
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super(Matcher.empty());
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}
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override dispose() {}
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}
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@Injectable()
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@ECSSystem('Consumer')
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class ConsumerSystem extends EntitySystem implements IService {
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@InjectProperty(TestService)
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service!: TestService;
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private initializeValue = 0;
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constructor() {
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super(Matcher.empty());
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}
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protected override onInitialize(): void {
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this.initializeValue = this.service.value;
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}
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public getInitializeValue(): number {
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return this.initializeValue;
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}
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override dispose() {}
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}
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scene.addEntityProcessor(TestService);
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const consumer = scene.addEntityProcessor(ConsumerSystem);
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expect(consumer.getInitializeValue()).toBe(42);
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});
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test('属性注入可以与构造函数注入混合使用', () => {
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@Injectable()
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@ECSSystem('A')
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class ServiceA extends EntitySystem implements IService {
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public valueA = 'A';
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constructor() {
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super(Matcher.empty());
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}
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override dispose() {}
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}
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@Injectable()
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@ECSSystem('B')
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class ServiceB extends EntitySystem implements IService {
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public valueB = 'B';
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constructor() {
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super(Matcher.empty());
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}
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override dispose() {}
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}
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@Injectable()
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@ECSSystem('Mixed')
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class MixedSystem extends EntitySystem implements IService {
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@InjectProperty(ServiceB)
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serviceB!: ServiceB;
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constructor(@Inject(ServiceA) public serviceA: ServiceA) {
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super(Matcher.empty());
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}
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protected override onInitialize(): void {
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expect(this.serviceA).toBeInstanceOf(ServiceA);
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expect(this.serviceB).toBeInstanceOf(ServiceB);
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expect(this.serviceA.valueA).toBe('A');
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expect(this.serviceB.valueB).toBe('B');
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}
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override dispose() {}
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}
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scene.registerSystems([ServiceA, ServiceB, MixedSystem]);
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});
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});
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});
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