扩展 InjectableMetadata 接口支持属性注入,实现 @InjectProperty 装饰器

This commit is contained in:
YHH
2025-10-12 23:39:32 +08:00
parent 9253686de1
commit 43e6b7bf88
4 changed files with 235 additions and 18 deletions

View File

@@ -3,7 +3,7 @@ import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
import { Entity } from '../../src/ECS/Entity';
import { Component } from '../../src/ECS/Component';
import { Matcher } from '../../src/ECS/Utils/Matcher';
import { Injectable, Inject } from '../../src/Core/DI';
import { Injectable, Inject, InjectProperty } from '../../src/Core/DI';
import { Core } from '../../src/Core';
import type { IService } from '../../src/Core/ServiceContainer';
import { ECSSystem } from '../../src/ECS/Decorators';
@@ -423,4 +423,170 @@ describe('EntitySystem - 依赖注入测试', () => {
expect(transform.y).toBeCloseTo(0.8, 1);
});
});
describe('属性注入 @InjectProperty', () => {
test('应该支持单个属性注入', () => {
@Injectable()
@ECSSystem('Config')
class GameConfig extends EntitySystem implements IService {
public bulletDamage = 10;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Combat')
class CombatSystem extends EntitySystem implements IService {
@InjectProperty(GameConfig)
gameConfig!: GameConfig;
constructor() {
super(Matcher.empty().all(Health));
}
protected override onInitialize(): void {
expect(this.gameConfig).toBeInstanceOf(GameConfig);
expect(this.gameConfig.bulletDamage).toBe(10);
}
override dispose() {}
}
scene.addEntityProcessor(GameConfig);
scene.addEntityProcessor(CombatSystem);
});
test('应该支持多个属性注入', () => {
@Injectable()
@ECSSystem('Time')
class TimeService extends EntitySystem implements IService {
public deltaTime = 0.016;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Collision')
class CollisionSystem extends EntitySystem implements IService {
public checkCount = 0;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Physics')
class PhysicsSystem extends EntitySystem implements IService {
@InjectProperty(TimeService)
time!: TimeService;
@InjectProperty(CollisionSystem)
collision!: CollisionSystem;
constructor() {
super(Matcher.empty());
}
protected override onInitialize(): void {
expect(this.time).toBeInstanceOf(TimeService);
expect(this.collision).toBeInstanceOf(CollisionSystem);
expect(this.time.deltaTime).toBe(0.016);
}
override dispose() {}
}
scene.registerSystems([TimeService, CollisionSystem, PhysicsSystem]);
});
test('属性注入应该在onInitialize之前完成', () => {
@Injectable()
@ECSSystem('Service')
class TestService extends EntitySystem implements IService {
public value = 42;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Consumer')
class ConsumerSystem extends EntitySystem implements IService {
@InjectProperty(TestService)
service!: TestService;
private initializeValue = 0;
constructor() {
super(Matcher.empty());
}
protected override onInitialize(): void {
this.initializeValue = this.service.value;
}
public getInitializeValue(): number {
return this.initializeValue;
}
override dispose() {}
}
scene.addEntityProcessor(TestService);
const consumer = scene.addEntityProcessor(ConsumerSystem);
expect(consumer.getInitializeValue()).toBe(42);
});
test('属性注入可以与构造函数注入混合使用', () => {
@Injectable()
@ECSSystem('A')
class ServiceA extends EntitySystem implements IService {
public valueA = 'A';
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('B')
class ServiceB extends EntitySystem implements IService {
public valueB = 'B';
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Mixed')
class MixedSystem extends EntitySystem implements IService {
@InjectProperty(ServiceB)
serviceB!: ServiceB;
constructor(@Inject(ServiceA) public serviceA: ServiceA) {
super(Matcher.empty());
}
protected override onInitialize(): void {
expect(this.serviceA).toBeInstanceOf(ServiceA);
expect(this.serviceB).toBeInstanceOf(ServiceB);
expect(this.serviceA.valueA).toBe('A');
expect(this.serviceB.valueB).toBe('B');
}
override dispose() {}
}
scene.registerSystems([ServiceA, ServiceB, MixedSystem]);
});
});
});