新增场景截图 requestScreenshot
This commit is contained in:
2
source/bin/framework.d.ts
vendored
2
source/bin/framework.d.ts
vendored
@@ -348,6 +348,7 @@ declare module es {
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readonly entities: EntityList;
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readonly renderableComponents: RenderableComponentList;
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readonly entityProcessors: EntityProcessorList;
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_screenshotRequestCallback: Function;
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readonly _sceneComponents: SceneComponent[];
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_renderers: Renderer[];
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readonly _postProcessors: PostProcessor[];
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@@ -364,6 +365,7 @@ declare module es {
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update(): void;
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render(): void;
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postRender(): void;
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requestScreenshot(callback: Function): void;
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addSceneComponent<T extends SceneComponent>(component: T): T;
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getSceneComponent<T extends SceneComponent>(type: any): T;
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getOrCreateSceneComponent<T extends SceneComponent>(type: any): T;
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@@ -1719,6 +1719,15 @@ var es;
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}
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}
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}
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if (this._screenshotRequestCallback) {
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var tex = new egret.RenderTexture();
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tex.drawToTexture(this, new es.Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight));
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this._screenshotRequestCallback(tex);
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this._screenshotRequestCallback = null;
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}
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};
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Scene.prototype.requestScreenshot = function (callback) {
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this._screenshotRequestCallback = callback;
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};
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Scene.prototype.addSceneComponent = function (component) {
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component.scene = this;
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -27,6 +27,8 @@ module es {
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*/
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public readonly entityProcessors: EntityProcessorList;
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public _screenshotRequestCallback: Function;
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public readonly _sceneComponents: SceneComponent[] = [];
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public _renderers: Renderer[] = [];
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public readonly _postProcessors: PostProcessor[] = [];
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@@ -121,7 +123,7 @@ module es {
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this.entities.removeAllEntities();
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this.removeChildren();
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for (let i = 0; i < this._sceneComponents.length; i ++){
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for (let i = 0; i < this._sceneComponents.length; i++) {
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this._sceneComponents[i].onRemovedFromScene();
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}
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this._sceneComponents.length = 0;
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@@ -142,7 +144,7 @@ module es {
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// 更新我们的列表,以防它们有任何变化
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this.entities.updateLists();
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for (let i = this._sceneComponents.length - 1; i >= 0; i --){
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for (let i = this._sceneComponents.length - 1; i >= 0; i--) {
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if (this._sceneComponents[i].enabled)
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this._sceneComponents[i].update();
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}
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@@ -184,6 +186,22 @@ module es {
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}
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}
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}
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// 如果我们有一个屏幕截图请求处理它之前,最后渲染到backbuffer
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if (this._screenshotRequestCallback){
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let tex = new egret.RenderTexture();
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tex.drawToTexture(this, new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight));
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this._screenshotRequestCallback(tex);
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this._screenshotRequestCallback = null;
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}
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}
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/**
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* 在下一次绘制完成后,会进行场景全屏截图
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* @param callback
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*/
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public requestScreenshot(callback: Function){
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this._screenshotRequestCallback = callback;
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}
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/**
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@@ -202,8 +220,8 @@ module es {
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* 获取类型为T的第一个SceneComponent并返回它。如果没有找到组件,则返回null。
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* @param type
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*/
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public getSceneComponent<T extends SceneComponent>(type){
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for (let i = 0; i < this._sceneComponents.length; i ++){
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public getSceneComponent<T extends SceneComponent>(type) {
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for (let i = 0; i < this._sceneComponents.length; i++) {
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let component = this._sceneComponents[i];
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if (component instanceof type)
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return component as T;
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@@ -216,7 +234,7 @@ module es {
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* 获取类型为T的第一个SceneComponent并返回它。如果没有找到SceneComponent,则将创建SceneComponent。
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* @param type
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*/
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public getOrCreateSceneComponent<T extends SceneComponent>(type){
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public getOrCreateSceneComponent<T extends SceneComponent>(type) {
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let comp = this.getSceneComponent<T>(type);
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if (comp == null)
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comp = this.addSceneComponent<T>(new type());
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@@ -228,8 +246,8 @@ module es {
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* 从SceneComponents列表中删除一个SceneComponent
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* @param component
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*/
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public removeSceneComponent(component: SceneComponent){
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if (!this._sceneComponents.contains(component)){
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public removeSceneComponent(component: SceneComponent) {
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if (!this._sceneComponents.contains(component)) {
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console.warn(`SceneComponent${component}不在SceneComponents列表中!`);
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return;
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}
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