Vendored
+1
@@ -370,6 +370,7 @@ declare module es {
|
|||||||
getPostProcessor<T extends PostProcessor>(type: any): T;
|
getPostProcessor<T extends PostProcessor>(type: any): T;
|
||||||
removePostProcessor(postProcessor: PostProcessor): void;
|
removePostProcessor(postProcessor: PostProcessor): void;
|
||||||
createEntity(name: string): Entity;
|
createEntity(name: string): Entity;
|
||||||
|
createEntityAsync(name: string): Promise<Entity>;
|
||||||
addEntity(entity: Entity): Entity;
|
addEntity(entity: Entity): Entity;
|
||||||
destroyAllEntities(): void;
|
destroyAllEntities(): void;
|
||||||
findEntity(name: string): Entity;
|
findEntity(name: string): Entity;
|
||||||
|
|||||||
@@ -1603,6 +1603,7 @@ var es;
|
|||||||
childClone.transform.parent = this.transform;
|
childClone.transform.parent = this.transform;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
Entity._idGenerator = 0;
|
||||||
return Entity;
|
return Entity;
|
||||||
}());
|
}());
|
||||||
es.Entity = Entity;
|
es.Entity = Entity;
|
||||||
@@ -1755,9 +1756,15 @@ var es;
|
|||||||
var entity = new es.Entity(name);
|
var entity = new es.Entity(name);
|
||||||
return this.addEntity(entity);
|
return this.addEntity(entity);
|
||||||
};
|
};
|
||||||
|
Scene.prototype.createEntityAsync = function (name) {
|
||||||
|
var _this = this;
|
||||||
|
return new Promise(function (resolve) {
|
||||||
|
resolve(_this.createEntity(name));
|
||||||
|
});
|
||||||
|
};
|
||||||
Scene.prototype.addEntity = function (entity) {
|
Scene.prototype.addEntity = function (entity) {
|
||||||
if (this.entities.buffer.contains(entity))
|
if (this.entities.buffer.contains(entity))
|
||||||
console.warn("You are attempting to add the same entity to a scene twice: " + entity);
|
console.warn("\u60A8\u8BD5\u56FE\u5C06\u540C\u4E00\u5B9E\u4F53\u6DFB\u52A0\u5230\u573A\u666F\u4E24\u6B21: " + entity);
|
||||||
this.entities.add(entity);
|
this.entities.add(entity);
|
||||||
entity.scene = this;
|
entity.scene = this;
|
||||||
for (var i = 0; i < entity.transform.childCount; i++)
|
for (var i = 0; i < entity.transform.childCount; i++)
|
||||||
|
|||||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -11,13 +11,17 @@ module scene {
|
|||||||
|
|
||||||
public async onStart() {
|
public async onStart() {
|
||||||
let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
|
let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||||
let bg = this.createEntity("bg");
|
this.createEntityAsync("bg").then(bg => {
|
||||||
|
bg.addComponent(new component.PlayerController());
|
||||||
|
bg.addComponent(new es.Mover());
|
||||||
|
bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).setGapXY(new es.Vector2(10, 0));
|
||||||
|
bg.addComponent(new es.BoxCollider());
|
||||||
|
bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
|
||||||
|
|
||||||
|
this.camera.follow(bg, es.CameraStyle.lockOn);
|
||||||
|
});
|
||||||
// bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
|
// bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
|
||||||
bg.addComponent(new component.PlayerController());
|
|
||||||
bg.addComponent(new es.Mover());
|
|
||||||
bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).setGapXY(new es.Vector2(10, 0));
|
|
||||||
bg.addComponent(new es.BoxCollider());
|
|
||||||
bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
|
|
||||||
|
|
||||||
for (let i = 0; i < 20; i++) {
|
for (let i = 0; i < 20; i++) {
|
||||||
let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
|
let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||||
@@ -27,7 +31,6 @@ module scene {
|
|||||||
player2.addComponent(new es.BoxCollider());
|
player2.addComponent(new es.BoxCollider());
|
||||||
}
|
}
|
||||||
|
|
||||||
this.camera.follow(bg, es.CameraStyle.lockOn);
|
|
||||||
|
|
||||||
let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
|
let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
|
||||||
let c1 = pool.obtain();
|
let c1 = pool.obtain();
|
||||||
|
|||||||
Vendored
+1
@@ -370,6 +370,7 @@ declare module es {
|
|||||||
getPostProcessor<T extends PostProcessor>(type: any): T;
|
getPostProcessor<T extends PostProcessor>(type: any): T;
|
||||||
removePostProcessor(postProcessor: PostProcessor): void;
|
removePostProcessor(postProcessor: PostProcessor): void;
|
||||||
createEntity(name: string): Entity;
|
createEntity(name: string): Entity;
|
||||||
|
createEntityAsync(name: string): Promise<Entity>;
|
||||||
addEntity(entity: Entity): Entity;
|
addEntity(entity: Entity): Entity;
|
||||||
destroyAllEntities(): void;
|
destroyAllEntities(): void;
|
||||||
findEntity(name: string): Entity;
|
findEntity(name: string): Entity;
|
||||||
|
|||||||
@@ -1603,6 +1603,7 @@ var es;
|
|||||||
childClone.transform.parent = this.transform;
|
childClone.transform.parent = this.transform;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
Entity._idGenerator = 0;
|
||||||
return Entity;
|
return Entity;
|
||||||
}());
|
}());
|
||||||
es.Entity = Entity;
|
es.Entity = Entity;
|
||||||
@@ -1755,9 +1756,15 @@ var es;
|
|||||||
var entity = new es.Entity(name);
|
var entity = new es.Entity(name);
|
||||||
return this.addEntity(entity);
|
return this.addEntity(entity);
|
||||||
};
|
};
|
||||||
|
Scene.prototype.createEntityAsync = function (name) {
|
||||||
|
var _this = this;
|
||||||
|
return new Promise(function (resolve) {
|
||||||
|
resolve(_this.createEntity(name));
|
||||||
|
});
|
||||||
|
};
|
||||||
Scene.prototype.addEntity = function (entity) {
|
Scene.prototype.addEntity = function (entity) {
|
||||||
if (this.entities.buffer.contains(entity))
|
if (this.entities.buffer.contains(entity))
|
||||||
console.warn("You are attempting to add the same entity to a scene twice: " + entity);
|
console.warn("\u60A8\u8BD5\u56FE\u5C06\u540C\u4E00\u5B9E\u4F53\u6DFB\u52A0\u5230\u573A\u666F\u4E24\u6B21: " + entity);
|
||||||
this.entities.add(entity);
|
this.entities.add(entity);
|
||||||
entity.scene = this;
|
entity.scene = this;
|
||||||
for (var i = 0; i < entity.transform.childCount; i++)
|
for (var i = 0; i < entity.transform.childCount; i++)
|
||||||
|
|||||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -1,6 +1,6 @@
|
|||||||
module es {
|
module es {
|
||||||
export class Entity {
|
export class Entity {
|
||||||
public static _idGenerator: number;
|
public static _idGenerator: number = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 当前实体所属的场景
|
* 当前实体所属的场景
|
||||||
|
|||||||
+11
-1
@@ -262,13 +262,23 @@ module es {
|
|||||||
return this.addEntity(entity);
|
return this.addEntity(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 将实体添加到此场景,并返回它
|
||||||
|
* @param name
|
||||||
|
*/
|
||||||
|
public createEntityAsync(name: string): Promise<Entity> {
|
||||||
|
return new Promise<Entity>(resolve => {
|
||||||
|
resolve(this.createEntity(name));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 在场景的实体列表中添加一个实体
|
* 在场景的实体列表中添加一个实体
|
||||||
* @param entity
|
* @param entity
|
||||||
*/
|
*/
|
||||||
public addEntity(entity: Entity) {
|
public addEntity(entity: Entity) {
|
||||||
if (this.entities.buffer.contains(entity))
|
if (this.entities.buffer.contains(entity))
|
||||||
console.warn(`You are attempting to add the same entity to a scene twice: ${entity}`);
|
console.warn(`您试图将同一实体添加到场景两次: ${entity}`);
|
||||||
this.entities.add(entity);
|
this.entities.add(entity);
|
||||||
entity.scene = this;
|
entity.scene = this;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user