Feature/tilemap editor (#237)

* feat: 添加 Tilemap 编辑器插件和组件生命周期支持

* feat(editor-core): 添加声明式插件注册 API

* feat(editor-core): 改进tiledmap结构合并tileset进tiledmapeditor

* feat: 添加 editor-runtime SDK 和插件系统改进

* fix(ci): 修复SceneResourceManager里变量未使用问题
This commit is contained in:
YHH
2025-11-25 22:23:19 +08:00
committed by GitHub
parent 551ca7805d
commit 3fb6f919f8
166 changed files with 54691 additions and 8674 deletions

View File

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/**
* Tilemap Canvas - Main editing canvas
*/
import React, { useRef, useEffect, useState, useCallback } from 'react';
import type { TilemapComponent } from '@esengine/tilemap';
import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
import type { ITilemapTool, ToolContext } from '../tools/ITilemapTool';
import { BrushTool } from '../tools/BrushTool';
import { EraserTool } from '../tools/EraserTool';
import { FillTool } from '../tools/FillTool';
interface TilemapCanvasProps {
tilemap: TilemapComponent;
tilesetImage: HTMLImageElement | null;
onTilemapChange?: () => void;
}
const tools: Record<string, ITilemapTool> = {
brush: new BrushTool(),
eraser: new EraserTool(),
fill: new FillTool(),
};
export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
tilemap,
tilesetImage,
onTilemapChange,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const {
currentTool,
zoom,
panX,
panY,
showGrid,
showCollision,
selectedTiles,
brushSize,
currentLayer,
editingCollision,
tileWidth,
tileHeight,
tilesetColumns,
layers,
setPan,
setZoom,
pushUndo,
} = useTilemapEditorStore();
// Get layer locked state
const layerLocked = layers[currentLayer]?.locked ?? false;
// Create a dependency key from layers state to trigger redraw when visibility/opacity changes
const layersKey = layers.map(l => `${l.visible}-${l.opacity}`).join(',');
const [isPanning, setIsPanning] = useState(false);
const [lastPanPos, setLastPanPos] = useState({ x: 0, y: 0 });
const [mousePos, setMousePos] = useState<{ tileX: number; tileY: number } | null>(null);
// Get canvas size
const canvasWidth = tilemap.width * tileWidth;
const canvasHeight = tilemap.height * tileHeight;
// Draw the tilemap
const draw = useCallback(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
// Clear
ctx.fillStyle = '#2d2d2d';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.translate(panX, panY);
ctx.scale(zoom, zoom);
// Draw tilemap background
ctx.fillStyle = '#1a1a1a';
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
// Draw tiles from all visible layers (from bottom to top)
if (tilesetImage) {
ctx.imageSmoothingEnabled = false;
// Draw all layers from tilemap component, respecting visibility and opacity
const tilemapLayers = tilemap.layers;
for (let layerIndex = tilemapLayers.length - 1; layerIndex >= 0; layerIndex--) {
const tilemapLayer = tilemapLayers[layerIndex];
if (!tilemapLayer || !tilemapLayer.visible) continue; // Skip undefined or invisible layers
// Apply layer opacity
const savedAlpha = ctx.globalAlpha;
ctx.globalAlpha = tilemapLayer.opacity ?? 1;
for (let y = 0; y < tilemap.height; y++) {
for (let x = 0; x < tilemap.width; x++) {
const tileIndex = tilemap.getTile(layerIndex, x, y);
if (tileIndex > 0) {
// Calculate source position in tileset
const srcX = ((tileIndex - 1) % tilesetColumns) * tileWidth;
const srcY = Math.floor((tileIndex - 1) / tilesetColumns) * tileHeight;
// Only draw if tile is within tileset bounds
if (srcX + tileWidth <= tilesetImage.width && srcY + tileHeight <= tilesetImage.height) {
ctx.drawImage(
tilesetImage,
srcX, srcY, tileWidth, tileHeight,
x * tileWidth, y * tileHeight, tileWidth, tileHeight
);
}
}
}
}
// Restore opacity
ctx.globalAlpha = savedAlpha;
}
}
// Draw collision overlay
if (showCollision) {
ctx.fillStyle = 'rgba(255, 0, 0, 0.3)';
for (let y = 0; y < tilemap.height; y++) {
for (let x = 0; x < tilemap.width; x++) {
if (tilemap.hasCollision(x, y)) {
ctx.fillRect(x * tileWidth, y * tileHeight, tileWidth, tileHeight);
}
}
}
}
// Draw grid
if (showGrid) {
ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
ctx.lineWidth = 1 / zoom;
for (let x = 0; x <= tilemap.width; x++) {
ctx.beginPath();
ctx.moveTo(x * tileWidth, 0);
ctx.lineTo(x * tileWidth, canvasHeight);
ctx.stroke();
}
for (let y = 0; y <= tilemap.height; y++) {
ctx.beginPath();
ctx.moveTo(0, y * tileHeight);
ctx.lineTo(canvasWidth, y * tileHeight);
ctx.stroke();
}
}
// Draw tool preview
if (mousePos && tools[currentTool]?.getPreviewTiles) {
const tool = tools[currentTool];
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
const previewTiles = tool.getPreviewTiles!(mousePos.tileX, mousePos.tileY, toolContext);
ctx.fillStyle = editingCollision ? 'rgba(255, 0, 0, 0.3)' : 'rgba(0, 120, 212, 0.3)';
for (const tile of previewTiles) {
if (tile.x >= 0 && tile.x < tilemap.width && tile.y >= 0 && tile.y < tilemap.height) {
ctx.fillRect(tile.x * tileWidth, tile.y * tileHeight, tileWidth, tileHeight);
}
}
}
ctx.restore();
}, [tilemap, tilesetImage, zoom, panX, panY, showGrid, showCollision, mousePos, currentTool, selectedTiles, brushSize, currentLayer, layerLocked, editingCollision, tileWidth, tileHeight, tilesetColumns, canvasWidth, canvasHeight, layersKey]);
// Update canvas size
useEffect(() => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) return;
const resizeObserver = new ResizeObserver(() => {
canvas.width = container.clientWidth;
canvas.height = container.clientHeight;
draw();
});
resizeObserver.observe(container);
return () => resizeObserver.disconnect();
}, [draw]);
useEffect(() => {
draw();
}, [draw]);
// Convert screen coordinates to tile coordinates
const screenToTile = useCallback((screenX: number, screenY: number) => {
const x = (screenX - panX) / zoom;
const y = (screenY - panY) / zoom;
return {
tileX: Math.floor(x / tileWidth),
tileY: Math.floor(y / tileHeight),
};
}, [panX, panY, zoom, tileWidth, tileHeight]);
// Mouse handlers
const handleMouseDown = (e: React.MouseEvent) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Middle mouse button or space+left click for panning
if (e.button === 1 || (e.button === 0 && e.altKey)) {
setIsPanning(true);
setLastPanPos({ x: e.clientX, y: e.clientY });
return;
}
// Save undo state
const layerData = tilemap.getLayerData(currentLayer);
if (layerData) {
pushUndo(layerData.slice());
}
const { tileX, tileY } = screenToTile(x, y);
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseDown(tileX, tileY, toolContext);
onTilemapChange?.();
draw();
}
};
const handleMouseMove = (e: React.MouseEvent) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Handle panning
if (isPanning) {
const dx = e.clientX - lastPanPos.x;
const dy = e.clientY - lastPanPos.y;
setPan(panX + dx, panY + dy);
setLastPanPos({ x: e.clientX, y: e.clientY });
return;
}
const { tileX, tileY } = screenToTile(x, y);
setMousePos({ tileX, tileY });
// Handle tool drag
if (e.buttons === 1) {
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseMove(tileX, tileY, toolContext);
onTilemapChange?.();
}
}
draw();
};
const handleMouseUp = (e: React.MouseEvent) => {
if (isPanning) {
setIsPanning(false);
return;
}
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const { tileX, tileY } = screenToTile(x, y);
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseUp(tileX, tileY, toolContext);
}
};
const handleMouseLeave = () => {
setMousePos(null);
draw();
};
const handleWheel = (e: React.WheelEvent) => {
e.preventDefault();
const delta = e.deltaY > 0 ? 0.9 : 1.1;
const newZoom = Math.max(0.1, Math.min(10, zoom * delta));
// Zoom towards mouse position
const rect = canvasRef.current?.getBoundingClientRect();
if (rect) {
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const newPanX = mouseX - (mouseX - panX) * (newZoom / zoom);
const newPanY = mouseY - (mouseY - panY) * (newZoom / zoom);
setPan(newPanX, newPanY);
}
setZoom(newZoom);
};
return (
<div ref={containerRef} className="tilemap-canvas-container">
<canvas
ref={canvasRef}
className="tilemap-canvas"
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseLeave}
onWheel={handleWheel}
onContextMenu={(e) => e.preventDefault()}
style={{ cursor: isPanning ? 'grabbing' : tools[currentTool]?.cursor || 'default' }}
/>
</div>
);
};