Feature/tilemap editor (#237)
* feat: 添加 Tilemap 编辑器插件和组件生命周期支持 * feat(editor-core): 添加声明式插件注册 API * feat(editor-core): 改进tiledmap结构合并tileset进tiledmapeditor * feat: 添加 editor-runtime SDK 和插件系统改进 * fix(ci): 修复SceneResourceManager里变量未使用问题
This commit is contained in:
56
packages/tilemap/package.json
Normal file
56
packages/tilemap/package.json
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@@ -0,0 +1,56 @@
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{
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"name": "@esengine/tilemap",
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"version": "1.0.0",
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"description": "Tilemap system for ECS Framework - supports Tiled editor import",
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"main": "bin/index.js",
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"types": "bin/index.d.ts",
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"exports": {
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".": {
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"types": "./bin/index.d.ts",
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"import": "./bin/index.js",
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"development": {
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"types": "./src/index.ts",
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"import": "./src/index.ts"
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}
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}
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},
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"files": [
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"bin/**/*"
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],
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"keywords": [
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"ecs",
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"tilemap",
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"tiled",
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"game-engine",
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"2d",
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"typescript"
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],
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"scripts": {
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"clean": "rimraf bin dist tsconfig.tsbuildinfo",
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"build:ts": "tsc",
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"prebuild": "npm run clean",
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"build": "npm run build:ts",
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"build:watch": "tsc --watch",
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"rebuild": "npm run clean && npm run build"
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},
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"author": "yhh",
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"license": "MIT",
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"devDependencies": {
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"rimraf": "^5.0.0",
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"typescript": "^5.8.3"
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},
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"peerDependencies": {
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"@esengine/ecs-framework": "^2.2.8",
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"@esengine/asset-system": "workspace:*",
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"@esengine/ecs-components": "workspace:*",
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"@esengine/ecs-engine-bindgen": "workspace:*"
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},
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"dependencies": {
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"tslib": "^2.8.1"
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},
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"repository": {
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"type": "git",
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"url": "https://github.com/esengine/ecs-framework.git",
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"directory": "packages/tilemap"
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}
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}
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1028
packages/tilemap/src/TilemapComponent.ts
Normal file
1028
packages/tilemap/src/TilemapComponent.ts
Normal file
File diff suppressed because it is too large
Load Diff
17
packages/tilemap/src/index.ts
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17
packages/tilemap/src/index.ts
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@@ -0,0 +1,17 @@
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/**
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* Tilemap System for ECS Framework
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* ECS框架的瓦片地图系统
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*/
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// Component
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export { TilemapComponent, ITilemapData, ITilesetData, ResizeAnchor } from './TilemapComponent';
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// Systems
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export { TilemapRenderingSystem, TilemapRenderData, ViewportBounds } from './systems/TilemapRenderingSystem';
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// Loaders
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export { TilemapLoader, ITilemapAsset } from './loaders/TilemapLoader';
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export { TilesetLoader, ITilesetAsset } from './loaders/TilesetLoader';
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// Tiled converter
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export { TiledConverter, ITiledMap, ITiledConversionResult } from './loaders/TiledConverter';
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332
packages/tilemap/src/loaders/TiledConverter.ts
Normal file
332
packages/tilemap/src/loaders/TiledConverter.ts
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@@ -0,0 +1,332 @@
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/**
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* Tiled Map Editor format converter
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* Tiled 地图编辑器格式转换器
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*
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* Converts Tiled JSON export format to our internal tilemap/tileset format.
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* 将 Tiled JSON 导出格式转换为内部 tilemap/tileset 格式。
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*/
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import { ITilemapAsset } from './TilemapLoader';
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import { ITilesetAsset } from './TilesetLoader';
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/**
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* Tiled map JSON format (exported from Tiled)
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* Tiled 地图 JSON 格式
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*/
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export interface ITiledMap {
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/** Map width in tiles */
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width: number;
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/** Map height in tiles */
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height: number;
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/** Tile width in pixels */
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tilewidth: number;
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/** Tile height in pixels */
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tileheight: number;
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/** Map orientation (orthogonal, isometric, etc.) */
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orientation: string;
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/** Render order */
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renderorder: string;
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/** Layers array */
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layers: ITiledLayer[];
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/** Tilesets array */
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tilesets: ITiledTileset[];
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/** Custom properties */
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properties?: ITiledProperty[];
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/** Tiled version */
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tiledversion?: string;
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/** Map version */
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version?: string | number;
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}
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/**
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* Tiled layer format
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* Tiled 图层格式
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*/
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export interface ITiledLayer {
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/** Layer name */
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name: string;
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/** Layer type (tilelayer, objectgroup, imagelayer, group) */
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type: string;
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/** Layer ID */
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id: number;
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/** Layer width in tiles */
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width?: number;
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/** Layer height in tiles */
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height?: number;
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/** Tile data (for tilelayer) */
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data?: number[];
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/** Layer visibility */
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visible: boolean;
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/** Layer opacity (0-1) */
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opacity: number;
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/** Layer X offset */
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x: number;
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/** Layer Y offset */
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y: number;
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/** Objects (for objectgroup) */
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objects?: ITiledObject[];
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/** Custom properties */
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properties?: ITiledProperty[];
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}
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/**
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* Tiled object format
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* Tiled 对象格式
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*/
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export interface ITiledObject {
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id: number;
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name: string;
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type: string;
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x: number;
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y: number;
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width: number;
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height: number;
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rotation: number;
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visible: boolean;
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properties?: ITiledProperty[];
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}
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/**
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* Tiled tileset format
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* Tiled 瓦片集格式
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*/
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export interface ITiledTileset {
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/** First GID (global tile ID) */
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firstgid: number;
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/** Tileset name */
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name: string;
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/** Image path */
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image: string;
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/** Image width */
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imagewidth: number;
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/** Image height */
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imageheight: number;
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/** Tile width */
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tilewidth: number;
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/** Tile height */
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tileheight: number;
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/** Tile count */
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tilecount: number;
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/** Columns */
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columns: number;
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/** Margin */
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margin: number;
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/** Spacing */
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spacing: number;
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/** Tile properties/metadata */
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tiles?: ITiledTile[];
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/** External tileset source (if embedded) */
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source?: string;
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}
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/**
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* Tiled tile metadata
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* Tiled 瓦片元数据
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*/
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export interface ITiledTile {
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id: number;
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type?: string;
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properties?: ITiledProperty[];
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}
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/**
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* Tiled property format
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* Tiled 属性格式
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*/
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export interface ITiledProperty {
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name: string;
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type: string;
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value: unknown;
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}
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/**
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* Conversion result
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* 转换结果
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*/
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export interface ITiledConversionResult {
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/** Converted tilemap */
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tilemap: ITilemapAsset;
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/** Converted tilesets */
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tilesets: ITilesetAsset[];
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/** Object layers (if any) */
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objects: Array<{
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name: string;
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objects: ITiledObject[];
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}>;
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}
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/**
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* Tiled format converter
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* Tiled 格式转换器
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*/
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export class TiledConverter {
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/**
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* Convert Tiled JSON map to internal format
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* 将 Tiled JSON 地图转换为内部格式
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*/
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static convert(tiledMap: ITiledMap, mapName: string = 'tilemap'): ITiledConversionResult {
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// Convert tilesets
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const tilesets = tiledMap.tilesets.map(ts => this.convertTileset(ts));
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// Find the first tile layer for main data
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const tileLayer = tiledMap.layers.find(l => l.type === 'tilelayer');
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// Convert tile data (Tiled uses global IDs, we need to adjust)
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let data: number[] = [];
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if (tileLayer && tileLayer.data) {
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data = this.convertTileData(tileLayer.data, tiledMap.tilesets);
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}
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// Extract collision layer if exists
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const collisionLayer = tiledMap.layers.find(
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l => l.type === 'tilelayer' &&
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(l.name.toLowerCase().includes('collision') || l.name.toLowerCase().includes('solid'))
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);
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const collisionData = collisionLayer?.data
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? this.convertTileData(collisionLayer.data, tiledMap.tilesets)
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: undefined;
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// Collect all layers
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const layers = tiledMap.layers
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.filter(l => l.type === 'tilelayer')
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.map(l => ({
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name: l.name,
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visible: l.visible,
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opacity: l.opacity,
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data: l.data ? this.convertTileData(l.data, tiledMap.tilesets) : undefined
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}));
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// Collect object layers
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const objects = tiledMap.layers
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.filter(l => l.type === 'objectgroup')
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.map(l => ({
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name: l.name,
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objects: l.objects || []
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}));
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// Convert properties
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const properties: Record<string, unknown> = {};
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if (tiledMap.properties) {
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for (const prop of tiledMap.properties) {
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properties[prop.name] = prop.value;
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}
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}
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const tilemap: ITilemapAsset = {
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name: mapName,
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version: 1,
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width: tiledMap.width,
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height: tiledMap.height,
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tileWidth: tiledMap.tilewidth,
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tileHeight: tiledMap.tileheight,
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tileset: tilesets.length > 0 ? tilesets[0].name : '',
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data,
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layers: layers.length > 1 ? layers : undefined,
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collisionData,
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properties
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};
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return {
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tilemap,
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tilesets,
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objects
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};
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}
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/**
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* Convert Tiled tileset to internal format
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* 将 Tiled 瓦片集转换为内部格式
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*/
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private static convertTileset(tiledTileset: ITiledTileset): ITilesetAsset {
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const tiles = tiledTileset.tiles?.map(t => ({
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id: t.id,
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type: t.type,
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properties: t.properties?.reduce((acc, p) => {
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acc[p.name] = p.value;
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return acc;
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}, {} as Record<string, unknown>)
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}));
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return {
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name: tiledTileset.name,
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version: 1,
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image: tiledTileset.image,
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imageWidth: tiledTileset.imagewidth,
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imageHeight: tiledTileset.imageheight,
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tileWidth: tiledTileset.tilewidth,
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tileHeight: tiledTileset.tileheight,
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tileCount: tiledTileset.tilecount,
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columns: tiledTileset.columns,
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rows: Math.ceil(tiledTileset.tilecount / tiledTileset.columns),
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margin: tiledTileset.margin || 0,
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spacing: tiledTileset.spacing || 0,
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tiles
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};
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}
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/**
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* Convert Tiled tile data (global IDs to local IDs)
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* 转换 Tiled 瓦片数据(全局ID到本地ID)
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*
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* Tiled uses global tile IDs where each tileset has a firstgid.
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* We convert to local IDs starting from 1 (0 = empty).
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*/
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private static convertTileData(data: number[], tilesets: ITiledTileset[]): number[] {
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if (tilesets.length === 0) return data;
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// For single tileset, simple conversion
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if (tilesets.length === 1) {
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||||
const firstgid = tilesets[0].firstgid;
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||||
return data.map(gid => {
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||||
if (gid === 0) return 0;
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// Clear flip flags (high bits in Tiled)
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const tileId = gid & 0x1FFFFFFF;
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||||
return tileId - firstgid + 1;
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||||
});
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||||
}
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||||
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||||
// For multiple tilesets, find which tileset each tile belongs to
|
||||
return data.map(gid => {
|
||||
if (gid === 0) return 0;
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||||
|
||||
const tileId = gid & 0x1FFFFFFF;
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||||
|
||||
// Find the tileset this tile belongs to
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||||
let tileset: ITiledTileset | null = null;
|
||||
for (let i = tilesets.length - 1; i >= 0; i--) {
|
||||
if (tileId >= tilesets[i].firstgid) {
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||||
tileset = tilesets[i];
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break;
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||||
}
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||||
}
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||||
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||||
if (!tileset) return 0;
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||||
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||||
return tileId - tileset.firstgid + 1;
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||||
});
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||||
}
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||||
|
||||
/**
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||||
* Parse Tiled JSON string
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||||
* 解析 Tiled JSON 字符串
|
||||
*/
|
||||
static parse(jsonString: string): ITiledMap {
|
||||
return JSON.parse(jsonString) as ITiledMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert and stringify to internal format
|
||||
* 转换并序列化为内部格式
|
||||
*/
|
||||
static convertToJson(tiledMap: ITiledMap, mapName?: string): {
|
||||
tilemapJson: string;
|
||||
tilesetJsons: string[];
|
||||
} {
|
||||
const result = this.convert(tiledMap, mapName);
|
||||
|
||||
return {
|
||||
tilemapJson: JSON.stringify(result.tilemap, null, 2),
|
||||
tilesetJsons: result.tilesets.map(ts => JSON.stringify(ts, null, 2))
|
||||
};
|
||||
}
|
||||
}
|
||||
139
packages/tilemap/src/loaders/TilemapLoader.ts
Normal file
139
packages/tilemap/src/loaders/TilemapLoader.ts
Normal file
@@ -0,0 +1,139 @@
|
||||
/**
|
||||
* Tilemap asset loader
|
||||
* 瓦片地图资产加载器
|
||||
*/
|
||||
|
||||
import {
|
||||
AssetType,
|
||||
IAssetLoadOptions,
|
||||
IAssetMetadata,
|
||||
IAssetLoadResult,
|
||||
AssetLoadError,
|
||||
IAssetLoader
|
||||
} from '@esengine/asset-system';
|
||||
|
||||
/**
|
||||
* Tilemap data interface
|
||||
* 瓦片地图数据接口
|
||||
*/
|
||||
export interface ITilemapAsset {
|
||||
/** 名称 */
|
||||
name: string;
|
||||
/** 版本 */
|
||||
version: number;
|
||||
/** 宽度(瓦片数) */
|
||||
width: number;
|
||||
/** 高度(瓦片数) */
|
||||
height: number;
|
||||
/** 瓦片宽度(像素) */
|
||||
tileWidth: number;
|
||||
/** 瓦片高度(像素) */
|
||||
tileHeight: number;
|
||||
/** 瓦片集资源GUID */
|
||||
tileset: string;
|
||||
/** 瓦片数据(行主序,0表示空) */
|
||||
data: number[];
|
||||
/** 图层(可选) */
|
||||
layers?: Array<{
|
||||
name: string;
|
||||
visible: boolean;
|
||||
opacity: number;
|
||||
data?: number[];
|
||||
}>;
|
||||
/** 碰撞数据(可选) */
|
||||
collisionData?: number[];
|
||||
/** 自定义属性 */
|
||||
properties?: Record<string, unknown>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tilemap loader implementation
|
||||
* 瓦片地图加载器实现
|
||||
*/
|
||||
export class TilemapLoader implements IAssetLoader<ITilemapAsset> {
|
||||
readonly supportedType = AssetType.Tilemap;
|
||||
readonly supportedExtensions = ['.tilemap.json', '.tilemap'];
|
||||
|
||||
/**
|
||||
* Load tilemap asset
|
||||
* 加载瓦片地图资产
|
||||
*/
|
||||
async load(
|
||||
path: string,
|
||||
metadata: IAssetMetadata,
|
||||
options?: IAssetLoadOptions
|
||||
): Promise<IAssetLoadResult<ITilemapAsset>> {
|
||||
const startTime = performance.now();
|
||||
|
||||
try {
|
||||
const response = await this.fetchWithTimeout(path, options?.timeout);
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`HTTP error! status: ${response.status}`);
|
||||
}
|
||||
|
||||
const jsonData = await response.json() as ITilemapAsset;
|
||||
|
||||
// 验证必要字段
|
||||
if (!jsonData.width || !jsonData.height || !jsonData.data) {
|
||||
throw new Error('Invalid tilemap format: missing required fields');
|
||||
}
|
||||
|
||||
return {
|
||||
asset: jsonData,
|
||||
handle: 0,
|
||||
metadata,
|
||||
loadTime: performance.now() - startTime
|
||||
};
|
||||
} catch (error) {
|
||||
if (error instanceof Error) {
|
||||
throw new AssetLoadError(
|
||||
`Failed to load tilemap: ${error.message}`,
|
||||
metadata.guid,
|
||||
AssetType.Tilemap,
|
||||
error
|
||||
);
|
||||
}
|
||||
throw AssetLoadError.fileNotFound(metadata.guid, path);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch with timeout
|
||||
* 带超时的fetch
|
||||
*/
|
||||
private async fetchWithTimeout(url: string, timeout = 30000): Promise<Response> {
|
||||
const controller = new AbortController();
|
||||
const timeoutId = setTimeout(() => controller.abort(), timeout);
|
||||
|
||||
try {
|
||||
const response = await fetch(url, {
|
||||
signal: controller.signal,
|
||||
mode: 'cors',
|
||||
credentials: 'same-origin'
|
||||
});
|
||||
return response;
|
||||
} finally {
|
||||
clearTimeout(timeoutId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate if the loader can handle this asset
|
||||
* 验证加载器是否可以处理此资产
|
||||
*/
|
||||
canLoad(path: string, _metadata: IAssetMetadata): boolean {
|
||||
const lowerPath = path.toLowerCase();
|
||||
return this.supportedExtensions.some(ext => lowerPath.endsWith(ext));
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispose loaded asset
|
||||
* 释放已加载的资产
|
||||
*/
|
||||
dispose(asset: ITilemapAsset): void {
|
||||
(asset as any).data = null;
|
||||
(asset as any).layers = null;
|
||||
(asset as any).collisionData = null;
|
||||
}
|
||||
}
|
||||
151
packages/tilemap/src/loaders/TilesetLoader.ts
Normal file
151
packages/tilemap/src/loaders/TilesetLoader.ts
Normal file
@@ -0,0 +1,151 @@
|
||||
/**
|
||||
* Tileset asset loader
|
||||
* 瓦片集资产加载器
|
||||
*/
|
||||
|
||||
import {
|
||||
AssetType,
|
||||
IAssetLoadOptions,
|
||||
IAssetMetadata,
|
||||
IAssetLoadResult,
|
||||
AssetLoadError,
|
||||
IAssetLoader
|
||||
} from '@esengine/asset-system';
|
||||
|
||||
/**
|
||||
* Tileset data interface
|
||||
* 瓦片集数据接口
|
||||
*/
|
||||
export interface ITilesetAsset {
|
||||
/** 名称 */
|
||||
name: string;
|
||||
/** 版本 */
|
||||
version: number;
|
||||
/** 纹理图像资源GUID或路径 */
|
||||
image: string;
|
||||
/** 图像宽度(像素) */
|
||||
imageWidth: number;
|
||||
/** 图像高度(像素) */
|
||||
imageHeight: number;
|
||||
/** 瓦片宽度(像素) */
|
||||
tileWidth: number;
|
||||
/** 瓦片高度(像素) */
|
||||
tileHeight: number;
|
||||
/** 瓦片总数 */
|
||||
tileCount: number;
|
||||
/** 列数 */
|
||||
columns: number;
|
||||
/** 行数 */
|
||||
rows: number;
|
||||
/** 边距(像素) */
|
||||
margin?: number;
|
||||
/** 间距(像素) */
|
||||
spacing?: number;
|
||||
/** 每个瓦片的元数据 */
|
||||
tiles?: Array<{
|
||||
id: number;
|
||||
type?: string;
|
||||
properties?: Record<string, unknown>;
|
||||
}>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tileset loader implementation
|
||||
* 瓦片集加载器实现
|
||||
*/
|
||||
export class TilesetLoader implements IAssetLoader<ITilesetAsset> {
|
||||
readonly supportedType = AssetType.Tileset;
|
||||
readonly supportedExtensions = ['.tileset.json', '.tileset'];
|
||||
|
||||
/**
|
||||
* Load tileset asset
|
||||
* 加载瓦片集资产
|
||||
*/
|
||||
async load(
|
||||
path: string,
|
||||
metadata: IAssetMetadata,
|
||||
options?: IAssetLoadOptions
|
||||
): Promise<IAssetLoadResult<ITilesetAsset>> {
|
||||
const startTime = performance.now();
|
||||
|
||||
try {
|
||||
const response = await this.fetchWithTimeout(path, options?.timeout);
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`HTTP error! status: ${response.status}`);
|
||||
}
|
||||
|
||||
const jsonData = await response.json() as ITilesetAsset;
|
||||
|
||||
// 验证必要字段
|
||||
if (!jsonData.tileWidth || !jsonData.tileHeight || !jsonData.image) {
|
||||
throw new Error('Invalid tileset format: missing required fields');
|
||||
}
|
||||
|
||||
// 计算派生字段(如果未提供)
|
||||
if (!jsonData.columns && jsonData.imageWidth) {
|
||||
jsonData.columns = Math.floor(jsonData.imageWidth / jsonData.tileWidth);
|
||||
}
|
||||
if (!jsonData.rows && jsonData.imageHeight) {
|
||||
jsonData.rows = Math.floor(jsonData.imageHeight / jsonData.tileHeight);
|
||||
}
|
||||
if (!jsonData.tileCount && jsonData.columns && jsonData.rows) {
|
||||
jsonData.tileCount = jsonData.columns * jsonData.rows;
|
||||
}
|
||||
|
||||
return {
|
||||
asset: jsonData,
|
||||
handle: 0,
|
||||
metadata,
|
||||
loadTime: performance.now() - startTime
|
||||
};
|
||||
} catch (error) {
|
||||
if (error instanceof Error) {
|
||||
throw new AssetLoadError(
|
||||
`Failed to load tileset: ${error.message}`,
|
||||
metadata.guid,
|
||||
AssetType.Tileset,
|
||||
error
|
||||
);
|
||||
}
|
||||
throw AssetLoadError.fileNotFound(metadata.guid, path);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch with timeout
|
||||
* 带超时的fetch
|
||||
*/
|
||||
private async fetchWithTimeout(url: string, timeout = 30000): Promise<Response> {
|
||||
const controller = new AbortController();
|
||||
const timeoutId = setTimeout(() => controller.abort(), timeout);
|
||||
|
||||
try {
|
||||
const response = await fetch(url, {
|
||||
signal: controller.signal,
|
||||
mode: 'cors',
|
||||
credentials: 'same-origin'
|
||||
});
|
||||
return response;
|
||||
} finally {
|
||||
clearTimeout(timeoutId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate if the loader can handle this asset
|
||||
* 验证加载器是否可以处理此资产
|
||||
*/
|
||||
canLoad(path: string, _metadata: IAssetMetadata): boolean {
|
||||
const lowerPath = path.toLowerCase();
|
||||
return this.supportedExtensions.some(ext => lowerPath.endsWith(ext));
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispose loaded asset
|
||||
* 释放已加载的资产
|
||||
*/
|
||||
dispose(asset: ITilesetAsset): void {
|
||||
(asset as any).tiles = null;
|
||||
}
|
||||
}
|
||||
321
packages/tilemap/src/systems/TilemapRenderingSystem.ts
Normal file
321
packages/tilemap/src/systems/TilemapRenderingSystem.ts
Normal file
@@ -0,0 +1,321 @@
|
||||
import { EntitySystem, Matcher, ECSSystem, Entity } from '@esengine/ecs-framework';
|
||||
import { TransformComponent } from '@esengine/ecs-components';
|
||||
import type { IRenderDataProvider } from '@esengine/ecs-engine-bindgen';
|
||||
import { TilemapComponent } from '../TilemapComponent';
|
||||
|
||||
/**
|
||||
* Tilemap render data for a single tilemap
|
||||
*/
|
||||
export interface TilemapRenderData {
|
||||
entityId: number;
|
||||
transforms: Float32Array;
|
||||
textureIds: Uint32Array;
|
||||
uvs: Float32Array;
|
||||
colors: Uint32Array;
|
||||
tileCount: number;
|
||||
sortingOrder: number;
|
||||
texturePath?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* 视口边界
|
||||
*/
|
||||
export interface ViewportBounds {
|
||||
left: number;
|
||||
right: number;
|
||||
top: number;
|
||||
bottom: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 瓦片地图渲染系统 - 准备瓦片地图渲染数据
|
||||
*/
|
||||
@ECSSystem('TilemapRendering', { updateOrder: 40 })
|
||||
export class TilemapRenderingSystem extends EntitySystem implements IRenderDataProvider {
|
||||
private _renderDataCache: Map<number, TilemapRenderData> = new Map();
|
||||
private _currentFrameData: TilemapRenderData[] = [];
|
||||
private _viewportBounds: ViewportBounds | null = null;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(TilemapComponent, TransformComponent));
|
||||
}
|
||||
|
||||
setViewportBounds(bounds: ViewportBounds): void {
|
||||
this._viewportBounds = bounds;
|
||||
}
|
||||
|
||||
getRenderData(): readonly TilemapRenderData[] {
|
||||
return this._currentFrameData;
|
||||
}
|
||||
|
||||
protected override onBegin(): void {
|
||||
this._currentFrameData = [];
|
||||
}
|
||||
|
||||
protected override process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
if (!entity.enabled) continue;
|
||||
|
||||
const tilemap = entity.getComponent(TilemapComponent) as TilemapComponent | null;
|
||||
const transform = entity.getComponent(TransformComponent) as TransformComponent | null;
|
||||
|
||||
if (!tilemap || !transform || !tilemap.visible) continue;
|
||||
|
||||
let renderData = this._renderDataCache.get(entity.id);
|
||||
|
||||
if (!renderData || tilemap.renderDirty) {
|
||||
renderData = this.buildRenderData(entity.id, tilemap, transform);
|
||||
this._renderDataCache.set(entity.id, renderData);
|
||||
tilemap.renderDirty = false;
|
||||
} else {
|
||||
this.updateTransforms(renderData, tilemap, transform);
|
||||
}
|
||||
|
||||
this._currentFrameData.push(renderData);
|
||||
}
|
||||
|
||||
this._currentFrameData.sort((a, b) => a.sortingOrder - b.sortingOrder);
|
||||
}
|
||||
|
||||
private buildRenderData(
|
||||
entityId: number,
|
||||
tilemap: TilemapComponent,
|
||||
transform: TransformComponent
|
||||
): TilemapRenderData {
|
||||
const mergedData = tilemap.getMergedTileData();
|
||||
const width = tilemap.width;
|
||||
const height = tilemap.height;
|
||||
const tileWidth = tilemap.tileWidth;
|
||||
const tileHeight = tilemap.tileHeight;
|
||||
|
||||
// 计算可见瓦片范围
|
||||
let startCol = 0,
|
||||
endCol = width;
|
||||
let startRow = 0,
|
||||
endRow = height;
|
||||
|
||||
if (this._viewportBounds) {
|
||||
const bounds = this._viewportBounds;
|
||||
const mapX = transform.position.x;
|
||||
const mapY = transform.position.y;
|
||||
|
||||
startCol = Math.max(0, Math.floor((bounds.left - mapX) / tileWidth));
|
||||
endCol = Math.min(width, Math.ceil((bounds.right - mapX) / tileWidth));
|
||||
startRow = Math.max(0, Math.floor((bounds.bottom - mapY) / tileHeight));
|
||||
endRow = Math.min(height, Math.ceil((bounds.top - mapY) / tileHeight));
|
||||
}
|
||||
|
||||
// 计算非空瓦片数量
|
||||
let tileCount = 0;
|
||||
for (let row = startRow; row < endRow; row++) {
|
||||
for (let col = startCol; col < endCol; col++) {
|
||||
if (mergedData[row * width + col] > 0) tileCount++;
|
||||
}
|
||||
}
|
||||
|
||||
const transforms = new Float32Array(tileCount * 7);
|
||||
const textureIds = new Uint32Array(tileCount);
|
||||
const uvs = new Float32Array(tileCount * 4);
|
||||
const colors = new Uint32Array(tileCount);
|
||||
|
||||
const colorValue = this.parseColor(tilemap.color, tilemap.alpha);
|
||||
|
||||
// 计算旋转参数
|
||||
// Calculate rotation parameters
|
||||
// Note: transform.rotation.z is already in radians (set by Viewport gizmo)
|
||||
// 注意:transform.rotation.z 已经是弧度(由 Viewport gizmo 设置)
|
||||
const cos = Math.cos(transform.rotation.z);
|
||||
const sin = Math.sin(transform.rotation.z);
|
||||
|
||||
// Tilemap 旋转中心点(左下角为原点,中心在 width/2, height/2 处)
|
||||
// Tilemap rotation pivot (origin at bottom-left, center at width/2, height/2)
|
||||
const pivotX = transform.position.x + (width * tileWidth * transform.scale.x) / 2;
|
||||
const pivotY = transform.position.y + (height * tileHeight * transform.scale.y) / 2;
|
||||
|
||||
let idx = 0;
|
||||
let texturePath: string | undefined;
|
||||
|
||||
for (let row = startRow; row < endRow; row++) {
|
||||
for (let col = startCol; col < endCol; col++) {
|
||||
const gid = mergedData[row * width + col];
|
||||
if (gid <= 0) continue;
|
||||
|
||||
// 查找对应的 tileset
|
||||
const tilesetInfo = tilemap.getTilesetForGid(gid);
|
||||
if (!tilesetInfo) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const { index: tilesetIndex, localId } = tilesetInfo;
|
||||
|
||||
// 获取纹理路径
|
||||
if (!texturePath && tilemap.tilesets[tilesetIndex]) {
|
||||
texturePath = tilemap.tilesets[tilesetIndex].source;
|
||||
}
|
||||
|
||||
// 计算瓦片的本地位置(相对于 tilemap 中心)
|
||||
// Calculate tile local position (relative to tilemap center)
|
||||
const localX = transform.position.x + col * tileWidth * transform.scale.x + (tileWidth * transform.scale.x) / 2 - pivotX;
|
||||
const localY = transform.position.y + (height - 1 - row) * tileHeight * transform.scale.y + (tileHeight * transform.scale.y) / 2 - pivotY;
|
||||
|
||||
// 应用旋转变换
|
||||
// Apply rotation transform
|
||||
const rotatedX = localX * cos - localY * sin + pivotX;
|
||||
const rotatedY = localX * sin + localY * cos + pivotY;
|
||||
|
||||
// Transform: [x, y, rotation, scaleX, scaleY, originX, originY]
|
||||
// Each tile rotates the same angle as the tilemap, so the whole map rotates as a unit
|
||||
// 每个 tile 旋转与 tilemap 相同的角度,这样整个地图作为一个整体旋转
|
||||
const tOffset = idx * 7;
|
||||
transforms[tOffset] = rotatedX;
|
||||
transforms[tOffset + 1] = rotatedY;
|
||||
transforms[tOffset + 2] = transform.rotation.z; // Each tile rotates with tilemap
|
||||
transforms[tOffset + 3] = tileWidth * transform.scale.x;
|
||||
transforms[tOffset + 4] = tileHeight * transform.scale.y;
|
||||
transforms[tOffset + 5] = 0.5;
|
||||
transforms[tOffset + 6] = 0.5;
|
||||
|
||||
// Texture ID (使用 tileset 的 textureId)
|
||||
textureIds[idx] = tilemap.tilesets[tilesetIndex]?.textureId || 0;
|
||||
|
||||
// UV coordinates
|
||||
const tileUV = tilemap.getTileUV(tilesetIndex, localId);
|
||||
const uvOffset = idx * 4;
|
||||
if (tileUV) {
|
||||
uvs[uvOffset] = tileUV[0];
|
||||
uvs[uvOffset + 1] = tileUV[1];
|
||||
uvs[uvOffset + 2] = tileUV[2];
|
||||
uvs[uvOffset + 3] = tileUV[3];
|
||||
} else {
|
||||
uvs[uvOffset] = 0;
|
||||
uvs[uvOffset + 1] = 0;
|
||||
uvs[uvOffset + 2] = 1;
|
||||
uvs[uvOffset + 3] = 1;
|
||||
}
|
||||
|
||||
colors[idx] = colorValue;
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
entityId,
|
||||
transforms,
|
||||
textureIds,
|
||||
uvs,
|
||||
colors,
|
||||
tileCount,
|
||||
sortingOrder: tilemap.sortingOrder,
|
||||
texturePath
|
||||
};
|
||||
}
|
||||
|
||||
private updateTransforms(
|
||||
renderData: TilemapRenderData,
|
||||
tilemap: TilemapComponent,
|
||||
transform: TransformComponent
|
||||
): void {
|
||||
const mergedData = tilemap.getMergedTileData();
|
||||
const width = tilemap.width;
|
||||
const height = tilemap.height;
|
||||
const tileWidth = tilemap.tileWidth;
|
||||
const tileHeight = tilemap.tileHeight;
|
||||
|
||||
// 计算可见瓦片范围(与 buildRenderData 保持一致)
|
||||
// Calculate visible tile range (consistent with buildRenderData)
|
||||
let startCol = 0,
|
||||
endCol = width;
|
||||
let startRow = 0,
|
||||
endRow = height;
|
||||
|
||||
if (this._viewportBounds) {
|
||||
const bounds = this._viewportBounds;
|
||||
const mapX = transform.position.x;
|
||||
const mapY = transform.position.y;
|
||||
|
||||
startCol = Math.max(0, Math.floor((bounds.left - mapX) / tileWidth));
|
||||
endCol = Math.min(width, Math.ceil((bounds.right - mapX) / tileWidth));
|
||||
startRow = Math.max(0, Math.floor((bounds.bottom - mapY) / tileHeight));
|
||||
endRow = Math.min(height, Math.ceil((bounds.top - mapY) / tileHeight));
|
||||
}
|
||||
|
||||
// 计算旋转参数
|
||||
// Calculate rotation parameters
|
||||
// Note: transform.rotation.z is already in radians (set by Viewport gizmo)
|
||||
// 注意:transform.rotation.z 已经是弧度(由 Viewport gizmo 设置)
|
||||
const cos = Math.cos(transform.rotation.z);
|
||||
const sin = Math.sin(transform.rotation.z);
|
||||
|
||||
// Tilemap 旋转中心点
|
||||
// Tilemap rotation pivot
|
||||
const pivotX = transform.position.x + (width * tileWidth * transform.scale.x) / 2;
|
||||
const pivotY = transform.position.y + (height * tileHeight * transform.scale.y) / 2;
|
||||
|
||||
let idx = 0;
|
||||
for (let row = startRow; row < endRow; row++) {
|
||||
for (let col = startCol; col < endCol; col++) {
|
||||
if (mergedData[row * width + col] <= 0) continue;
|
||||
|
||||
// 计算瓦片的本地位置(相对于 tilemap 中心)
|
||||
// Calculate tile local position (relative to tilemap center)
|
||||
const localX = transform.position.x + col * tileWidth * transform.scale.x + (tileWidth * transform.scale.x) / 2 - pivotX;
|
||||
const localY = transform.position.y + (height - 1 - row) * tileHeight * transform.scale.y + (tileHeight * transform.scale.y) / 2 - pivotY;
|
||||
|
||||
// 应用旋转变换
|
||||
// Apply rotation transform
|
||||
const rotatedX = localX * cos - localY * sin + pivotX;
|
||||
const rotatedY = localX * sin + localY * cos + pivotY;
|
||||
|
||||
// Each tile rotates the same angle as the tilemap
|
||||
// 每个 tile 旋转与 tilemap 相同的角度
|
||||
const tOffset = idx * 7;
|
||||
renderData.transforms[tOffset] = rotatedX;
|
||||
renderData.transforms[tOffset + 1] = rotatedY;
|
||||
renderData.transforms[tOffset + 2] = transform.rotation.z;
|
||||
renderData.transforms[tOffset + 3] = tileWidth * transform.scale.x;
|
||||
renderData.transforms[tOffset + 4] = tileHeight * transform.scale.y;
|
||||
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
// Update color (alpha may have changed)
|
||||
// 更新颜色(alpha 可能已更改)
|
||||
const colorValue = this.parseColor(tilemap.color, tilemap.alpha);
|
||||
for (let i = 0; i < renderData.colors.length; i++) {
|
||||
renderData.colors[i] = colorValue;
|
||||
}
|
||||
|
||||
renderData.sortingOrder = tilemap.sortingOrder;
|
||||
}
|
||||
|
||||
private parseColor(hex: string, alpha: number): number {
|
||||
const colorHex = hex.replace('#', '');
|
||||
|
||||
let r = 255,
|
||||
g = 255,
|
||||
b = 255;
|
||||
|
||||
if (colorHex.length === 6) {
|
||||
r = parseInt(colorHex.substring(0, 2), 16);
|
||||
g = parseInt(colorHex.substring(2, 4), 16);
|
||||
b = parseInt(colorHex.substring(4, 6), 16);
|
||||
} else if (colorHex.length === 3) {
|
||||
r = parseInt(colorHex[0] + colorHex[0], 16);
|
||||
g = parseInt(colorHex[1] + colorHex[1], 16);
|
||||
b = parseInt(colorHex[2] + colorHex[2], 16);
|
||||
}
|
||||
|
||||
const a = Math.round(alpha * 255);
|
||||
return (a << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
protected override onRemoved(entity: Entity): void {
|
||||
this._renderDataCache.delete(entity.id);
|
||||
}
|
||||
|
||||
clearCache(): void {
|
||||
this._renderDataCache.clear();
|
||||
this._currentFrameData = [];
|
||||
}
|
||||
}
|
||||
57
packages/tilemap/tsconfig.json
Normal file
57
packages/tilemap/tsconfig.json
Normal file
@@ -0,0 +1,57 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"module": "ES2020",
|
||||
"moduleResolution": "node",
|
||||
"allowImportingTsExtensions": false,
|
||||
"lib": ["ES2020", "DOM"],
|
||||
"outDir": "./bin",
|
||||
"rootDir": "./src",
|
||||
"strict": true,
|
||||
"composite": true,
|
||||
"esModuleInterop": true,
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"skipLibCheck": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"sourceMap": true,
|
||||
"removeComments": false,
|
||||
"noImplicitAny": true,
|
||||
"noImplicitReturns": true,
|
||||
"noImplicitThis": true,
|
||||
"noUnusedLocals": false,
|
||||
"noUnusedParameters": false,
|
||||
"exactOptionalPropertyTypes": false,
|
||||
"noImplicitOverride": true,
|
||||
"noPropertyAccessFromIndexSignature": false,
|
||||
"noUncheckedIndexedAccess": false,
|
||||
"experimentalDecorators": true,
|
||||
"emitDecoratorMetadata": true,
|
||||
"importHelpers": true,
|
||||
"downlevelIteration": true,
|
||||
"isolatedModules": false,
|
||||
"allowJs": true,
|
||||
"resolveJsonModule": true
|
||||
},
|
||||
"include": [
|
||||
"src/**/*"
|
||||
],
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
"bin",
|
||||
"**/*.test.ts",
|
||||
"**/*.spec.ts"
|
||||
],
|
||||
"references": [
|
||||
{
|
||||
"path": "../core"
|
||||
},
|
||||
{
|
||||
"path": "../components"
|
||||
},
|
||||
{
|
||||
"path": "../ecs-engine-bindgen"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user