框架优化

This commit is contained in:
yhh
2021-07-02 10:11:09 +08:00
parent ea482dab48
commit 3d9c8699e7
31 changed files with 1050 additions and 1105 deletions
+42 -54
View File
@@ -16,7 +16,28 @@ module es {
* 返回标识矩阵
*/
public static get identity(): Matrix2D {
return new Matrix2D(1, 0, 0, 1, 0, 0);
return new Matrix2D().setIdentity();
}
public setIdentity(): Matrix2D {
return this.setValues(1, 0, 0, 1, 0, 0);
}
public setValues(
m11: number,
m12: number,
m21: number,
m22: number,
m31: number,
m32: number
): Matrix2D {
this.m11 = m11;
this.m12 = m12;
this.m21 = m21;
this.m22 = m22;
this.m31 = m31;
this.m32 = m32;
return this;
}
/**
@@ -38,7 +59,7 @@ module es {
return Math.atan2(this.m21, this.m11);
}
public set rotation(value: number){
public set rotation(value: number) {
let val1 = Math.cos(value);
let val2 = Math.sin(value);
@@ -71,42 +92,18 @@ module es {
this.m22 = value.y;
}
/**
* 构建一个矩阵
* @param m11
* @param m12
* @param m21
* @param m22
* @param m31
* @param m32
*/
constructor(m11: number, m12: number, m21: number, m22: number, m31: number, m32: number){
this.m11 = m11;
this.m12 = m12;
this.m21 = m21;
this.m22 = m22;
this.m31 = m31;
this.m32 = m32;
}
/**
* 创建一个新的围绕Z轴的旋转矩阵2D
* @param radians
*/
public static createRotation(radians: number){
let result: Matrix2D = this.identity;
let val1 = Math.cos(radians);
let val2 = Math.sin(radians);
public static createRotation(radians: number, result: Matrix2D) {
result.setIdentity();
const val1 = Math.cos(radians);
const val2 = Math.sin(radians);
result.m11 = val1;
result.m12 = val2;
result.m21 = -val2;
result.m21 = val2 * -1;
result.m22 = val1;
return result;
}
public static createRotationOut(radians: number, result: Matrix2D) {
@@ -124,18 +121,13 @@ module es {
* @param xScale
* @param yScale
*/
public static createScale(xScale: number, yScale: number){
let result: Matrix2D = this.identity;
public static createScale(xScale: number, yScale: number, result: Matrix2D) {
result.m11 = xScale;
result.m12 = 0;
result.m21 = 0;
result.m22 = yScale;
result.m31 = 0;
result.m32 = 0;
return result;
}
public static createScaleOut(xScale: number, yScale: number, result: Matrix2D) {
@@ -154,14 +146,11 @@ module es {
* @param xPosition
* @param yPosition
*/
public static createTranslation(xPosition: number, yPosition: number) {
let result: Matrix2D = this.identity;
public static createTranslation(xPosition: number, yPosition: number, result: Matrix2D) {
result.m11 = 1;
result.m12 = 0;
result.m21 = 0;
result.m22 = 1;
result.m31 = xPosition;
result.m32 = yPosition;
@@ -261,14 +250,14 @@ module es {
}
public static multiply(matrix1: Matrix2D, matrix2: Matrix2D, result: Matrix2D) {
let m11 = (matrix1.m11 * matrix2.m11) + (matrix1.m12 * matrix2.m21);
let m12 = (matrix1.m11 * matrix2.m12) + (matrix1.m12 * matrix2.m22);
const m11 = (matrix1.m11 * matrix2.m11) + (matrix1.m12 * matrix2.m21);
const m12 = (matrix1.m11 * matrix2.m12) + (matrix1.m12 * matrix2.m22);
let m21 = (matrix1.m21 * matrix2.m11) + (matrix1.m22 * matrix2.m21);
let m22 = (matrix1.m21 * matrix2.m12) + (matrix1.m22 * matrix2.m22);
const m21 = (matrix1.m21 * matrix2.m11) + (matrix1.m22 * matrix2.m21);
const m22 = (matrix1.m21 * matrix2.m12) + (matrix1.m22 * matrix2.m22);
let m31 = (matrix1.m31 * matrix2.m11) + (matrix1.m32 * matrix2.m21) + matrix2.m31;
let m32 = (matrix1.m31 * matrix2.m12) + (matrix1.m32 * matrix2.m22) + matrix2.m32;
const m31 = (matrix1.m31 * matrix2.m11) + (matrix1.m32 * matrix2.m21) + matrix2.m31;
const m32 = (matrix1.m31 * matrix2.m12) + (matrix1.m32 * matrix2.m22) + matrix2.m32;
result.m11 = m11;
result.m12 = m12;
@@ -278,8 +267,6 @@ module es {
result.m31 = m31;
result.m32 = m32;
return result;
}
public determinant() {
@@ -292,10 +279,10 @@ module es {
* @param matrix2
* @param amount
*/
public static lerp(matrix1: Matrix2D, matrix2: Matrix2D, amount: number){
public static lerp(matrix1: Matrix2D, matrix2: Matrix2D, amount: number) {
matrix1.m11 = matrix1.m11 + ((matrix2.m11 - matrix1.m11) * amount);
matrix1.m12 = matrix1.m12 + ((matrix2.m12 - matrix1.m12) * amount);
matrix1.m21 = matrix1.m21 + ((matrix2.m21 - matrix1.m21) * amount);
matrix1.m22 = matrix1.m22 + ((matrix2.m22 - matrix1.m22) * amount);
@@ -321,8 +308,9 @@ module es {
return ret;
}
public mutiplyTranslation(x: number, y: number){
let trans = Matrix2D.createTranslation(x, y);
public mutiplyTranslation(x: number, y: number) {
let trans = new Matrix2D();
Matrix2D.createTranslation(x, y, trans);
return MatrixHelper.mutiply(this, trans);
}
@@ -330,7 +318,7 @@ module es {
* 比较当前实例是否等于指定的Matrix2D
* @param other
*/
public equals(other: Matrix2D){
public equals(other: Matrix2D) {
return this == other;
}