框架优化
This commit is contained in:
121
source/bin/framework.d.ts
vendored
121
source/bin/framework.d.ts
vendored
@@ -461,43 +461,12 @@ declare module es {
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*/
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static divide(value1: Vector2, value2: Vector2): Vector2;
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static divideScaler(value1: Vector2, value2: number): Vector2;
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/**
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*
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* @param value1
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* @param value2
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*/
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static multiply(value1: Vector2, value2: Vector2): Vector2;
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/**
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*
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* @param value1
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* @param value2
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* @returns
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*/
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static multiplyScaler(value1: Vector2, value2: number): Vector2;
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/**
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*
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* @param value1
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* @param value2
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*/
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static subtract(value1: Vector2, value2: Vector2): Vector2;
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/**
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* 创建一个新的Vector2
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* 它包含来自另一个向量的标准化值。
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* @param value
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*/
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static normalize(value: Vector2): Vector2;
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/**
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* 返回两个向量的点积
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* @param value1
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* @param value2
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*/
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static dot(value1: Vector2, value2: Vector2): number;
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/**
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* 返回两个向量之间距离的平方
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* @param value1
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* @param value2
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*/
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static distanceSquared(value1: Vector2, value2: Vector2): number;
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static sqrDistance(value1: Vector2, value2: Vector2): number;
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/**
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* 将指定的值限制在一个范围内
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* @param value1
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@@ -539,7 +508,7 @@ declare module es {
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* @param value2
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* @returns 两个向量之间的距离
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*/
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static distance(value1: Vector2, value2: Vector2): number;
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static distance(vec1: Vector2, vec2: Vector2): number;
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/**
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* 返回两个向量之间的角度,单位是度数
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* @param from
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@@ -568,6 +537,7 @@ declare module es {
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*/
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static smoothStep(value1: Vector2, value2: Vector2, amount: number): Vector2;
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setTo(x: number, y: number): void;
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negate(): Vector2;
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/**
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*
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* @param value
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@@ -598,18 +568,20 @@ declare module es {
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*/
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sub(value: Vector2): Vector2;
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subEqual(v: Vector2): Vector2;
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dot(v: Vector2): number;
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/**
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*
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* @param size
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* @returns
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*/
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scale(size: number): Vector2;
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scaleEqual(size: number): Vector2;
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transform(matrix: Matrix2D): Vector2;
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normalize(): Vector2;
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/**
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* 将这个Vector2变成一个方向相同的单位向量
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*/
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normalize(): this;
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/** 返回它的长度 */
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length(): number;
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normalizeEqual(): Vector2;
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magnitude(): number;
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distance(v?: Vector2): number;
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/**
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@@ -632,7 +604,7 @@ declare module es {
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* @param other 要比较的对象
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* @returns 如果实例相同true 否则false
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*/
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equals(other: Vector2 | object): boolean;
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equals(other: Vector2, tolerance?: number): boolean;
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isValid(): boolean;
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/**
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* 创建一个新的Vector2,其中包含来自两个向量的最小值
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@@ -1337,6 +1309,8 @@ declare module es {
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}
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declare module es {
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abstract class Collider extends Component {
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static readonly lateSortOrder: number;
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castSortOrder: number;
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/**
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* 对撞机的基本形状
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*/
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@@ -2652,7 +2626,10 @@ declare module es {
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* 在这个过程中,t被修改为在曲线段的范围内。
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* @param t
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*/
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pointIndexAtTime(t: Ref<number>): number;
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pointIndexAtTime(t: number): {
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time: number;
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range: number;
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};
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/**
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* 设置一个控制点,考虑到这是否是一个共享点,如果是,则适当调整
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* @param index
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@@ -3078,6 +3055,7 @@ declare module es {
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* @returns
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*/
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static mapMinMax(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: any): number;
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static fromAngle(angle: number): Vector2;
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}
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}
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declare module es {
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@@ -3139,6 +3117,8 @@ declare module es {
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* 返回标识矩阵
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*/
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static readonly identity: Matrix2D;
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setIdentity(): Matrix2D;
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setValues(m11: number, m12: number, m21: number, m22: number, m31: number, m32: number): Matrix2D;
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/**
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* 储存在该矩阵中的位置
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*/
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@@ -3155,35 +3135,25 @@ declare module es {
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* 储存在这个矩阵中的缩放
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*/
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scale: Vector2;
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/**
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* 构建一个矩阵
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* @param m11
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* @param m12
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* @param m21
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* @param m22
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* @param m31
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* @param m32
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*/
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constructor(m11: number, m12: number, m21: number, m22: number, m31: number, m32: number);
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/**
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* 创建一个新的围绕Z轴的旋转矩阵2D
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* @param radians
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*/
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static createRotation(radians: number): Matrix2D;
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static createRotation(radians: number, result: Matrix2D): void;
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static createRotationOut(radians: number, result: Matrix2D): void;
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/**
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* 创建一个新的缩放矩阵2D
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* @param xScale
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* @param yScale
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*/
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static createScale(xScale: number, yScale: number): Matrix2D;
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static createScale(xScale: number, yScale: number, result: Matrix2D): void;
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static createScaleOut(xScale: number, yScale: number, result: Matrix2D): void;
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/**
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* 创建一个新的平移矩阵2D
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* @param xPosition
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* @param yPosition
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*/
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static createTranslation(xPosition: number, yPosition: number): Matrix2D;
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static createTranslation(xPosition: number, yPosition: number, result: Matrix2D): Matrix2D;
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static createTranslationOut(position: Vector2, result: Matrix2D): void;
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static invert(matrix: Matrix2D): Matrix2D;
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/**
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@@ -3194,7 +3164,7 @@ declare module es {
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substract(matrix: Matrix2D): Matrix2D;
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divide(matrix: Matrix2D): Matrix2D;
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multiply(matrix: Matrix2D): Matrix2D;
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static multiply(matrix1: Matrix2D, matrix2: Matrix2D, result: Matrix2D): Matrix2D;
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static multiply(matrix1: Matrix2D, matrix2: Matrix2D, result: Matrix2D): void;
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determinant(): number;
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/**
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* 创建一个新的Matrix2D,包含指定矩阵中的线性插值。
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@@ -3353,7 +3323,10 @@ declare module es {
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* @param value 另一个用于测试的矩形
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*/
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intersects(value: Rectangle): boolean;
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rayIntersects(ray: Ray2D, distance: Ref<number>): boolean;
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rayIntersects(ray: Ray2D): {
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intersected: boolean;
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distance: number;
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};
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/**
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* 获取所提供的矩形是否在此矩形的边界内
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* @param value
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@@ -3558,9 +3531,8 @@ declare module es {
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*/
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centroid: Vector2;
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constructor(collider?: Collider, fraction?: number, distance?: number, point?: Vector2, normal?: Vector2);
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setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void;
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setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
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setAllValues(collider: Collider, fraction: number, distance: number, point: Vector2, normal: Vector2): void;
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setValues(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
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reset(): void;
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clone(): RaycastHit;
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toString(): string;
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@@ -3662,8 +3634,7 @@ declare module es {
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* @param end
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* @param layerMask
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*/
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static linecast(start: Vector2, end: Vector2, layerMask?: number): RaycastHit;
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static linecastIgnoreCollider(start: Vector2, end: Vector2, layerMask?: number, ignoredColliders?: Set<Collider>): RaycastHit;
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static linecast(start: Vector2, end: Vector2, layerMask?: number, ignoredColliders?: Set<Collider>): RaycastHit;
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/**
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* 通过空间散列强制执行一行,并用该行命中的任何碰撞器填充hits数组
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* @param start
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@@ -3671,8 +3642,7 @@ declare module es {
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* @param hits
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* @param layerMask
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*/
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static linecastAll(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask?: number): number;
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static linecastAllIgnoreCollider(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask?: number, ignoredColliders?: Set<Collider>): number;
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static linecastAll(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask?: number, ignoredColliders?: Set<Collider>): number;
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/**
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* 检查是否有对撞机落在一个矩形区域中
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* @param rect
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@@ -3693,10 +3663,13 @@ declare module es {
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* 不是真正的射线(射线只有开始和方向),作为一条线和射线。
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*/
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class Ray2D {
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start: Vector2;
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end: Vector2;
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direction: Vector2;
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constructor(position: Vector2, end: Vector2);
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readonly start: Vector2;
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readonly direction: Vector2;
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readonly end: Vector2;
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constructor(pos: Vector2, end: Vector2);
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private _start;
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private _direction;
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private _end;
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}
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}
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declare module es {
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@@ -3762,8 +3735,7 @@ declare module es {
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* @param hits
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* @param layerMask
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*/
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linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
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linecastIgnoreCollider(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number, ignoredColliders: Set<Collider>): number;
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linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number, ignoredColliders: Set<Collider>): number;
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/**
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* 获取所有在指定矩形范围内的碰撞器
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* @param rect
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@@ -3819,8 +3791,7 @@ declare module es {
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_ray: Ray2D;
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_layerMask: number;
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private _ignoredColliders;
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start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void;
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startIgnoreCollider(ray: Ray2D, hits: RaycastHit[], layerMask: number, ignoredColliders: Set<Collider>): void;
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start(ray: Ray2D, hits: RaycastHit[], layerMask: number, ignoredColliders: Set<Collider>): void;
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/**
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* 如果hits数组被填充,返回true。单元格不能为空!
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* @param cellX
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@@ -3935,7 +3906,11 @@ declare module es {
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* @param distanceSquared
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* @param edgeNormal
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*/
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2, distanceSquared: Ref<number>, edgeNormal: Vector2): Vector2;
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): {
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distanceSquared: number;
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edgeNormal: Vector2;
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closestPoint: Vector2;
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};
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/**
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* 旋转原始点并复制旋转的值到旋转的点
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* @param radians
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@@ -3991,6 +3966,7 @@ declare module es {
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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collidesWithLine(start: Vector2, end: Vector2, hit: RaycastHit): boolean;
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getPointAlongEdge(angle: number): Vector2;
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/**
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* 获取所提供的点是否在此范围内
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* @param point
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@@ -4017,18 +3993,20 @@ declare module es {
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* 不是所有冲突类型都使用!在依赖这个字段之前,请检查ShapeCollisions切割类!
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*/
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point: Vector2;
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reset(): void;
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cloneTo(cr: CollisionResult): void;
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/**
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* 改变最小平移向量,如果没有相同方向上的运动,它将移除平移的x分量。
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* @param deltaMovement
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*/
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removeHorizontal(deltaMovement: Vector2): void;
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invertResult(): this;
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removeHorizontalTranslation(deltaMovement: Vector2): void;
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invertResult(): void;
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toString(): string;
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}
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}
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declare module es {
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class RealtimeCollisions {
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static intersectMovingCircleBox(s: Circle, b: Box, movement: Vector2, time: Ref<number>): boolean;
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static intersectMovingCircleBox(s: Circle, b: Box, movement: Vector2, time: number): boolean;
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/**
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* 支持函数,返回索引为n的矩形vert
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* @param b
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@@ -4060,6 +4038,7 @@ declare module es {
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}
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declare module es {
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class ShapeCollisionsCircle {
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static circleToCircleCast(first: Circle, second: Circle, deltaMovement: Vector2, hit: RaycastHit): boolean;
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static circleToCircle(first: Circle, second: Circle, result?: CollisionResult): boolean;
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/**
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* 适用于中心在框内的圆,也适用于与框外中心重合的圆。
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