新增sceneTransition 用于场景过渡
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33
source/src/Graphics/Transitions/FadeTransition.ts
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33
source/src/Graphics/Transitions/FadeTransition.ts
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///<reference path="./SceneTransition.ts"/>
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class FadeTransition extends SceneTransition {
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public fadeToColor: number = 0x000000;
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public fadeOutDuration = 0.4;
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private _color: number = 0xFFFFFF;
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private _toColor: number = 0xFFFFFF;
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private _destinationRect: Rectangle;
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private _overlayTexture: egret.RenderTexture;
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constructor(sceneLoadAction: Function){
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super(sceneLoadAction, true);
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this._destinationRect = new Rectangle(0, 0, this.previousSceneRender.textureWidth, this.previousSceneRender.textureHeight);
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}
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// public onBeginTransition(){
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// this._overlayTexture = new egret.RenderTexture();
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// let shape = new egret.Shape();
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// shape.graphics.beginFill(0xFFFFFF, 1);
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// shape.graphics.drawRect(0, 0, 1, 1);
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// shape.graphics.endFill();
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// this._overlayTexture.drawToTexture(shape);
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// let elapsed = 0;
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// let _toColor;
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// while (elapsed < this.fadeOutDuration){
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// elapsed += Time.deltaTime;
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// // egret.Tween.get(this).to({_color: this._toColor, })
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// }
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// }
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}
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