新增sceneTransition 用于场景过渡

This commit is contained in:
YHH
2020-06-21 10:27:15 +08:00
parent 60646edd6b
commit 3d9730d956
22 changed files with 2292 additions and 226 deletions

View File

@@ -8,6 +8,41 @@ var __extends = (this && this.__extends) || (function () {
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Array.prototype.findIndex = function (predicate) {
function findIndex(array, predicate) {
for (var i = 0, len = array.length; i < len; i++) {
@@ -1085,9 +1120,9 @@ var Scene = (function (_super) {
_this.entityProcessors = new EntityProcessorList();
_this.renderableComponents = new RenderableComponentList();
_this.entities = new EntityList(_this);
_this.content = new ContentManager();
_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
return _this;
}
Scene.prototype.createEntity = function (name) {
@@ -1121,10 +1156,6 @@ var Scene = (function (_super) {
Scene.prototype.getEntityProcessor = function () {
return this.entityProcessors.getProcessor();
};
Scene.prototype.setActive = function () {
SceneManager.setActiveScene(this);
return this;
};
Scene.prototype.addRenderer = function (renderer) {
this._renderers.push(renderer);
this._renderers.sort();
@@ -1141,28 +1172,38 @@ var Scene = (function (_super) {
Scene.prototype.removeRenderer = function (renderer) {
this._renderers.remove(renderer);
};
Scene.prototype.initialize = function () {
Scene.prototype.begin = function () {
if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
}
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
Physics.reset();
Input.initialize();
if (this.entityProcessors)
this.entityProcessors.begin();
this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
this._didSceneBegin = true;
this.onStart();
};
Scene.prototype.end = function () {
this._didSceneBegin = false;
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.entities.removeAllEntities();
Physics.clear();
this.camera.destory();
this.camera = null;
this.content.dispose();
if (this.entityProcessors)
this.entityProcessors.end();
};
Scene.prototype.onStart = function () {
};
Scene.prototype.onActive = function () {
};
Scene.prototype.onDeactive = function () {
};
Scene.prototype.update = function () {
Time.update(egret.getTimer());
for (var i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
this.entities.updateLists();
if (this.entityProcessors)
this.entityProcessors.update();
@@ -1170,7 +1211,6 @@ var Scene = (function (_super) {
if (this.entityProcessors)
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
this.render();
};
Scene.prototype.render = function () {
for (var i = 0; i < this._renderers.length; i++) {
@@ -1180,44 +1220,82 @@ var Scene = (function (_super) {
this._renderers[i].render(this);
}
};
Scene.prototype.prepRenderState = function () {
this._projectionMatrix.m11 = 2 / this.stage.stageWidth;
this._projectionMatrix.m22 = -2 / this.stage.stageHeight;
this._transformMatrix = this.camera.transformMatrix;
this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
};
Scene.prototype.destory = function () {
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.camera.destory();
this.camera = null;
this.entities.removeAllEntities();
};
return Scene;
}(egret.DisplayObjectContainer));
var SceneManager = (function () {
function SceneManager() {
function SceneManager(stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager.initialize(stage);
}
SceneManager.createScene = function (name, scene) {
scene.name = name;
this._loadedScenes.set(name, scene);
return scene;
Object.defineProperty(SceneManager, "scene", {
get: function () {
return this._scene;
},
set: function (value) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
}
else {
this._nextScene = value;
}
},
enumerable: true,
configurable: true
});
SceneManager.initialize = function (stage) {
Input.initialize(stage);
};
SceneManager.setActiveScene = function (scene) {
if (this._activeScene) {
if (this._activeScene == scene)
return;
this._lastScene = this._activeScene;
this._activeScene.destory();
SceneManager.update = function () {
Time.update(egret.getTimer());
if (SceneManager._scene) {
for (var i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
for (var i = 0; i < SceneManager._scene.entities.buffer.length; i++) {
var entity = SceneManager._scene.entities.buffer[i];
entity.destory();
}
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._scene.begin();
}
}
this._activeScene = scene;
this._activeScene.initialize();
return scene;
SceneManager.render();
};
SceneManager.getActiveScene = function () {
return this._activeScene;
SceneManager.render = function () {
if (this.sceneTransition)
this.sceneTransition.preRender();
if (this.sceneTransition) {
if (this._scene && this.sceneTransition.wantsPreviousSceneRender && !this.sceneTransition.hasPreviousSceneRender) {
this._scene.render();
this.sceneTransition.onBeginTransition();
}
else if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
}
this.sceneTransition.render();
}
else if (this.scene) {
this.scene.render();
}
};
SceneManager.startSceneTransition = function (sceneTransition) {
if (!this.sceneTransition) {
throw new Error("在前一个场景完成之前,不能开始一个新的场景转换。");
}
this.sceneTransition = sceneTransition;
return sceneTransition;
};
SceneManager._loadedScenes = new Map();
return SceneManager;
}());
var DirtyType;
@@ -2051,11 +2129,11 @@ var SpriteRenderer = (function (_super) {
return;
this._bitmap.x = this.entity.transform.position.x - camera.transform.position.x + camera.origin.x;
this._bitmap.y = this.entity.transform.position.y - camera.transform.position.y + camera.origin.y;
this._bitmap.rotation = this.entity.transform.rotation;
this._bitmap.rotation = this.entity.transform.rotation + camera.transform.rotation;
this._bitmap.anchorOffsetX = this._origin.x;
this._bitmap.anchorOffsetY = this._origin.y;
this._bitmap.scaleX = this.entity.transform.scale.x;
this._bitmap.scaleY = this.entity.transform.scale.y;
this._bitmap.scaleX = this.entity.transform.scale.x * camera.transform.scale.x;
this._bitmap.scaleY = this.entity.transform.scale.y * camera.transform.scale.y;
};
return SpriteRenderer;
}(RenderableComponent));
@@ -2899,7 +2977,7 @@ var Renderer = (function () {
Renderer.prototype.onAddedToScene = function (scene) { };
Renderer.prototype.beginRender = function (cam) {
cam.transform.updateTransform();
var entities = SceneManager.getActiveScene().entities;
var entities = SceneManager.scene.entities;
for (var i = 0; i < entities.buffer.length; i++) {
entities.buffer[i].transform.updateTransform();
}
@@ -2934,6 +3012,85 @@ var ScreenSpaceRenderer = (function (_super) {
};
return ScreenSpaceRenderer;
}(Renderer));
var SceneTransition = (function () {
function SceneTransition(sceneLoadAction, wantsPreviousSceneRender) {
if (wantsPreviousSceneRender === void 0) { wantsPreviousSceneRender = true; }
this.progress = 0;
this.sceneLoadAction = sceneLoadAction;
this.wantsPreviousSceneRender = wantsPreviousSceneRender;
this.loadsNewScene = sceneLoadAction != null;
if (wantsPreviousSceneRender)
this.previousSceneRender = new egret.RenderTexture();
}
Object.defineProperty(SceneTransition.prototype, "hasPreviousSceneRender", {
get: function () {
if (!this._hasPreviousSceneRender) {
this._hasPreviousSceneRender = true;
return false;
}
return true;
},
enumerable: true,
configurable: true
});
SceneTransition.prototype.preRender = function () { };
SceneTransition.prototype.render = function () {
};
SceneTransition.prototype.onBeginTransition = function () {
var _this = this;
return new Promise(function (resolve) {
resolve(_this.loadScene());
_this.transitionComplete();
});
};
SceneTransition.prototype.transitionComplete = function () {
SceneManager.sceneTransition = null;
if (this.previousSceneRender) {
this.previousSceneRender.dispose();
this.previousSceneRender = null;
}
if (this.onTransitionCompleted) {
this.onTransitionCompleted();
}
};
SceneTransition.prototype.loadScene = function () {
var _this = this;
return new Promise(function (resolve) { return __awaiter(_this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (this.onScreenObscured)
this.onScreenObscured();
if (!this.loadsNewScene) {
this.isNewSceneLoaded = true;
resolve();
}
_a = SceneManager;
return [4, this.sceneLoadAction()];
case 1:
_a.scene = _b.sent();
this.isNewSceneLoaded = true;
return [2];
}
});
}); });
};
return SceneTransition;
}());
var FadeTransition = (function (_super) {
__extends(FadeTransition, _super);
function FadeTransition(sceneLoadAction) {
var _this = _super.call(this, sceneLoadAction, true) || this;
_this.fadeToColor = 0x000000;
_this.fadeOutDuration = 0.4;
_this._color = 0xFFFFFF;
_this._toColor = 0xFFFFFF;
_this._destinationRect = new Rectangle(0, 0, _this.previousSceneRender.textureWidth, _this.previousSceneRender.textureHeight);
return _this;
}
return FadeTransition;
}(SceneTransition));
var Flags = (function () {
function Flags() {
}
@@ -3662,6 +3819,9 @@ var Physics = (function () {
Physics.reset = function () {
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
};
Physics.clear = function () {
this._spatialHash.clear();
};
Physics.overlapCircleAll = function (center, randius, results, layerMask) {
if (layerMask === void 0) { layerMask = -1; }
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
@@ -3739,8 +3899,7 @@ var Polygon = (function (_super) {
Polygon.prototype.collidesWithShape = function (other) {
var result = new CollisionResult();
if (other instanceof Polygon) {
result = ShapeCollisions.polygonToPolygon(this, other);
return result;
return ShapeCollisions.polygonToPolygon(this, other);
}
if (other instanceof Circle) {
result = ShapeCollisions.circleToPolygon(other, this);
@@ -4163,6 +4322,9 @@ var SpatialHash = (function () {
}
}
};
SpatialHash.prototype.clear = function () {
this._cellDict.clear();
};
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
var bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
this._overlapTestCircle.radius = radius;
@@ -4256,6 +4418,48 @@ var NumberDictionary = (function () {
};
return NumberDictionary;
}());
var ContentManager = (function () {
function ContentManager() {
this.loadedAssets = new Map();
}
ContentManager.prototype.load = function (name, local) {
var _this = this;
if (local === void 0) { local = true; }
return new Promise(function (resolve, reject) {
var res = _this.loadedAssets.get(name);
if (res) {
resolve(res);
return;
}
if (local) {
RES.getResAsync(name).then(function (data) {
_this.loadedAssets.set(name, data);
resolve(data);
}).catch(function (err) {
console.error("资源加载错误:", name, err);
reject(err);
});
}
else {
RES.getResByUrl(name).then(function (data) {
_this.loadedAssets.set(name, data);
resolve(data);
}).catch(function (err) {
console.error("资源加载错误:", name, err);
reject(err);
});
}
});
};
ContentManager.prototype.dispose = function () {
this.loadedAssets.forEach(function (value) {
var assetsToRemove = value;
assetsToRemove.dispose();
});
this.loadedAssets.clear();
};
return ContentManager;
}());
var Emitter = (function () {
function Emitter() {
this._messageTable = new Map();
@@ -4354,6 +4558,8 @@ var Input = (function () {
}
Object.defineProperty(Input, "touchPosition", {
get: function () {
if (!this._gameTouchs[0])
return Vector2.zero;
return this._gameTouchs[0].position;
},
enumerable: true,
@@ -4402,11 +4608,11 @@ var Input = (function () {
enumerable: true,
configurable: true
});
Input.initialize = function () {
Input.initialize = function (stage) {
if (this._init)
return;
this._init = true;
this._stage = SceneManager.getActiveScene().stage;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);