新增sceneTransition 用于场景过渡
This commit is contained in:
66
source/bin/framework.d.ts
vendored
66
source/bin/framework.d.ts
vendored
@@ -211,10 +211,12 @@ declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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readonly entities: EntityList;
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readonly renderableComponents: RenderableComponentList;
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readonly content: ContentManager;
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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private _renderers;
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private _didSceneBegin;
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readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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@@ -224,25 +226,27 @@ declare class Scene extends egret.DisplayObjectContainer {
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addEntityProcessor(processor: EntitySystem): EntitySystem;
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removeEntityProcessor(processor: EntitySystem): void;
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getEntityProcessor<T extends EntitySystem>(): T;
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setActive(): Scene;
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addRenderer<T extends Renderer>(renderer: T): T;
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getRenderer<T extends Renderer>(type: any): T;
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removeRenderer(renderer: Renderer): void;
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initialize(): void;
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onActive(): void;
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onDeactive(): void;
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begin(): void;
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end(): void;
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protected onStart(): void;
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protected onActive(): void;
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protected onDeactive(): void;
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update(): void;
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render(): void;
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prepRenderState(): void;
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destory(): void;
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}
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declare class SceneManager {
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private static _loadedScenes;
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private static _lastScene;
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private static _activeScene;
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static createScene(name: string, scene: Scene): Scene;
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static setActiveScene(scene: Scene): Scene;
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static getActiveScene(): Scene;
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private static _scene;
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private static _nextScene;
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static sceneTransition: SceneTransition;
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constructor(stage: egret.Stage);
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static scene: Scene;
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static initialize(stage: egret.Stage): void;
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static update(): void;
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static render(): void;
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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}
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declare enum DirtyType {
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clean = 0,
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@@ -623,6 +627,33 @@ interface IRenderable {
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declare class ScreenSpaceRenderer extends Renderer {
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render(scene: Scene): void;
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}
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declare abstract class SceneTransition {
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loadsNewScene: boolean;
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isNewSceneLoaded: boolean;
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wantsPreviousSceneRender: boolean;
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protected sceneLoadAction: Function;
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previousSceneRender: egret.RenderTexture;
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onScreenObscured: Function;
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onTransitionCompleted: Function;
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progress: number;
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constructor(sceneLoadAction: Function, wantsPreviousSceneRender?: boolean);
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private _hasPreviousSceneRender;
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readonly hasPreviousSceneRender: boolean;
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preRender(): void;
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render(): void;
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onBeginTransition(): Promise<any>;
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protected transitionComplete(): void;
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protected loadScene(): Promise<any>;
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}
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declare class FadeTransition extends SceneTransition {
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fadeToColor: number;
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fadeOutDuration: number;
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private _color;
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private _toColor;
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private _destinationRect;
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private _overlayTexture;
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constructor(sceneLoadAction: Function);
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}
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declare class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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@@ -759,6 +790,7 @@ declare class Physics {
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static spatialHashCellSize: number;
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static readonly allLayers: number;
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static reset(): void;
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static clear(): void;
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static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
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static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
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static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
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@@ -787,7 +819,7 @@ declare class Polygon extends Shape {
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constructor(points: Vector2[], isBox?: boolean);
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private buildEdgeNormals;
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setPoints(points: Vector2[]): void;
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collidesWithShape(other: Shape): CollisionResult;
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collidesWithShape(other: Shape): any;
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recalculateCenterAndEdgeNormals(): void;
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overlaps(other: Shape): any;
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static findPolygonCenter(points: Vector2[]): Vector2;
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@@ -850,6 +882,7 @@ declare class SpatialHash {
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constructor(cellSize?: number);
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remove(collider: Collider): void;
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register(collider: Collider): void;
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clear(): void;
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overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
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private cellAtPosition;
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@@ -866,6 +899,11 @@ declare class NumberDictionary {
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tryGetValue(x: number, y: number): Collider[];
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clear(): void;
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}
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declare class ContentManager {
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protected loadedAssets: Map<string, any>;
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load(name: string, local?: boolean): Promise<any>;
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dispose(): void;
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}
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declare class Emitter<T> {
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private _messageTable;
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constructor();
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@@ -908,7 +946,7 @@ declare class Input {
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static readonly totalTouchCount: number;
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static readonly gameTouchs: TouchState[];
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static readonly touchPositionDelta: Vector2;
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static initialize(): void;
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static initialize(stage: egret.Stage): void;
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private static initTouchCache;
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private static touchBegin;
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private static touchMove;
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