新增sceneTransition 用于场景过渡

This commit is contained in:
YHH
2020-06-21 10:27:15 +08:00
parent 60646edd6b
commit 3d9730d956
22 changed files with 2292 additions and 226 deletions

View File

@@ -8,6 +8,33 @@ class MainScene extends Scene {
this.breadthfirstTest();
}
public onStart(){
this.content.load("http://www.hyuan.org/123.jpeg", false).then((data)=>{
console.log(data);
});
this.camera.setZoom(0.5);
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player = this.createEntity("player");
player.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xFF0000);
player.addComponent(new SpawnComponent(EnemyType.worm));
player.addComponent(new Mover());
player.addComponent(new PlayerController());
player.addComponent(new FollowCamera(player));
player.addComponent(new BoxCollider());
for (let i = 0; i < 20; i ++){
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
player2.addComponent(new BoxCollider());
}
}
public breadthfirstTest(){
let graph = new UnweightedGraph<string>();

View File

@@ -27,7 +27,7 @@ class PlayerController extends Component {
return;
if (this.down){
let camera = SceneManager.getActiveScene().camera;
let camera = SceneManager.scene.camera;
let worldVec = camera.screenToWorldPoint(this.touchPoint);
this.mover.move(Input.touchPositionDelta);
console.log(Input.touchPositionDelta);