新增sceneTransition 用于场景过渡
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@@ -8,6 +8,33 @@ class MainScene extends Scene {
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this.breadthfirstTest();
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}
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public onStart(){
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this.content.load("http://www.hyuan.org/123.jpeg", false).then((data)=>{
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console.log(data);
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});
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this.camera.setZoom(0.5);
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player = this.createEntity("player");
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player.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xFF0000);
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new Mover());
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player.addComponent(new PlayerController());
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player.addComponent(new FollowCamera(player));
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player.addComponent(new BoxCollider());
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for (let i = 0; i < 20; i ++){
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = this.createEntity("player2");
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player2.addComponent(new SpriteRenderer()).setSprite(sprite);
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player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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player2.addComponent(new BoxCollider());
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}
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}
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public breadthfirstTest(){
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let graph = new UnweightedGraph<string>();
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@@ -27,7 +27,7 @@ class PlayerController extends Component {
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return;
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if (this.down){
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let camera = SceneManager.getActiveScene().camera;
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let camera = SceneManager.scene.camera;
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let worldVec = camera.screenToWorldPoint(this.touchPoint);
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this.mover.move(Input.touchPositionDelta);
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console.log(Input.touchPositionDelta);
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