style(core): 统一代码风格并强化命名规范
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@@ -1,10 +1,10 @@
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import {IScene} from "./IScene";
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import {ECSFluentAPI, createECSAPI} from "./Core/FluentAPI";
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import {Time} from "../Utils/Time";
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import {createLogger} from "../Utils/Logger";
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import type {IService} from "../Core/ServiceContainer";
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import {World} from "./World";
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import {PerformanceMonitor} from "../Utils/PerformanceMonitor";
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import { IScene } from './IScene';
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import { ECSFluentAPI, createECSAPI } from './Core/FluentAPI';
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import { Time } from '../Utils/Time';
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import { createLogger } from '../Utils/Logger';
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import type { IService } from '../Core/ServiceContainer';
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import { World } from './World';
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import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
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/**
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* 单场景管理器
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@@ -67,7 +67,7 @@ export class SceneManager implements IService {
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/**
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* 日志器
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*/
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private _logger = createLogger("SceneManager");
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private _logger = createLogger('SceneManager');
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/**
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* 场景切换回调函数
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@@ -82,10 +82,10 @@ export class SceneManager implements IService {
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/**
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* 默认场景ID
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*/
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private static readonly DEFAULT_SCENE_ID = "__main__";
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private static readonly DEFAULT_SCENE_ID = '__main__';
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constructor(performanceMonitor?: PerformanceMonitor) {
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this._defaultWorld = new World({name: "__default__"});
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this._defaultWorld = new World({ name: '__default__' });
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this._defaultWorld.start();
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this._performanceMonitor = performanceMonitor || null;
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}
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@@ -238,13 +238,13 @@ export class SceneManager implements IService {
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* 通常在应用程序关闭时调用。
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*/
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public destroy(): void {
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this._logger.info("SceneManager destroying");
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this._logger.info('SceneManager destroying');
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this._defaultWorld.destroy();
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this._nextScene = null;
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this._ecsAPI = null;
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this._logger.info("SceneManager destroyed");
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this._logger.info('SceneManager destroyed');
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}
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/**
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