refactor(modules): 适配新的组件注册接口

更新各模块 RuntimeModule 使用 IComponentRegistry 接口:
- audio, behavior-tree, camera
- sprite, tilemap, world-streaming
This commit is contained in:
yhh
2025-12-16 11:12:17 +08:00
parent 03229ffb59
commit 39fa797299
6 changed files with 12 additions and 15 deletions

View File

@@ -1,5 +1,4 @@
import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IScene, IComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
import { AssetManagerToken } from '@esengine/asset-system';
import { RenderSystemToken } from '@esengine/ecs-engine-bindgen';
@@ -26,7 +25,7 @@ class TilemapRuntimeModule implements IRuntimeModule {
private _tilemapPhysicsSystem: TilemapPhysicsSystem | null = null;
private _loaderRegistered = false;
registerComponents(registry: typeof ComponentRegistry): void {
registerComponents(registry: IComponentRegistry): void {
registry.register(TilemapComponent);
registry.register(TilemapCollider2DComponent);
}