refactor(modules): 适配新的组件注册接口
更新各模块 RuntimeModule 使用 IComponentRegistry 接口: - audio, behavior-tree, camera - sprite, tilemap, world-streaming
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@@ -1,5 +1,4 @@
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import type { IScene } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IScene, IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { AssetManagerToken } from '@esengine/asset-system';
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import { RenderSystemToken } from '@esengine/ecs-engine-bindgen';
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@@ -26,7 +25,7 @@ class TilemapRuntimeModule implements IRuntimeModule {
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private _tilemapPhysicsSystem: TilemapPhysicsSystem | null = null;
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private _loaderRegistered = false;
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registerComponents(registry: typeof ComponentRegistry): void {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(TilemapComponent);
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registry.register(TilemapCollider2DComponent);
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}
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