refactor(modules): 适配新的组件注册接口
更新各模块 RuntimeModule 使用 IComponentRegistry 接口: - audio, behavior-tree, camera - sprite, tilemap, world-streaming
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@@ -1,9 +1,9 @@
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import type { ComponentRegistry as ComponentRegistryType } from '@esengine/ecs-framework';
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import type { IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest } from '@esengine/engine-core';
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import { AudioSourceComponent } from './AudioSourceComponent';
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class AudioRuntimeModule implements IRuntimeModule {
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registerComponents(registry: typeof ComponentRegistryType): void {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(AudioSourceComponent);
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}
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}
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@@ -1,5 +1,4 @@
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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IScene, ServiceContainer, IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { AssetManagerToken } from '@esengine/asset-system';
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@@ -17,7 +16,7 @@ export { BehaviorTreeSystemToken } from './tokens';
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class BehaviorTreeRuntimeModule implements IRuntimeModule {
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private _loaderRegistered = false;
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registerComponents(registry: typeof ComponentRegistry): void {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(BehaviorTreeRuntimeComponent);
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}
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@@ -1,11 +1,11 @@
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import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
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import type { IComponentRegistry, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { EngineBridgeToken } from '@esengine/engine-core';
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import { CameraComponent } from './CameraComponent';
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import { CameraSystem } from './CameraSystem';
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class CameraRuntimeModule implements IRuntimeModule {
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registerComponents(registry: typeof ComponentRegistryType): void {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(CameraComponent);
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}
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@@ -1,4 +1,4 @@
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import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
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import type { IComponentRegistry, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { SpriteComponent } from './SpriteComponent';
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import { SpriteAnimatorComponent } from './SpriteAnimatorComponent';
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@@ -11,7 +11,7 @@ export type { SystemContext, ModuleManifest, IRuntimeModule, IRuntimePlugin };
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export { SpriteAnimatorSystemToken } from './tokens';
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class SpriteRuntimeModule implements IRuntimeModule {
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registerComponents(registry: typeof ComponentRegistryType): void {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(SpriteComponent);
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registry.register(SpriteAnimatorComponent);
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}
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@@ -1,5 +1,4 @@
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import type { IScene } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IScene, IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { AssetManagerToken } from '@esengine/asset-system';
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import { RenderSystemToken } from '@esengine/ecs-engine-bindgen';
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@@ -26,7 +25,7 @@ class TilemapRuntimeModule implements IRuntimeModule {
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private _tilemapPhysicsSystem: TilemapPhysicsSystem | null = null;
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private _loaderRegistered = false;
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registerComponents(registry: typeof ComponentRegistry): void {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(TilemapComponent);
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registry.register(TilemapCollider2DComponent);
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}
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@@ -1,5 +1,4 @@
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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IScene, ServiceContainer, IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, SystemContext } from '@esengine/engine-core';
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import { ChunkComponent } from './components/ChunkComponent';
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import { StreamingAnchorComponent } from './components/StreamingAnchorComponent';
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@@ -22,7 +21,7 @@ export class WorldStreamingModule implements IRuntimeModule {
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return this._chunkManager;
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}
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registerComponents(registry: typeof ComponentRegistry): void {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(ChunkComponent);
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registry.register(StreamingAnchorComponent);
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registry.register(ChunkLoaderComponent);
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