docs: 更新 v2.3.0 版本文档和 changelog
- 添加 v2.3.0 changelog(中英文) - 更新文档版本号从 v2.2.22+ 到 v2.3.0+ - 更新 package.json 版本至 2.3.0 - vitepress 配置添加 ignoreDeadLinks
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
# Scene Management
|
||||
# Scene Management
|
||||
|
||||
In the ECS architecture, a Scene is a container for the game world, responsible for managing the lifecycle of entities, systems, and components. Scenes provide a complete ECS runtime environment.
|
||||
|
||||
@@ -359,6 +359,6 @@ class ResourceScene extends Scene {
|
||||
|
||||
- Learn about [SceneManager](./scene-manager) - Simple scene management for most games
|
||||
- Learn about [WorldManager](./world-manager) - For scenarios requiring multi-world isolation
|
||||
- Learn about [Persistent Entity](./persistent-entity) - Keep entities across scene transitions (v2.2.22+)
|
||||
- Learn about [Persistent Entity](./persistent-entity) - Keep entities across scene transitions (v2.3.0+)
|
||||
|
||||
Scene is the core container of the ECS framework. Proper scene management makes your game architecture clearer, more modular, and easier to maintain.
|
||||
|
||||
Reference in New Issue
Block a user