实现 scrollingSprite

This commit is contained in:
YHH
2020-08-07 09:21:55 +08:00
parent c611e31f7e
commit 359d7ae223
6 changed files with 37 additions and 15 deletions

View File

@@ -2874,10 +2874,17 @@ var es;
configurable: true
});
ScrollingSpriteRenderer.prototype.update = function () {
if (!this.sprite)
return;
this._scrollX += this.scrollSpeedX * es.Time.deltaTime;
this._scrollY += this.scroolSpeedY * es.Time.deltaTime;
this._sourceRect.x = this._scrollX;
this._sourceRect.y = this._scrollY;
var newRectangle = this.displayObject.scrollRect;
if (!this.displayObject.scrollRect) {
newRectangle = new egret.Rectangle();
}
newRectangle.x = this._scrollX;
newRectangle.y = this._scrollY;
this.displayObject.scrollRect = newRectangle;
};
return ScrollingSpriteRenderer;
}(es.TiledSpriteRenderer));

File diff suppressed because one or more lines are too long

View File

@@ -19,13 +19,13 @@ module scene {
bg.addComponent(new es.BoxCollider());
bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
for (let i = 0; i < 20; i++) {
let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2");
player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
player2.position = new es.Vector2(Math.random() * 1000, Math.random() * 1000);
player2.addComponent(new es.BoxCollider());
}
// for (let i = 0; i < 20; i++) {
// let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
// let player2 = this.createEntity("player2");
// player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
// player2.position = new es.Vector2(Math.random() * 1000, Math.random() * 1000);
// player2.addComponent(new es.BoxCollider());
// }
this.camera.follow(bg, es.CameraStyle.lockOn);