Feature/physics and tilemap enhancement (#247)

* feat(behavior-tree,tilemap): 修复编辑器连线缩放问题并增强插件系统

* feat(node-editor,blueprint): 新增通用节点编辑器和蓝图可视化脚本系统

* feat(editor,tilemap): 优化编辑器UI样式和Tilemap编辑器功能

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误
This commit is contained in:
YHH
2025-11-29 23:00:48 +08:00
committed by GitHub
parent f03b73b58e
commit 359886c72f
198 changed files with 33879 additions and 13121 deletions

View File

@@ -314,9 +314,10 @@ export class Physics2DSystem extends EntitySystem {
// 收集并创建碰撞体
const colliderHandles: number[] = [];
const colliders = this._getColliders(entity);
const scale: Vector2 = { x: transform.scale.x, y: transform.scale.y };
for (const collider of colliders) {
const colliderHandle = this._world.createCollider(entity.id, collider, bodyHandle);
const colliderHandle = this._world.createCollider(entity.id, collider, bodyHandle, scale);
if (colliderHandle !== null) {
colliderHandles.push(colliderHandle);
}
@@ -379,6 +380,7 @@ export class Physics2DSystem extends EntitySystem {
// 检查碰撞体是否需要重建
const colliders = this._getColliders(entity);
const scale: Vector2 = { x: transform.scale.x, y: transform.scale.y };
for (const collider of colliders) {
if (collider._needsRebuild) {
// 移除旧碰撞体
@@ -391,7 +393,7 @@ export class Physics2DSystem extends EntitySystem {
}
// 创建新碰撞体
const newHandle = this._world.createCollider(entity.id, collider, mapping.bodyHandle);
const newHandle = this._world.createCollider(entity.id, collider, mapping.bodyHandle, scale);
if (newHandle !== null) {
mapping.colliderHandles.push(newHandle);
}