Feature/physics and tilemap enhancement (#247)
* feat(behavior-tree,tilemap): 修复编辑器连线缩放问题并增强插件系统 * feat(node-editor,blueprint): 新增通用节点编辑器和蓝图可视化脚本系统 * feat(editor,tilemap): 优化编辑器UI样式和Tilemap编辑器功能 * fix: 修复CodeQL安全警告和CI类型检查错误 * fix: 修复CodeQL安全警告和CI类型检查错误 * fix: 修复CodeQL安全警告和CI类型检查错误
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50
packages/blueprint/src/nodes/events/EventTick.ts
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50
packages/blueprint/src/nodes/events/EventTick.ts
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/**
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* Event Tick Node - Triggered every frame
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* 每帧事件节点 - 每帧触发
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*/
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import { BlueprintNodeTemplate, BlueprintNode } from '../../types/nodes';
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import { ExecutionContext, ExecutionResult } from '../../runtime/ExecutionContext';
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import { INodeExecutor, RegisterNode } from '../../runtime/NodeRegistry';
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/**
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* EventTick node template
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* EventTick 节点模板
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*/
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export const EventTickTemplate: BlueprintNodeTemplate = {
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type: 'EventTick',
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title: 'Event Tick',
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category: 'event',
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color: '#CC0000',
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description: 'Triggered every frame during execution (执行期间每帧触发)',
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keywords: ['update', 'frame', 'tick', 'event'],
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inputs: [],
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outputs: [
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{
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name: 'exec',
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type: 'exec',
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displayName: ''
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},
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{
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name: 'deltaTime',
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type: 'float',
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displayName: 'Delta Seconds'
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}
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]
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};
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/**
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* EventTick node executor
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* EventTick 节点执行器
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*/
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@RegisterNode(EventTickTemplate)
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export class EventTickExecutor implements INodeExecutor {
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execute(_node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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return {
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nextExec: 'exec',
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outputs: {
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deltaTime: context.deltaTime
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}
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};
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}
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}
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