Feature/physics and tilemap enhancement (#247)
* feat(behavior-tree,tilemap): 修复编辑器连线缩放问题并增强插件系统 * feat(node-editor,blueprint): 新增通用节点编辑器和蓝图可视化脚本系统 * feat(editor,tilemap): 优化编辑器UI样式和Tilemap编辑器功能 * fix: 修复CodeQL安全警告和CI类型检查错误 * fix: 修复CodeQL安全警告和CI类型检查错误 * fix: 修复CodeQL安全警告和CI类型检查错误
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110
packages/behavior-tree/src/loaders/BehaviorTreeLoader.ts
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110
packages/behavior-tree/src/loaders/BehaviorTreeLoader.ts
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/**
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* Behavior Tree Asset Loader
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* 行为树资产加载器
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*
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* 实现 IAssetLoader 接口,用于通过 AssetManager 加载行为树文件
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*/
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import type {
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IAssetLoader,
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IAssetMetadata,
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IAssetLoadOptions,
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IAssetLoadResult
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} from '@esengine/asset-system';
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import { Core } from '@esengine/ecs-framework';
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import { BehaviorTreeData } from '../execution/BehaviorTreeData';
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import { BehaviorTreeAssetManager } from '../execution/BehaviorTreeAssetManager';
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import { EditorToBehaviorTreeDataConverter } from '../Serialization/EditorToBehaviorTreeDataConverter';
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import { BehaviorTreeAssetType } from '../index';
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/**
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* 行为树资产接口
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*/
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export interface IBehaviorTreeAsset {
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/** 行为树数据 */
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data: BehaviorTreeData;
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/** 文件路径 */
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path: string;
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}
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/**
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* 行为树加载器
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* Behavior tree loader implementing IAssetLoader interface
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*/
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export class BehaviorTreeLoader implements IAssetLoader<IBehaviorTreeAsset> {
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readonly supportedType = BehaviorTreeAssetType;
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readonly supportedExtensions = ['.btree'];
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/**
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* 加载行为树资产
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* Load behavior tree asset
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*/
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async load(
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path: string,
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metadata: IAssetMetadata,
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_options?: IAssetLoadOptions
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): Promise<IAssetLoadResult<IBehaviorTreeAsset>> {
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// 获取文件系统服务
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const IFileSystemServiceKey = Symbol.for('IFileSystemService');
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const fileSystem = Core.services.tryResolve(IFileSystemServiceKey) as IFileSystem | null;
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if (!fileSystem) {
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throw new Error('FileSystem service not available');
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}
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// 读取文件内容
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const content = await fileSystem.readFile(path);
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// 转换为运行时数据
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const treeData = EditorToBehaviorTreeDataConverter.fromEditorJSON(content);
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// 使用文件路径作为 ID
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treeData.id = path;
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// 注册到 BehaviorTreeAssetManager(保持兼容性)
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const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
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if (btAssetManager) {
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btAssetManager.loadAsset(treeData);
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}
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const asset: IBehaviorTreeAsset = {
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data: treeData,
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path
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};
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return {
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asset,
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handle: 0, // 由 AssetManager 分配
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metadata,
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loadTime: 0
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};
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}
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/**
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* 检查是否可以加载
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* Check if can load this asset
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*/
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canLoad(path: string, _metadata: IAssetMetadata): boolean {
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return path.endsWith('.btree');
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}
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/**
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* 释放资产
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* Dispose asset
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*/
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dispose(asset: IBehaviorTreeAsset): void {
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// 从 BehaviorTreeAssetManager 卸载
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const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
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if (btAssetManager && asset.data) {
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btAssetManager.unloadAsset(asset.data.id);
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}
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}
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}
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/**
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* 文件系统接口(简化版,仅用于类型)
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*/
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interface IFileSystem {
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readFile(path: string): Promise<string>;
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exists(path: string): Promise<boolean>;
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}
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