Feature/physics and tilemap enhancement (#247)

* feat(behavior-tree,tilemap): 修复编辑器连线缩放问题并增强插件系统

* feat(node-editor,blueprint): 新增通用节点编辑器和蓝图可视化脚本系统

* feat(editor,tilemap): 优化编辑器UI样式和Tilemap编辑器功能

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误
This commit is contained in:
YHH
2025-11-29 23:00:48 +08:00
committed by GitHub
parent f03b73b58e
commit 359886c72f
198 changed files with 33879 additions and 13121 deletions

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/**
* Behavior Tree Asset Loader
* 行为树资产加载器
*
* 实现 IAssetLoader 接口,用于通过 AssetManager 加载行为树文件
*/
import type {
IAssetLoader,
IAssetMetadata,
IAssetLoadOptions,
IAssetLoadResult
} from '@esengine/asset-system';
import { Core } from '@esengine/ecs-framework';
import { BehaviorTreeData } from '../execution/BehaviorTreeData';
import { BehaviorTreeAssetManager } from '../execution/BehaviorTreeAssetManager';
import { EditorToBehaviorTreeDataConverter } from '../Serialization/EditorToBehaviorTreeDataConverter';
import { BehaviorTreeAssetType } from '../index';
/**
* 行为树资产接口
*/
export interface IBehaviorTreeAsset {
/** 行为树数据 */
data: BehaviorTreeData;
/** 文件路径 */
path: string;
}
/**
* 行为树加载器
* Behavior tree loader implementing IAssetLoader interface
*/
export class BehaviorTreeLoader implements IAssetLoader<IBehaviorTreeAsset> {
readonly supportedType = BehaviorTreeAssetType;
readonly supportedExtensions = ['.btree'];
/**
* 加载行为树资产
* Load behavior tree asset
*/
async load(
path: string,
metadata: IAssetMetadata,
_options?: IAssetLoadOptions
): Promise<IAssetLoadResult<IBehaviorTreeAsset>> {
// 获取文件系统服务
const IFileSystemServiceKey = Symbol.for('IFileSystemService');
const fileSystem = Core.services.tryResolve(IFileSystemServiceKey) as IFileSystem | null;
if (!fileSystem) {
throw new Error('FileSystem service not available');
}
// 读取文件内容
const content = await fileSystem.readFile(path);
// 转换为运行时数据
const treeData = EditorToBehaviorTreeDataConverter.fromEditorJSON(content);
// 使用文件路径作为 ID
treeData.id = path;
// 注册到 BehaviorTreeAssetManager保持兼容性
const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
if (btAssetManager) {
btAssetManager.loadAsset(treeData);
}
const asset: IBehaviorTreeAsset = {
data: treeData,
path
};
return {
asset,
handle: 0, // 由 AssetManager 分配
metadata,
loadTime: 0
};
}
/**
* 检查是否可以加载
* Check if can load this asset
*/
canLoad(path: string, _metadata: IAssetMetadata): boolean {
return path.endsWith('.btree');
}
/**
* 释放资产
* Dispose asset
*/
dispose(asset: IBehaviorTreeAsset): void {
// 从 BehaviorTreeAssetManager 卸载
const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
if (btAssetManager && asset.data) {
btAssetManager.unloadAsset(asset.data.id);
}
}
}
/**
* 文件系统接口(简化版,仅用于类型)
*/
interface IFileSystem {
readFile(path: string): Promise<string>;
exists(path: string): Promise<boolean>;
}