feat(particle): 添加完整粒子系统和粒子编辑器 (#284)

* feat(editor-core): 添加用户系统自动注册功能

- IUserCodeService 新增 registerSystems/unregisterSystems/getRegisteredSystems 方法
- UserCodeService 实现系统检测、实例化和场景注册逻辑
- ServiceRegistry 在预览开始时注册用户系统,停止时移除
- 热更新时自动重新加载用户系统
- 更新 System 脚本模板添加 @ECSSystem 装饰器

* feat(editor-core): 添加编辑器脚本支持(Inspector/Gizmo)

- registerEditorExtensions 实际注册用户 Inspector 和 Gizmo
- 添加 unregisterEditorExtensions 方法
- ServiceRegistry 在项目加载时编译并加载编辑器脚本
- 项目关闭时自动清理编辑器扩展
- 添加 Inspector 和 Gizmo 脚本创建模板

* feat(particle): 添加粒子系统和粒子编辑器

新增两个包:
- @esengine/particle: 粒子系统核心库
- @esengine/particle-editor: 粒子编辑器 UI

粒子系统功能:
- ECS 组件架构,支持播放/暂停/重置控制
- 7种发射形状:点、圆、环、矩形、边缘、线、锥形
- 5个动画模块:颜色渐变、缩放曲线、速度控制、旋转、噪声
- 纹理动画模块支持精灵表动画
- 3种混合模式:Normal、Additive、Multiply
- 11个内置预设:火焰、烟雾、爆炸、雨、雪等
- 对象池优化,支持粒子复用

编辑器功能:
- 实时 Canvas 预览,支持全屏和鼠标跟随
- 点击触发爆发效果(用于测试爆炸类特效)
- 渐变编辑器:可视化颜色关键帧编辑
- 曲线编辑器:支持缩放曲线和缓动函数
- 预设浏览器:快速应用内置预设
- 模块开关:独立启用/禁用各个模块
- Vector2 样式输入(重力 X/Y)

* feat(particle): 完善粒子系统核心功能

1. Burst 定时爆发系统
   - BurstConfig 接口支持时间、数量、循环次数、间隔
   - 运行时自动处理定时爆发
   - 支持无限循环爆发

2. 速度曲线模块 (VelocityOverLifetimeModule)
   - 6种曲线类型:Constant、Linear、EaseIn、EaseOut、EaseInOut、Custom
   - 自定义关键帧曲线支持
   - 附加速度 X/Y
   - 轨道速度和径向速度

3. 碰撞边界模块 (CollisionModule)
   - 矩形和圆形边界类型
   - 3种碰撞行为:Kill、Bounce、Wrap
   - 反弹系数和最小速度阈值
   - 反弹时生命损失

* feat(particle): 添加力场模块、碰撞模块和世界/本地空间支持

- 新增 ForceFieldModule 支持风力、吸引点、漩涡、湍流四种力场类型
- 新增 SimulationSpace 枚举支持世界空间和本地空间切换
- ParticleSystemComponent 集成力场模块和空间模式
- 粒子编辑器添加 Collision 和 ForceField 模块的 UI 编辑支持
- 新增 Vortex、Leaves、Bouncing 三个预设展示新功能
- 编辑器预览实现完整的碰撞和力场效果

* fix(particle): 移除未使用的 transform 循环变量
This commit is contained in:
YHH
2025-12-05 23:03:31 +08:00
committed by GitHub
parent 690d7859c8
commit 32d35ef2ee
43 changed files with 9704 additions and 0 deletions

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/**
* 粒子编辑器模块
* Particle Editor Module
*
* Registers file handlers, panels, and templates for .particle files.
*/
import type { ServiceContainer, Entity } from '@esengine/ecs-framework';
import { Core } from '@esengine/ecs-framework';
import type {
IEditorModuleLoader,
PanelDescriptor,
EntityCreationTemplate,
ComponentInspectorProviderDef,
FileActionHandler,
FileCreationTemplate,
IPlugin,
ModuleManifest
} from '@esengine/editor-core';
import {
PanelPosition,
InspectorRegistry,
EntityStoreService,
MessageHub,
ComponentRegistry,
FileActionRegistry
} from '@esengine/editor-core';
import { TransformComponent } from '@esengine/engine-core';
import {
ParticleSystemComponent,
ParticleRuntimeModule,
createDefaultParticleAsset
} from '@esengine/particle';
import { ParticleEditorPanel } from './panels/ParticleEditorPanel';
import { ParticleInspectorProvider } from './providers/ParticleInspectorProvider';
import { useParticleEditorStore } from './stores/ParticleEditorStore';
// 导入编辑器 CSS 样式(会被 vite 自动处理并注入到 DOM
// Import editor CSS styles (automatically handled and injected by vite)
import './styles/ParticleEditor.css';
/**
* 粒子编辑器模块
* Particle Editor Module
*/
export class ParticleEditorModule implements IEditorModuleLoader {
async install(services: ServiceContainer): Promise<void> {
// 注册检视器提供者 | Register inspector provider
const inspectorRegistry = services.resolve(InspectorRegistry);
if (inspectorRegistry) {
inspectorRegistry.register(new ParticleInspectorProvider());
}
// 注册组件到编辑器组件注册表 | Register to editor component registry
const componentRegistry = services.resolve(ComponentRegistry);
if (componentRegistry) {
componentRegistry.register({
name: 'ParticleSystem',
type: ParticleSystemComponent,
category: 'components.category.effects',
description: 'Particle system for 2D visual effects',
icon: 'Sparkles'
});
}
// 注册资产创建消息映射 | Register asset creation message mappings
const fileActionRegistry = services.resolve(FileActionRegistry);
if (fileActionRegistry) {
fileActionRegistry.registerAssetCreationMapping({
extension: '.particle',
createMessage: 'particle:create-asset'
});
}
}
async uninstall(): Promise<void> {
// 清理 | Clean up
}
getPanels(): PanelDescriptor[] {
return [
{
id: 'particle-editor',
title: 'Particle Editor',
position: PanelPosition.Center,
closable: true,
component: ParticleEditorPanel,
isDynamic: true
}
];
}
getInspectorProviders(): ComponentInspectorProviderDef[] {
return [
{
componentType: 'ParticleSystem',
priority: 100,
render: (component, entity, onChange) => {
const provider = new ParticleInspectorProvider();
return provider.render(
{ entityId: String(entity.id), component },
{ target: component, onChange }
);
}
}
];
}
getEntityCreationTemplates(): EntityCreationTemplate[] {
return [
{
id: 'create-particle-entity',
label: '创建粒子效果',
icon: 'Sparkles',
category: 'effects',
order: 100,
create: (): number => {
const scene = Core.scene;
if (!scene) {
throw new Error('Scene not available');
}
const entityStore = Core.services.resolve(EntityStoreService);
const messageHub = Core.services.resolve(MessageHub);
if (!entityStore || !messageHub) {
throw new Error('EntityStoreService or MessageHub not available');
}
const particleCount = entityStore.getAllEntities()
.filter((e: Entity) => e.name.startsWith('ParticleSystem ')).length;
const entityName = `ParticleSystem ${particleCount + 1}`;
const entity = scene.createEntity(entityName);
entity.addComponent(new TransformComponent());
entity.addComponent(new ParticleSystemComponent());
entityStore.addEntity(entity);
messageHub.publish('entity:added', { entity });
messageHub.publish('scene:modified', {});
entityStore.selectEntity(entity);
return entity.id;
}
}
];
}
getFileActionHandlers(): FileActionHandler[] {
return [
{
extensions: ['particle', 'json'],
onDoubleClick: (filePath: string) => {
// 只处理 .particle 和 .particle.json 文件
// Only handle .particle and .particle.json files
const lowerPath = filePath.toLowerCase();
if (!lowerPath.endsWith('.particle') && !lowerPath.endsWith('.particle.json')) {
return;
}
// 先设置待打开的文件路径到 store
// Set pending file path to store first
useParticleEditorStore.getState().setPendingFilePath(filePath);
const messageHub = Core.services.resolve(MessageHub);
if (messageHub) {
// 打开粒子编辑器面板(面板挂载后会从 store 读取 pendingFilePath
// Open particle editor panel (panel will read pendingFilePath from store after mount)
messageHub.publish('dynamic-panel:open', {
panelId: 'particle-editor',
title: `Particle Editor - ${filePath.split(/[\\/]/).pop()}`
});
}
}
}
];
}
getFileCreationTemplates(): FileCreationTemplate[] {
return [
{
id: 'create-particle',
label: 'Particle Effect',
extension: 'particle',
icon: 'Sparkles',
category: 'effects',
getContent: (fileName: string) => {
const assetData = createDefaultParticleAsset(fileName.replace('.particle', ''));
return JSON.stringify(assetData, null, 2);
}
}
];
}
}
export const particleEditorModule = new ParticleEditorModule();
/**
* 粒子插件清单
* Particle Plugin Manifest
*/
const manifest: ModuleManifest = {
id: '@esengine/particle',
name: '@esengine/particle',
displayName: 'Particle System',
version: '1.0.0',
description: 'Particle system for 2D visual effects',
category: 'Rendering',
isCore: false,
defaultEnabled: true,
isEngineModule: true,
canContainContent: true,
dependencies: ['engine-core'],
exports: {
components: ['ParticleSystemComponent'],
systems: ['ParticleUpdateSystem'],
loaders: ['ParticleLoader']
}
};
/**
* 完整的粒子插件(运行时 + 编辑器)
* Complete Particle Plugin (runtime + editor)
*/
export const ParticlePlugin: IPlugin = {
manifest,
runtimeModule: new ParticleRuntimeModule(),
editorModule: particleEditorModule
};
export default particleEditorModule;