feat(particle): 添加完整粒子系统和粒子编辑器 (#284)
* feat(editor-core): 添加用户系统自动注册功能 - IUserCodeService 新增 registerSystems/unregisterSystems/getRegisteredSystems 方法 - UserCodeService 实现系统检测、实例化和场景注册逻辑 - ServiceRegistry 在预览开始时注册用户系统,停止时移除 - 热更新时自动重新加载用户系统 - 更新 System 脚本模板添加 @ECSSystem 装饰器 * feat(editor-core): 添加编辑器脚本支持(Inspector/Gizmo) - registerEditorExtensions 实际注册用户 Inspector 和 Gizmo - 添加 unregisterEditorExtensions 方法 - ServiceRegistry 在项目加载时编译并加载编辑器脚本 - 项目关闭时自动清理编辑器扩展 - 添加 Inspector 和 Gizmo 脚本创建模板 * feat(particle): 添加粒子系统和粒子编辑器 新增两个包: - @esengine/particle: 粒子系统核心库 - @esengine/particle-editor: 粒子编辑器 UI 粒子系统功能: - ECS 组件架构,支持播放/暂停/重置控制 - 7种发射形状:点、圆、环、矩形、边缘、线、锥形 - 5个动画模块:颜色渐变、缩放曲线、速度控制、旋转、噪声 - 纹理动画模块支持精灵表动画 - 3种混合模式:Normal、Additive、Multiply - 11个内置预设:火焰、烟雾、爆炸、雨、雪等 - 对象池优化,支持粒子复用 编辑器功能: - 实时 Canvas 预览,支持全屏和鼠标跟随 - 点击触发爆发效果(用于测试爆炸类特效) - 渐变编辑器:可视化颜色关键帧编辑 - 曲线编辑器:支持缩放曲线和缓动函数 - 预设浏览器:快速应用内置预设 - 模块开关:独立启用/禁用各个模块 - Vector2 样式输入(重力 X/Y) * feat(particle): 完善粒子系统核心功能 1. Burst 定时爆发系统 - BurstConfig 接口支持时间、数量、循环次数、间隔 - 运行时自动处理定时爆发 - 支持无限循环爆发 2. 速度曲线模块 (VelocityOverLifetimeModule) - 6种曲线类型:Constant、Linear、EaseIn、EaseOut、EaseInOut、Custom - 自定义关键帧曲线支持 - 附加速度 X/Y - 轨道速度和径向速度 3. 碰撞边界模块 (CollisionModule) - 矩形和圆形边界类型 - 3种碰撞行为:Kill、Bounce、Wrap - 反弹系数和最小速度阈值 - 反弹时生命损失 * feat(particle): 添加力场模块、碰撞模块和世界/本地空间支持 - 新增 ForceFieldModule 支持风力、吸引点、漩涡、湍流四种力场类型 - 新增 SimulationSpace 枚举支持世界空间和本地空间切换 - ParticleSystemComponent 集成力场模块和空间模式 - 粒子编辑器添加 Collision 和 ForceField 模块的 UI 编辑支持 - 新增 Vortex、Leaves、Bouncing 三个预设展示新功能 - 编辑器预览实现完整的碰撞和力场效果 * fix(particle): 移除未使用的 transform 循环变量
This commit is contained in:
50
packages/particle-editor/package.json
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50
packages/particle-editor/package.json
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{
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"name": "@esengine/particle-editor",
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"version": "1.0.0",
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"description": "Editor support for @esengine/particle - particle system inspector and preview",
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"main": "dist/index.js",
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"module": "dist/index.js",
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"types": "dist/index.d.ts",
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"type": "module",
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"exports": {
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".": {
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"types": "./dist/index.d.ts",
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"import": "./dist/index.js"
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}
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},
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"files": [
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"dist"
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],
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"scripts": {
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"build": "tsup",
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"build:watch": "tsup --watch",
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"type-check": "tsc --noEmit",
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"clean": "rimraf dist"
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},
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"dependencies": {
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"@esengine/particle": "workspace:*"
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},
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"peerDependencies": {
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"@esengine/editor-core": "workspace:*"
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},
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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"@esengine/editor-core": "workspace:*",
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"@esengine/build-config": "workspace:*",
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"lucide-react": "^0.545.0",
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"react": "^18.3.1",
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"zustand": "^5.0.8",
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"@types/react": "^18.3.12",
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"rimraf": "^5.0.5",
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"tsup": "^8.0.0",
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"typescript": "^5.3.3"
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},
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"keywords": [
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"ecs",
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"particle",
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"editor"
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],
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"author": "yhh",
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"license": "MIT"
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}
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232
packages/particle-editor/src/ParticleEditorModule.ts
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232
packages/particle-editor/src/ParticleEditorModule.ts
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/**
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* 粒子编辑器模块
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* Particle Editor Module
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*
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* Registers file handlers, panels, and templates for .particle files.
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*/
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import type { ServiceContainer, Entity } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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PanelDescriptor,
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EntityCreationTemplate,
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ComponentInspectorProviderDef,
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FileActionHandler,
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FileCreationTemplate,
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IPlugin,
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ModuleManifest
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} from '@esengine/editor-core';
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import {
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PanelPosition,
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InspectorRegistry,
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EntityStoreService,
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MessageHub,
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ComponentRegistry,
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FileActionRegistry
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} from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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import {
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ParticleSystemComponent,
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ParticleRuntimeModule,
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createDefaultParticleAsset
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} from '@esengine/particle';
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import { ParticleEditorPanel } from './panels/ParticleEditorPanel';
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import { ParticleInspectorProvider } from './providers/ParticleInspectorProvider';
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import { useParticleEditorStore } from './stores/ParticleEditorStore';
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// 导入编辑器 CSS 样式(会被 vite 自动处理并注入到 DOM)
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// Import editor CSS styles (automatically handled and injected by vite)
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import './styles/ParticleEditor.css';
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/**
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* 粒子编辑器模块
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* Particle Editor Module
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*/
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export class ParticleEditorModule implements IEditorModuleLoader {
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async install(services: ServiceContainer): Promise<void> {
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// 注册检视器提供者 | Register inspector provider
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const inspectorRegistry = services.resolve(InspectorRegistry);
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if (inspectorRegistry) {
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inspectorRegistry.register(new ParticleInspectorProvider());
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}
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// 注册组件到编辑器组件注册表 | Register to editor component registry
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const componentRegistry = services.resolve(ComponentRegistry);
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if (componentRegistry) {
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componentRegistry.register({
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name: 'ParticleSystem',
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type: ParticleSystemComponent,
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category: 'components.category.effects',
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description: 'Particle system for 2D visual effects',
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icon: 'Sparkles'
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});
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}
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// 注册资产创建消息映射 | Register asset creation message mappings
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const fileActionRegistry = services.resolve(FileActionRegistry);
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if (fileActionRegistry) {
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fileActionRegistry.registerAssetCreationMapping({
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extension: '.particle',
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createMessage: 'particle:create-asset'
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});
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}
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}
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async uninstall(): Promise<void> {
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// 清理 | Clean up
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}
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getPanels(): PanelDescriptor[] {
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return [
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{
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id: 'particle-editor',
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title: 'Particle Editor',
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position: PanelPosition.Center,
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closable: true,
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component: ParticleEditorPanel,
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isDynamic: true
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}
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];
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}
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getInspectorProviders(): ComponentInspectorProviderDef[] {
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return [
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{
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componentType: 'ParticleSystem',
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priority: 100,
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render: (component, entity, onChange) => {
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const provider = new ParticleInspectorProvider();
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return provider.render(
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{ entityId: String(entity.id), component },
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{ target: component, onChange }
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);
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}
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}
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];
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}
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getEntityCreationTemplates(): EntityCreationTemplate[] {
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return [
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{
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id: 'create-particle-entity',
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label: '创建粒子效果',
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icon: 'Sparkles',
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category: 'effects',
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order: 100,
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create: (): number => {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const particleCount = entityStore.getAllEntities()
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.filter((e: Entity) => e.name.startsWith('ParticleSystem ')).length;
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const entityName = `ParticleSystem ${particleCount + 1}`;
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const entity = scene.createEntity(entityName);
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entity.addComponent(new TransformComponent());
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entity.addComponent(new ParticleSystemComponent());
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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}
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];
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}
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getFileActionHandlers(): FileActionHandler[] {
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return [
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{
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extensions: ['particle', 'json'],
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onDoubleClick: (filePath: string) => {
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// 只处理 .particle 和 .particle.json 文件
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// Only handle .particle and .particle.json files
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const lowerPath = filePath.toLowerCase();
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if (!lowerPath.endsWith('.particle') && !lowerPath.endsWith('.particle.json')) {
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return;
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}
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// 先设置待打开的文件路径到 store
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// Set pending file path to store first
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useParticleEditorStore.getState().setPendingFilePath(filePath);
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const messageHub = Core.services.resolve(MessageHub);
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if (messageHub) {
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// 打开粒子编辑器面板(面板挂载后会从 store 读取 pendingFilePath)
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// Open particle editor panel (panel will read pendingFilePath from store after mount)
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messageHub.publish('dynamic-panel:open', {
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panelId: 'particle-editor',
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title: `Particle Editor - ${filePath.split(/[\\/]/).pop()}`
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});
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}
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}
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}
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];
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}
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getFileCreationTemplates(): FileCreationTemplate[] {
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return [
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{
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id: 'create-particle',
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label: 'Particle Effect',
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extension: 'particle',
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icon: 'Sparkles',
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category: 'effects',
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getContent: (fileName: string) => {
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const assetData = createDefaultParticleAsset(fileName.replace('.particle', ''));
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return JSON.stringify(assetData, null, 2);
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}
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}
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];
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}
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}
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export const particleEditorModule = new ParticleEditorModule();
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/**
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* 粒子插件清单
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* Particle Plugin Manifest
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/particle',
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name: '@esengine/particle',
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displayName: 'Particle System',
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version: '1.0.0',
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description: 'Particle system for 2D visual effects',
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category: 'Rendering',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['engine-core'],
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exports: {
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components: ['ParticleSystemComponent'],
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systems: ['ParticleUpdateSystem'],
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loaders: ['ParticleLoader']
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}
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};
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/**
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* 完整的粒子插件(运行时 + 编辑器)
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* Complete Particle Plugin (runtime + editor)
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*/
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export const ParticlePlugin: IPlugin = {
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manifest,
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runtimeModule: new ParticleRuntimeModule(),
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editorModule: particleEditorModule
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};
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export default particleEditorModule;
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535
packages/particle-editor/src/components/CurveEditor.tsx
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535
packages/particle-editor/src/components/CurveEditor.tsx
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/**
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* 曲线编辑器组件
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* Curve Editor Component
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*
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* A visual editor for animation curves used in particle systems.
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* 用于粒子系统的动画曲线可视化编辑器。
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*/
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import React, { useState, useCallback, useRef, useEffect, useLayoutEffect } from 'react';
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import type { ScaleKey } from '@esengine/particle';
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import { ScaleCurveType } from '@esengine/particle';
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import { X, Plus } from 'lucide-react';
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interface CurveEditorProps {
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/** 曲线关键帧 | Curve keyframes */
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keys: ScaleKey[];
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/** 变化回调 | Change callback */
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onChange: (keys: ScaleKey[]) => void;
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/** 曲线类型 | Curve type */
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curveType: ScaleCurveType;
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/** 曲线类型变化回调 | Curve type change callback */
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onCurveTypeChange?: (type: ScaleCurveType) => void;
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/** Y 轴最小值 | Y-axis minimum */
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minY?: number;
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/** Y 轴最大值 | Y-axis maximum */
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maxY?: number;
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}
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// 内边距 | Padding
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const PADDING = { left: 28, right: 8, top: 8, bottom: 16 };
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const POINT_RADIUS = 5;
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const HIT_RADIUS = 10;
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/**
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* 曲线编辑器
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* Curve Editor
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*/
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export function CurveEditor({
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keys,
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onChange,
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curveType,
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onCurveTypeChange,
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minY = 0,
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maxY = 2,
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}: CurveEditorProps) {
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const [selectedIndex, setSelectedIndex] = useState<number | null>(null);
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const [isDragging, setIsDragging] = useState(false);
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const [hoverIndex, setHoverIndex] = useState<number | null>(null);
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const containerRef = useRef<HTMLDivElement>(null);
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const [canvasSize, setCanvasSize] = useState({ width: 0, height: 0 });
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// 监听容器大小变化 | Watch container size changes
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useLayoutEffect(() => {
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const container = containerRef.current;
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if (!container) return;
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const updateSize = () => {
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const rect = container.getBoundingClientRect();
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setCanvasSize({ width: rect.width, height: rect.height });
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};
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updateSize();
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const resizeObserver = new ResizeObserver(updateSize);
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resizeObserver.observe(container);
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return () => resizeObserver.disconnect();
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}, []);
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// 获取绘图区域 | Get drawing area
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const getDrawArea = useCallback(() => {
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return {
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x: PADDING.left,
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y: PADDING.top,
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width: canvasSize.width - PADDING.left - PADDING.right,
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height: canvasSize.height - PADDING.top - PADDING.bottom,
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};
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}, [canvasSize]);
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// 数据坐标转画布坐标 | Data to canvas coordinates
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const dataToCanvas = useCallback((time: number, scale: number) => {
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const area = getDrawArea();
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return {
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x: area.x + time * area.width,
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y: area.y + area.height - ((scale - minY) / (maxY - minY)) * area.height,
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};
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}, [getDrawArea, minY, maxY]);
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// 画布坐标转数据坐标 | Canvas to data coordinates
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const canvasToData = useCallback((canvasX: number, canvasY: number) => {
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const area = getDrawArea();
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const time = Math.max(0, Math.min(1, (canvasX - area.x) / area.width));
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const scale = maxY - ((canvasY - area.y) / area.height) * (maxY - minY);
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return {
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time,
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scale: Math.max(minY, Math.min(maxY, scale)),
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};
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}, [getDrawArea, minY, maxY]);
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||||
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||||
// 获取鼠标在 canvas 上的坐标 | Get mouse position on canvas
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const getMousePos = useCallback((e: React.MouseEvent | MouseEvent) => {
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const canvas = canvasRef.current;
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if (!canvas) return { x: 0, y: 0 };
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const rect = canvas.getBoundingClientRect();
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const scaleX = canvas.width / rect.width;
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const scaleY = canvas.height / rect.height;
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return {
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x: (e.clientX - rect.left) * scaleX,
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y: (e.clientY - rect.top) * scaleY,
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};
|
||||
}, []);
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||||
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||||
// 查找点击的关键帧 | Find clicked keyframe
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||||
const findKeyAtPos = useCallback((x: number, y: number): number => {
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||||
for (let i = 0; i < keys.length; i++) {
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||||
const pos = dataToCanvas(keys[i].time, keys[i].scale);
|
||||
const dx = pos.x - x;
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const dy = pos.y - y;
|
||||
if (Math.sqrt(dx * dx + dy * dy) < HIT_RADIUS) {
|
||||
return i;
|
||||
}
|
||||
}
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||||
return -1;
|
||||
}, [keys, dataToCanvas]);
|
||||
|
||||
// 绘制曲线 | Draw curve
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas || canvasSize.width === 0) return;
|
||||
|
||||
// 设置 canvas 实际像素大小 | Set canvas pixel size
|
||||
const dpr = window.devicePixelRatio || 1;
|
||||
canvas.width = canvasSize.width * dpr;
|
||||
canvas.height = canvasSize.height * dpr;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
ctx.scale(dpr, dpr);
|
||||
|
||||
const area = getDrawArea();
|
||||
|
||||
// 清空画布 | Clear canvas
|
||||
ctx.fillStyle = '#1a1a1a';
|
||||
ctx.fillRect(0, 0, canvasSize.width, canvasSize.height);
|
||||
|
||||
// 绘制绘图区域背景 | Draw area background
|
||||
ctx.fillStyle = '#222';
|
||||
ctx.fillRect(area.x, area.y, area.width, area.height);
|
||||
|
||||
// 绘制网格 | Draw grid
|
||||
ctx.strokeStyle = '#2a2a2a';
|
||||
ctx.lineWidth = 1;
|
||||
|
||||
// 垂直网格线 (0, 0.25, 0.5, 0.75, 1) | Vertical grid lines
|
||||
for (let i = 0; i <= 4; i++) {
|
||||
const x = Math.floor(area.x + (i / 4) * area.width) + 0.5;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, area.y);
|
||||
ctx.lineTo(x, area.y + area.height);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 水平网格线 | Horizontal grid lines
|
||||
const ySteps = 4;
|
||||
for (let i = 0; i <= ySteps; i++) {
|
||||
const y = Math.floor(area.y + (i / ySteps) * area.height) + 0.5;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(area.x, y);
|
||||
ctx.lineTo(area.x + area.width, y);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制 1.0 参考线(如果在范围内)| Draw 1.0 reference line
|
||||
if (minY <= 1 && maxY >= 1) {
|
||||
const onePos = dataToCanvas(0, 1);
|
||||
ctx.strokeStyle = '#444';
|
||||
ctx.setLineDash([4, 4]);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(area.x, onePos.y);
|
||||
ctx.lineTo(area.x + area.width, onePos.y);
|
||||
ctx.stroke();
|
||||
ctx.setLineDash([]);
|
||||
}
|
||||
|
||||
// 绘制 Y 轴标签 | Draw Y-axis labels
|
||||
ctx.fillStyle = '#666';
|
||||
ctx.font = '9px monospace';
|
||||
ctx.textAlign = 'right';
|
||||
ctx.textBaseline = 'middle';
|
||||
for (let i = 0; i <= ySteps; i++) {
|
||||
const value = maxY - (i / ySteps) * (maxY - minY);
|
||||
const y = area.y + (i / ySteps) * area.height;
|
||||
ctx.fillText(value.toFixed(1), area.x - 4, y);
|
||||
}
|
||||
|
||||
// 绘制 X 轴标签 | Draw X-axis labels
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'top';
|
||||
ctx.fillText('0', area.x, area.y + area.height + 2);
|
||||
ctx.fillText('0.5', area.x + area.width / 2, area.y + area.height + 2);
|
||||
ctx.fillText('1', area.x + area.width, area.y + area.height + 2);
|
||||
|
||||
// 绘制曲线 | Draw curve
|
||||
if (keys.length > 0) {
|
||||
const sortedKeys = [...keys].sort((a, b) => a.time - b.time);
|
||||
|
||||
ctx.strokeStyle = '#4a9eff';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.beginPath();
|
||||
|
||||
// 采样曲线 | Sample curve
|
||||
const samples = 100;
|
||||
for (let i = 0; i <= samples; i++) {
|
||||
const t = i / samples;
|
||||
const value = evaluateCurve(sortedKeys, t, curveType);
|
||||
const pos = dataToCanvas(t, value);
|
||||
|
||||
if (i === 0) {
|
||||
ctx.moveTo(pos.x, pos.y);
|
||||
} else {
|
||||
ctx.lineTo(pos.x, pos.y);
|
||||
}
|
||||
}
|
||||
ctx.stroke();
|
||||
|
||||
// 绘制关键帧点 | Draw keyframe points
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
const key = keys[i];
|
||||
const pos = dataToCanvas(key.time, key.scale);
|
||||
const isSelected = selectedIndex === i;
|
||||
const isHovered = hoverIndex === i;
|
||||
|
||||
// 外圈 | Outer ring
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, POINT_RADIUS + 2, 0, Math.PI * 2);
|
||||
ctx.fillStyle = isSelected ? '#4a9eff' : (isHovered ? '#666' : 'transparent');
|
||||
ctx.fill();
|
||||
|
||||
// 内圈 | Inner circle
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, POINT_RADIUS, 0, Math.PI * 2);
|
||||
ctx.fillStyle = isSelected ? '#fff' : '#4a9eff';
|
||||
ctx.fill();
|
||||
ctx.strokeStyle = '#fff';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
}, [keys, curveType, minY, maxY, selectedIndex, hoverIndex, canvasSize, getDrawArea, dataToCanvas]);
|
||||
|
||||
// 处理鼠标移动(悬停效果)| Handle mouse move (hover effect)
|
||||
const handleMouseMove = useCallback((e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
if (isDragging) return;
|
||||
const pos = getMousePos(e);
|
||||
const index = findKeyAtPos(pos.x, pos.y);
|
||||
setHoverIndex(index >= 0 ? index : null);
|
||||
}, [isDragging, getMousePos, findKeyAtPos]);
|
||||
|
||||
// 处理鼠标离开 | Handle mouse leave
|
||||
const handleMouseLeave = useCallback(() => {
|
||||
if (!isDragging) {
|
||||
setHoverIndex(null);
|
||||
}
|
||||
}, [isDragging]);
|
||||
|
||||
// 处理点击 | Handle click
|
||||
const handleMouseDown = useCallback((e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const pos = getMousePos(e);
|
||||
const index = findKeyAtPos(pos.x, pos.y);
|
||||
|
||||
if (index >= 0) {
|
||||
// 选中现有点 | Select existing point
|
||||
setSelectedIndex(index);
|
||||
setIsDragging(true);
|
||||
} else {
|
||||
// 检查是否在绘图区域内 | Check if in draw area
|
||||
const area = getDrawArea();
|
||||
if (pos.x >= area.x && pos.x <= area.x + area.width &&
|
||||
pos.y >= area.y && pos.y <= area.y + area.height) {
|
||||
// 添加新点 | Add new point
|
||||
const data = canvasToData(pos.x, pos.y);
|
||||
const newKey: ScaleKey = { time: data.time, scale: data.scale };
|
||||
const newKeys = [...keys, newKey].sort((a, b) => a.time - b.time);
|
||||
const newIndex = newKeys.findIndex(k => k.time === data.time && k.scale === data.scale);
|
||||
onChange(newKeys);
|
||||
setSelectedIndex(newIndex);
|
||||
setIsDragging(true);
|
||||
}
|
||||
}
|
||||
}, [getMousePos, findKeyAtPos, getDrawArea, canvasToData, keys, onChange]);
|
||||
|
||||
// 全局拖拽处理 | Global drag handling
|
||||
useEffect(() => {
|
||||
if (!isDragging || selectedIndex === null) return;
|
||||
|
||||
const handleGlobalMouseMove = (e: MouseEvent) => {
|
||||
const pos = getMousePos(e);
|
||||
const data = canvasToData(pos.x, pos.y);
|
||||
|
||||
// 更新选中点的位置 | Update selected point position
|
||||
const newKeys = keys.map((key, i) => {
|
||||
if (i === selectedIndex) {
|
||||
return { time: data.time, scale: data.scale };
|
||||
}
|
||||
return key;
|
||||
});
|
||||
|
||||
// 保持当前选中的点,不重新排序(拖拽时保持索引)
|
||||
// Keep current selection, don't resort during drag
|
||||
onChange(newKeys);
|
||||
};
|
||||
|
||||
const handleGlobalMouseUp = () => {
|
||||
// 拖拽结束后排序 | Sort after drag ends
|
||||
const sortedKeys = [...keys].sort((a, b) => a.time - b.time);
|
||||
if (selectedIndex !== null) {
|
||||
const selectedKey = keys[selectedIndex];
|
||||
const newIndex = sortedKeys.findIndex(
|
||||
k => k.time === selectedKey.time && k.scale === selectedKey.scale
|
||||
);
|
||||
setSelectedIndex(newIndex >= 0 ? newIndex : null);
|
||||
}
|
||||
onChange(sortedKeys);
|
||||
setIsDragging(false);
|
||||
};
|
||||
|
||||
document.addEventListener('mousemove', handleGlobalMouseMove);
|
||||
document.addEventListener('mouseup', handleGlobalMouseUp);
|
||||
|
||||
return () => {
|
||||
document.removeEventListener('mousemove', handleGlobalMouseMove);
|
||||
document.removeEventListener('mouseup', handleGlobalMouseUp);
|
||||
};
|
||||
}, [isDragging, selectedIndex, keys, onChange, getMousePos, canvasToData]);
|
||||
|
||||
// 删除选中关键帧 | Delete selected keyframe
|
||||
const handleDelete = useCallback(() => {
|
||||
if (selectedIndex === null || keys.length <= 1) return;
|
||||
const newKeys = keys.filter((_, i) => i !== selectedIndex);
|
||||
onChange(newKeys);
|
||||
setSelectedIndex(null);
|
||||
}, [selectedIndex, keys, onChange]);
|
||||
|
||||
// 处理数值输入 | Handle value input
|
||||
const handleValueChange = useCallback((field: 'time' | 'scale', inputValue: string) => {
|
||||
if (selectedIndex === null) return;
|
||||
|
||||
const numValue = parseFloat(inputValue);
|
||||
if (isNaN(numValue)) return;
|
||||
|
||||
const newKeys = [...keys];
|
||||
if (field === 'time') {
|
||||
newKeys[selectedIndex] = {
|
||||
...newKeys[selectedIndex],
|
||||
time: Math.max(0, Math.min(1, numValue))
|
||||
};
|
||||
} else {
|
||||
newKeys[selectedIndex] = {
|
||||
...newKeys[selectedIndex],
|
||||
scale: Math.max(minY, Math.min(maxY, numValue))
|
||||
};
|
||||
}
|
||||
const sortedKeys = newKeys.sort((a, b) => a.time - b.time);
|
||||
const newIndex = sortedKeys.findIndex(
|
||||
k => k.time === newKeys[selectedIndex].time && k.scale === newKeys[selectedIndex].scale
|
||||
);
|
||||
onChange(sortedKeys);
|
||||
setSelectedIndex(newIndex >= 0 ? newIndex : null);
|
||||
}, [selectedIndex, keys, onChange, minY, maxY]);
|
||||
|
||||
// 应用预设 | Apply preset
|
||||
const applyPreset = useCallback((preset: ScaleKey[]) => {
|
||||
onChange(preset);
|
||||
setSelectedIndex(null);
|
||||
}, [onChange]);
|
||||
|
||||
const selectedKey = selectedIndex !== null ? keys[selectedIndex] : null;
|
||||
|
||||
return (
|
||||
<div className="curve-editor">
|
||||
{/* 曲线类型选择 | Curve type selector */}
|
||||
{onCurveTypeChange && (
|
||||
<div className="curve-type-row">
|
||||
<label>Curve</label>
|
||||
<select
|
||||
value={curveType}
|
||||
onChange={e => onCurveTypeChange(e.target.value as ScaleCurveType)}
|
||||
className="curve-type-select"
|
||||
>
|
||||
<option value={ScaleCurveType.Linear}>Linear</option>
|
||||
<option value={ScaleCurveType.EaseIn}>Ease In</option>
|
||||
<option value={ScaleCurveType.EaseOut}>Ease Out</option>
|
||||
<option value={ScaleCurveType.EaseInOut}>Ease In Out</option>
|
||||
</select>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* 曲线画布 | Curve canvas */}
|
||||
<div ref={containerRef} className="curve-canvas-container">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className="curve-canvas"
|
||||
style={{ cursor: isDragging ? 'grabbing' : (hoverIndex !== null ? 'grab' : 'crosshair') }}
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseLeave={handleMouseLeave}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* 编辑面板 | Edit panel */}
|
||||
<div className="curve-edit-row">
|
||||
{selectedKey ? (
|
||||
<>
|
||||
<label>T</label>
|
||||
<input
|
||||
type="number"
|
||||
min={0}
|
||||
max={1}
|
||||
step={0.01}
|
||||
value={selectedKey.time.toFixed(2)}
|
||||
onChange={e => handleValueChange('time', e.target.value)}
|
||||
className="curve-value-input"
|
||||
/>
|
||||
<label>V</label>
|
||||
<input
|
||||
type="number"
|
||||
min={minY}
|
||||
max={maxY}
|
||||
step={0.1}
|
||||
value={selectedKey.scale.toFixed(2)}
|
||||
onChange={e => handleValueChange('scale', e.target.value)}
|
||||
className="curve-value-input"
|
||||
/>
|
||||
<button
|
||||
className="curve-delete-btn"
|
||||
onClick={handleDelete}
|
||||
disabled={keys.length <= 1}
|
||||
title="Delete point"
|
||||
>
|
||||
<X size={10} />
|
||||
</button>
|
||||
</>
|
||||
) : (
|
||||
<span className="curve-hint">Click to add point</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* 预设按钮 | Preset buttons */}
|
||||
<div className="curve-presets">
|
||||
<button
|
||||
className="curve-preset-btn"
|
||||
onClick={() => applyPreset([{ time: 0, scale: 1 }, { time: 1, scale: 1 }])}
|
||||
title="Constant value"
|
||||
>
|
||||
—
|
||||
</button>
|
||||
<button
|
||||
className="curve-preset-btn"
|
||||
onClick={() => applyPreset([{ time: 0, scale: 0 }, { time: 1, scale: 1 }])}
|
||||
title="Fade in"
|
||||
>
|
||||
↗
|
||||
</button>
|
||||
<button
|
||||
className="curve-preset-btn"
|
||||
onClick={() => applyPreset([{ time: 0, scale: 1 }, { time: 1, scale: 0 }])}
|
||||
title="Fade out"
|
||||
>
|
||||
↘
|
||||
</button>
|
||||
<button
|
||||
className="curve-preset-btn"
|
||||
onClick={() => applyPreset([{ time: 0, scale: 0 }, { time: 0.5, scale: 1 }, { time: 1, scale: 0 }])}
|
||||
title="Bell curve"
|
||||
>
|
||||
∩
|
||||
</button>
|
||||
<button
|
||||
className="curve-preset-btn"
|
||||
onClick={() => applyPreset([{ time: 0, scale: 1 }, { time: 0.5, scale: 0 }, { time: 1, scale: 1 }])}
|
||||
title="U curve"
|
||||
>
|
||||
∪
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算曲线值
|
||||
* Evaluate curve value
|
||||
*/
|
||||
function evaluateCurve(keys: ScaleKey[], t: number, curveType: ScaleCurveType): number {
|
||||
if (keys.length === 0) return 1;
|
||||
if (keys.length === 1) return keys[0].scale;
|
||||
|
||||
// 查找相邻关键帧 | Find adjacent keyframes
|
||||
let left = keys[0];
|
||||
let right = keys[keys.length - 1];
|
||||
|
||||
for (let i = 0; i < keys.length - 1; i++) {
|
||||
if (keys[i].time <= t && keys[i + 1].time >= t) {
|
||||
left = keys[i];
|
||||
right = keys[i + 1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (t <= left.time) return left.scale;
|
||||
if (t >= right.time) return right.scale;
|
||||
|
||||
// 计算插值因子 | Calculate interpolation factor
|
||||
let factor = (t - left.time) / (right.time - left.time);
|
||||
|
||||
// 应用缓动函数 | Apply easing function
|
||||
switch (curveType) {
|
||||
case ScaleCurveType.EaseIn:
|
||||
factor = factor * factor;
|
||||
break;
|
||||
case ScaleCurveType.EaseOut:
|
||||
factor = 1 - (1 - factor) * (1 - factor);
|
||||
break;
|
||||
case ScaleCurveType.EaseInOut:
|
||||
factor = factor < 0.5
|
||||
? 2 * factor * factor
|
||||
: 1 - 2 * (1 - factor) * (1 - factor);
|
||||
break;
|
||||
// Linear - no modification
|
||||
}
|
||||
|
||||
return left.scale + (right.scale - left.scale) * factor;
|
||||
}
|
||||
259
packages/particle-editor/src/components/GradientEditor.tsx
Normal file
259
packages/particle-editor/src/components/GradientEditor.tsx
Normal file
@@ -0,0 +1,259 @@
|
||||
/**
|
||||
* 渐变编辑器组件
|
||||
* Gradient Editor Component
|
||||
*
|
||||
* A visual editor for color gradients used in particle systems.
|
||||
* 用于粒子系统的颜色渐变可视化编辑器。
|
||||
*/
|
||||
|
||||
import React, { useState, useCallback, useRef, useEffect } from 'react';
|
||||
import type { ColorKey } from '@esengine/particle';
|
||||
import { X } from 'lucide-react';
|
||||
|
||||
interface GradientEditorProps {
|
||||
/** 颜色关键帧 | Color keyframes */
|
||||
colorKeys: ColorKey[];
|
||||
/** 变化回调 | Change callback */
|
||||
onChange: (keys: ColorKey[]) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 渐变编辑器
|
||||
* Gradient Editor
|
||||
*/
|
||||
export function GradientEditor({
|
||||
colorKeys,
|
||||
onChange,
|
||||
}: GradientEditorProps) {
|
||||
const [selectedIndex, setSelectedIndex] = useState<number | null>(null);
|
||||
const [isDragging, setIsDragging] = useState(false);
|
||||
const trackRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
// 生成 CSS 渐变 | Generate CSS gradient
|
||||
const gradientStyle = useCallback(() => {
|
||||
if (colorKeys.length === 0) {
|
||||
return 'linear-gradient(to right, #ffffff, #ffffff)';
|
||||
}
|
||||
if (colorKeys.length === 1) {
|
||||
const c = colorKeys[0];
|
||||
const color = `rgba(${Math.round(c.r * 255)}, ${Math.round(c.g * 255)}, ${Math.round(c.b * 255)}, ${c.a})`;
|
||||
return `linear-gradient(to right, ${color}, ${color})`;
|
||||
}
|
||||
|
||||
const sorted = [...colorKeys].sort((a, b) => a.time - b.time);
|
||||
const stops = sorted.map(k => {
|
||||
const color = `rgba(${Math.round(k.r * 255)}, ${Math.round(k.g * 255)}, ${Math.round(k.b * 255)}, ${k.a})`;
|
||||
return `${color} ${k.time * 100}%`;
|
||||
});
|
||||
return `linear-gradient(to right, ${stops.join(', ')})`;
|
||||
}, [colorKeys]);
|
||||
|
||||
// 处理点击添加关键帧 | Handle click to add keyframe
|
||||
const handleTrackClick = (e: React.MouseEvent<HTMLDivElement>) => {
|
||||
if (!trackRef.current) return;
|
||||
|
||||
const rect = trackRef.current.getBoundingClientRect();
|
||||
const x = e.clientX - rect.left;
|
||||
const width = rect.width;
|
||||
const time = Math.max(0, Math.min(1, x / width));
|
||||
|
||||
// 检查是否点击了现有关键帧 | Check if clicking existing keyframe
|
||||
const threshold = 10;
|
||||
const clickedIndex = colorKeys.findIndex(k => {
|
||||
const keyX = k.time * width;
|
||||
return Math.abs(keyX - x) < threshold;
|
||||
});
|
||||
|
||||
if (clickedIndex >= 0) {
|
||||
setSelectedIndex(clickedIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
// 添加新关键帧 | Add new keyframe
|
||||
const interpolatedColor = interpolateColor(colorKeys, time);
|
||||
const newKey: ColorKey = {
|
||||
time,
|
||||
...interpolatedColor
|
||||
};
|
||||
|
||||
const newKeys = [...colorKeys, newKey].sort((a, b) => a.time - b.time);
|
||||
onChange(newKeys);
|
||||
setSelectedIndex(newKeys.findIndex(k => k.time === time));
|
||||
};
|
||||
|
||||
// 处理拖拽开始 | Handle drag start
|
||||
const handleStopMouseDown = (e: React.MouseEvent, index: number) => {
|
||||
e.stopPropagation();
|
||||
setSelectedIndex(index);
|
||||
setIsDragging(true);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (!isDragging) return;
|
||||
|
||||
const handleMouseMove = (e: MouseEvent) => {
|
||||
if (!trackRef.current || selectedIndex === null) return;
|
||||
|
||||
const rect = trackRef.current.getBoundingClientRect();
|
||||
const x = e.clientX - rect.left;
|
||||
const width = rect.width;
|
||||
const time = Math.max(0, Math.min(1, x / width));
|
||||
|
||||
const newKeys = [...colorKeys];
|
||||
newKeys[selectedIndex] = { ...newKeys[selectedIndex], time };
|
||||
onChange(newKeys.sort((a, b) => a.time - b.time));
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
setIsDragging(false);
|
||||
};
|
||||
|
||||
document.addEventListener('mousemove', handleMouseMove);
|
||||
document.addEventListener('mouseup', handleMouseUp);
|
||||
|
||||
return () => {
|
||||
document.removeEventListener('mousemove', handleMouseMove);
|
||||
document.removeEventListener('mouseup', handleMouseUp);
|
||||
};
|
||||
}, [isDragging, selectedIndex, colorKeys, onChange]);
|
||||
|
||||
// 处理颜色变化 | Handle color change
|
||||
const handleColorChange = (e: React.ChangeEvent<HTMLInputElement>) => {
|
||||
if (selectedIndex === null) return;
|
||||
|
||||
const hex = e.target.value;
|
||||
const r = parseInt(hex.slice(1, 3), 16) / 255;
|
||||
const g = parseInt(hex.slice(3, 5), 16) / 255;
|
||||
const b = parseInt(hex.slice(5, 7), 16) / 255;
|
||||
|
||||
const newKeys = [...colorKeys];
|
||||
newKeys[selectedIndex] = { ...newKeys[selectedIndex], r, g, b };
|
||||
onChange(newKeys);
|
||||
};
|
||||
|
||||
// 处理 alpha 变化 | Handle alpha change
|
||||
const handleAlphaChange = (e: React.ChangeEvent<HTMLInputElement>) => {
|
||||
if (selectedIndex === null) return;
|
||||
|
||||
const newKeys = [...colorKeys];
|
||||
newKeys[selectedIndex] = { ...newKeys[selectedIndex], a: parseFloat(e.target.value) };
|
||||
onChange(newKeys);
|
||||
};
|
||||
|
||||
// 删除选中关键帧 | Delete selected keyframe
|
||||
const handleDelete = () => {
|
||||
if (selectedIndex === null || colorKeys.length <= 1) return;
|
||||
|
||||
const newKeys = colorKeys.filter((_, i) => i !== selectedIndex);
|
||||
onChange(newKeys);
|
||||
setSelectedIndex(null);
|
||||
};
|
||||
|
||||
// 获取选中关键帧的十六进制颜色 | Get selected keyframe hex color
|
||||
const selectedKey = selectedIndex !== null ? colorKeys[selectedIndex] : null;
|
||||
const selectedHex = selectedKey
|
||||
? `#${Math.round(selectedKey.r * 255).toString(16).padStart(2, '0')}${Math.round(selectedKey.g * 255).toString(16).padStart(2, '0')}${Math.round(selectedKey.b * 255).toString(16).padStart(2, '0')}`
|
||||
: '#ffffff';
|
||||
|
||||
return (
|
||||
<div className="gradient-editor">
|
||||
{/* 渐变条 | Gradient bar */}
|
||||
<div
|
||||
ref={trackRef}
|
||||
className="gradient-track"
|
||||
style={{ background: gradientStyle() }}
|
||||
onClick={handleTrackClick}
|
||||
>
|
||||
{/* 棋盘格背景 | Checkerboard background */}
|
||||
<div className="gradient-track-checker" />
|
||||
|
||||
{/* 关键帧手柄 | Keyframe handles */}
|
||||
{colorKeys.map((key, index) => (
|
||||
<div
|
||||
key={index}
|
||||
className={`gradient-stop ${selectedIndex === index ? 'selected' : ''}`}
|
||||
style={{
|
||||
left: `${key.time * 100}%`,
|
||||
backgroundColor: `rgba(${Math.round(key.r * 255)}, ${Math.round(key.g * 255)}, ${Math.round(key.b * 255)}, ${key.a})`,
|
||||
}}
|
||||
onMouseDown={e => handleStopMouseDown(e, index)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* 编辑面板 | Edit panel */}
|
||||
{selectedKey && (
|
||||
<div className="gradient-color-row">
|
||||
<label>Color</label>
|
||||
<input
|
||||
type="color"
|
||||
value={selectedHex}
|
||||
onChange={handleColorChange}
|
||||
className="gradient-color-input"
|
||||
/>
|
||||
<label>Alpha</label>
|
||||
<input
|
||||
type="range"
|
||||
min={0}
|
||||
max={1}
|
||||
step={0.01}
|
||||
value={selectedKey.a}
|
||||
onChange={handleAlphaChange}
|
||||
className="gradient-alpha-slider"
|
||||
/>
|
||||
<span className="gradient-alpha-value">{selectedKey.a.toFixed(2)}</span>
|
||||
<button
|
||||
className="gradient-delete-btn"
|
||||
onClick={handleDelete}
|
||||
disabled={colorKeys.length <= 1}
|
||||
title="Delete stop"
|
||||
>
|
||||
<X size={10} />
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在渐变中插值颜色
|
||||
* Interpolate color in gradient
|
||||
*/
|
||||
function interpolateColor(keys: ColorKey[], time: number): { r: number; g: number; b: number; a: number } {
|
||||
if (keys.length === 0) {
|
||||
return { r: 1, g: 1, b: 1, a: 1 };
|
||||
}
|
||||
if (keys.length === 1) {
|
||||
return { r: keys[0].r, g: keys[0].g, b: keys[0].b, a: keys[0].a };
|
||||
}
|
||||
|
||||
const sorted = [...keys].sort((a, b) => a.time - b.time);
|
||||
|
||||
// 查找相邻关键帧 | Find adjacent keyframes
|
||||
let left = sorted[0];
|
||||
let right = sorted[sorted.length - 1];
|
||||
|
||||
for (let i = 0; i < sorted.length - 1; i++) {
|
||||
if (sorted[i].time <= time && sorted[i + 1].time >= time) {
|
||||
left = sorted[i];
|
||||
right = sorted[i + 1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (time <= left.time) {
|
||||
return { r: left.r, g: left.g, b: left.b, a: left.a };
|
||||
}
|
||||
if (time >= right.time) {
|
||||
return { r: right.r, g: right.g, b: right.b, a: right.a };
|
||||
}
|
||||
|
||||
const t = (time - left.time) / (right.time - left.time);
|
||||
return {
|
||||
r: left.r + (right.r - left.r) * t,
|
||||
g: left.g + (right.g - left.g) * t,
|
||||
b: left.b + (right.b - left.b) * t,
|
||||
a: left.a + (right.a - left.a) * t,
|
||||
};
|
||||
}
|
||||
139
packages/particle-editor/src/components/TexturePicker.tsx
Normal file
139
packages/particle-editor/src/components/TexturePicker.tsx
Normal file
@@ -0,0 +1,139 @@
|
||||
/**
|
||||
* 纹理选择器组件
|
||||
* Texture Picker Component
|
||||
*
|
||||
* A component for selecting particle textures.
|
||||
* 用于选择粒子纹理的组件。
|
||||
*/
|
||||
|
||||
import React, { useState, useCallback, useRef } from 'react';
|
||||
import { Image, ChevronDown, FolderOpen, X } from 'lucide-react';
|
||||
|
||||
interface TexturePickerProps {
|
||||
/** 当前纹理路径 | Current texture path */
|
||||
value: string | null;
|
||||
/** 变化回调 | Change callback */
|
||||
onChange: (path: string | null) => void;
|
||||
/** 打开文件选择对话框 | Open file selection dialog */
|
||||
onBrowse?: () => Promise<string | null>;
|
||||
/** 纹理预览 URL | Texture preview URL */
|
||||
previewUrl?: string | null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 纹理选择器
|
||||
* Texture Picker
|
||||
*/
|
||||
export function TexturePicker({
|
||||
value,
|
||||
onChange,
|
||||
onBrowse,
|
||||
previewUrl,
|
||||
}: TexturePickerProps) {
|
||||
const [isHovering, setIsHovering] = useState(false);
|
||||
const [isDragOver, setIsDragOver] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
// 处理浏览按钮点击 | Handle browse button click
|
||||
const handleBrowse = useCallback(async () => {
|
||||
if (onBrowse) {
|
||||
const result = await onBrowse();
|
||||
if (result) {
|
||||
onChange(result);
|
||||
}
|
||||
}
|
||||
}, [onBrowse, onChange]);
|
||||
|
||||
// 处理清除 | Handle clear
|
||||
const handleClear = useCallback((e: React.MouseEvent) => {
|
||||
e.stopPropagation();
|
||||
onChange(null);
|
||||
}, [onChange]);
|
||||
|
||||
// 处理拖放 | Handle drag & drop
|
||||
const handleDragOver = useCallback((e: React.DragEvent) => {
|
||||
e.preventDefault();
|
||||
setIsDragOver(true);
|
||||
}, []);
|
||||
|
||||
const handleDragLeave = useCallback(() => {
|
||||
setIsDragOver(false);
|
||||
}, []);
|
||||
|
||||
const handleDrop = useCallback((e: React.DragEvent) => {
|
||||
e.preventDefault();
|
||||
setIsDragOver(false);
|
||||
|
||||
const files = e.dataTransfer.files;
|
||||
if (files.length > 0) {
|
||||
const file = files[0];
|
||||
if (file.type.startsWith('image/')) {
|
||||
// 这里理想情况下需要将文件转换为项目内的路径
|
||||
// In ideal case, we'd convert file to project path
|
||||
// For now, just use the file name
|
||||
onChange(file.name);
|
||||
}
|
||||
}
|
||||
}, [onChange]);
|
||||
|
||||
// 获取显示名称 | Get display name
|
||||
const displayName = value ? value.split(/[\\/]/).pop() || value : null;
|
||||
|
||||
return (
|
||||
<div className="texture-picker">
|
||||
<div className="asset-field-row">
|
||||
<span className="asset-field-label">Texture</span>
|
||||
<div className="asset-field-content">
|
||||
{/* 缩略图 | Thumbnail */}
|
||||
<div
|
||||
className={`asset-field-thumbnail ${isDragOver ? 'dragging' : ''}`}
|
||||
onMouseEnter={() => setIsHovering(true)}
|
||||
onMouseLeave={() => setIsHovering(false)}
|
||||
onDragOver={handleDragOver}
|
||||
onDragLeave={handleDragLeave}
|
||||
onDrop={handleDrop}
|
||||
>
|
||||
{previewUrl ? (
|
||||
<img src={previewUrl} alt="Texture preview" />
|
||||
) : (
|
||||
<Image size={20} className="asset-field-thumbnail-icon" />
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="asset-field-right">
|
||||
{/* 下拉选择器 | Dropdown selector */}
|
||||
<div
|
||||
className={`asset-field-dropdown ${value ? 'has-value' : ''}`}
|
||||
onClick={handleBrowse}
|
||||
>
|
||||
<span className="asset-field-value">
|
||||
{displayName || 'None'}
|
||||
</span>
|
||||
<ChevronDown size={12} className="asset-field-dropdown-arrow" />
|
||||
</div>
|
||||
|
||||
{/* 操作按钮 | Action buttons */}
|
||||
<div className="asset-field-actions">
|
||||
<button
|
||||
className="asset-field-btn"
|
||||
onClick={handleBrowse}
|
||||
title="Browse..."
|
||||
>
|
||||
<FolderOpen size={12} />
|
||||
</button>
|
||||
{value && (
|
||||
<button
|
||||
className="asset-field-btn asset-field-btn--clear"
|
||||
onClick={handleClear}
|
||||
title="Clear"
|
||||
>
|
||||
<X size={12} />
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
8
packages/particle-editor/src/components/index.ts
Normal file
8
packages/particle-editor/src/components/index.ts
Normal file
@@ -0,0 +1,8 @@
|
||||
/**
|
||||
* 粒子编辑器组件
|
||||
* Particle editor components
|
||||
*/
|
||||
|
||||
export { GradientEditor } from './GradientEditor';
|
||||
export { CurveEditor } from './CurveEditor';
|
||||
export { TexturePicker } from './TexturePicker';
|
||||
25
packages/particle-editor/src/index.ts
Normal file
25
packages/particle-editor/src/index.ts
Normal file
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* 粒子编辑器模块入口
|
||||
* Particle Editor Module Entry
|
||||
*/
|
||||
|
||||
// Module
|
||||
export {
|
||||
ParticleEditorModule,
|
||||
particleEditorModule,
|
||||
ParticlePlugin,
|
||||
particleEditorModule as default
|
||||
} from './ParticleEditorModule';
|
||||
|
||||
// Providers
|
||||
export { ParticleInspectorProvider } from './providers/ParticleInspectorProvider';
|
||||
|
||||
// Panels
|
||||
export { ParticleEditorPanel } from './panels/ParticleEditorPanel';
|
||||
|
||||
// Stores
|
||||
export { useParticleEditorStore } from './stores/ParticleEditorStore';
|
||||
export type { ParticleEditorState } from './stores/ParticleEditorStore';
|
||||
|
||||
// Components
|
||||
export { GradientEditor, CurveEditor } from './components';
|
||||
2296
packages/particle-editor/src/panels/ParticleEditorPanel.tsx
Normal file
2296
packages/particle-editor/src/panels/ParticleEditorPanel.tsx
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,468 @@
|
||||
/**
|
||||
* 粒子系统 Inspector Provider
|
||||
* Particle System Inspector Provider
|
||||
*/
|
||||
|
||||
import React, { useState, useCallback } from 'react';
|
||||
import { Play, Pause, RotateCcw, Sparkles } from 'lucide-react';
|
||||
import type { IInspectorProvider, InspectorContext } from '@esengine/editor-core';
|
||||
import type { ParticleSystemComponent } from '@esengine/particle';
|
||||
import { EmissionShape, ParticleBlendMode } from '@esengine/particle';
|
||||
|
||||
interface ParticleInspectorData {
|
||||
entityId: string;
|
||||
component: ParticleSystemComponent;
|
||||
}
|
||||
|
||||
export class ParticleInspectorProvider implements IInspectorProvider<ParticleInspectorData> {
|
||||
readonly id = 'particle-system-inspector';
|
||||
readonly name = 'Particle System Inspector';
|
||||
readonly priority = 100;
|
||||
|
||||
canHandle(target: unknown): target is ParticleInspectorData {
|
||||
if (typeof target !== 'object' || target === null) return false;
|
||||
const obj = target as Record<string, unknown>;
|
||||
return 'entityId' in obj && 'component' in obj &&
|
||||
obj.component !== null &&
|
||||
typeof obj.component === 'object' &&
|
||||
'maxParticles' in (obj.component as Record<string, unknown>) &&
|
||||
'emissionRate' in (obj.component as Record<string, unknown>);
|
||||
}
|
||||
|
||||
render(data: ParticleInspectorData, _context: InspectorContext): React.ReactElement {
|
||||
return <ParticleInspectorUI data={data} />;
|
||||
}
|
||||
}
|
||||
|
||||
interface ParticleInspectorUIProps {
|
||||
data: ParticleInspectorData;
|
||||
}
|
||||
|
||||
function ParticleInspectorUI({ data }: ParticleInspectorUIProps) {
|
||||
const { component } = data;
|
||||
const [, forceUpdate] = useState({});
|
||||
|
||||
const refresh = useCallback(() => forceUpdate({}), []);
|
||||
|
||||
const handlePlay = () => {
|
||||
component.play();
|
||||
refresh();
|
||||
};
|
||||
|
||||
const handlePause = () => {
|
||||
component.pause();
|
||||
refresh();
|
||||
};
|
||||
|
||||
const handleStop = () => {
|
||||
component.stop(true);
|
||||
refresh();
|
||||
};
|
||||
|
||||
const handleBurst = () => {
|
||||
component.burst(10);
|
||||
refresh();
|
||||
};
|
||||
|
||||
const handleChange = <K extends keyof ParticleSystemComponent>(
|
||||
key: K,
|
||||
value: ParticleSystemComponent[K]
|
||||
) => {
|
||||
(component as any)[key] = value;
|
||||
component.markDirty();
|
||||
refresh();
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="entity-inspector">
|
||||
{/* 控制按钮 | Control buttons */}
|
||||
<div className="inspector-section">
|
||||
<div className="section-title">Controls</div>
|
||||
<div style={{ display: 'flex', gap: '4px', marginBottom: '8px' }}>
|
||||
<button
|
||||
onClick={component.isPlaying ? handlePause : handlePlay}
|
||||
style={buttonStyle}
|
||||
title={component.isPlaying ? 'Pause' : 'Play'}
|
||||
>
|
||||
{component.isPlaying ? <Pause size={14} /> : <Play size={14} />}
|
||||
</button>
|
||||
<button onClick={handleStop} style={buttonStyle} title="Stop">
|
||||
<RotateCcw size={14} />
|
||||
</button>
|
||||
<button onClick={handleBurst} style={buttonStyle} title="Burst 10">
|
||||
<Sparkles size={14} />
|
||||
</button>
|
||||
</div>
|
||||
<div className="property-row">
|
||||
<label>Active Particles</label>
|
||||
<span>{component.activeParticleCount} / {component.maxParticles}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* 基础属性 | Basic Properties */}
|
||||
<div className="inspector-section">
|
||||
<div className="section-title">Basic</div>
|
||||
|
||||
<NumberInput
|
||||
label="Max Particles"
|
||||
value={component.maxParticles}
|
||||
min={1}
|
||||
max={10000}
|
||||
step={100}
|
||||
onChange={v => handleChange('maxParticles', v)}
|
||||
/>
|
||||
|
||||
<CheckboxInput
|
||||
label="Looping"
|
||||
checked={component.looping}
|
||||
onChange={v => handleChange('looping', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Duration"
|
||||
value={component.duration}
|
||||
min={0.1}
|
||||
step={0.1}
|
||||
onChange={v => handleChange('duration', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Playback Speed"
|
||||
value={component.playbackSpeed}
|
||||
min={0.01}
|
||||
max={10}
|
||||
step={0.1}
|
||||
onChange={v => handleChange('playbackSpeed', v)}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* 发射属性 | Emission Properties */}
|
||||
<div className="inspector-section">
|
||||
<div className="section-title">Emission</div>
|
||||
|
||||
<NumberInput
|
||||
label="Emission Rate"
|
||||
value={component.emissionRate}
|
||||
min={0}
|
||||
step={1}
|
||||
onChange={v => handleChange('emissionRate', v)}
|
||||
/>
|
||||
|
||||
<SelectInput
|
||||
label="Shape"
|
||||
value={component.emissionShape}
|
||||
options={[
|
||||
{ value: EmissionShape.Point, label: 'Point' },
|
||||
{ value: EmissionShape.Circle, label: 'Circle (filled)' },
|
||||
{ value: EmissionShape.Ring, label: 'Ring (edge)' },
|
||||
{ value: EmissionShape.Rectangle, label: 'Rectangle (filled)' },
|
||||
{ value: EmissionShape.Edge, label: 'Edge (rect outline)' },
|
||||
{ value: EmissionShape.Line, label: 'Line' },
|
||||
{ value: EmissionShape.Cone, label: 'Cone' },
|
||||
]}
|
||||
onChange={v => handleChange('emissionShape', v as EmissionShape)}
|
||||
/>
|
||||
|
||||
{component.emissionShape !== EmissionShape.Point && (
|
||||
<NumberInput
|
||||
label="Shape Radius"
|
||||
value={component.shapeRadius}
|
||||
min={0}
|
||||
step={1}
|
||||
onChange={v => handleChange('shapeRadius', v)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* 粒子属性 | Particle Properties */}
|
||||
<div className="inspector-section">
|
||||
<div className="section-title">Particle</div>
|
||||
|
||||
<RangeInput
|
||||
label="Lifetime"
|
||||
minValue={component.lifetimeMin}
|
||||
maxValue={component.lifetimeMax}
|
||||
min={0.01}
|
||||
step={0.1}
|
||||
onMinChange={v => handleChange('lifetimeMin', v)}
|
||||
onMaxChange={v => handleChange('lifetimeMax', v)}
|
||||
/>
|
||||
|
||||
<RangeInput
|
||||
label="Speed"
|
||||
minValue={component.speedMin}
|
||||
maxValue={component.speedMax}
|
||||
min={0}
|
||||
step={1}
|
||||
onMinChange={v => handleChange('speedMin', v)}
|
||||
onMaxChange={v => handleChange('speedMax', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Direction (°)"
|
||||
value={component.direction}
|
||||
min={-180}
|
||||
max={180}
|
||||
step={1}
|
||||
onChange={v => handleChange('direction', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Spread (°)"
|
||||
value={component.directionSpread}
|
||||
min={0}
|
||||
max={360}
|
||||
step={1}
|
||||
onChange={v => handleChange('directionSpread', v)}
|
||||
/>
|
||||
|
||||
<RangeInput
|
||||
label="Scale"
|
||||
minValue={component.scaleMin}
|
||||
maxValue={component.scaleMax}
|
||||
min={0.01}
|
||||
step={0.1}
|
||||
onMinChange={v => handleChange('scaleMin', v)}
|
||||
onMaxChange={v => handleChange('scaleMax', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Gravity X"
|
||||
value={component.gravityX}
|
||||
step={1}
|
||||
onChange={v => handleChange('gravityX', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Gravity Y"
|
||||
value={component.gravityY}
|
||||
step={1}
|
||||
onChange={v => handleChange('gravityY', v)}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* 颜色属性 | Color Properties */}
|
||||
<div className="inspector-section">
|
||||
<div className="section-title">Color</div>
|
||||
|
||||
<ColorInput
|
||||
label="Start Color"
|
||||
value={component.startColor}
|
||||
onChange={v => handleChange('startColor', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Start Alpha"
|
||||
value={component.startAlpha}
|
||||
min={0}
|
||||
max={1}
|
||||
step={0.01}
|
||||
onChange={v => handleChange('startAlpha', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="End Alpha"
|
||||
value={component.endAlpha}
|
||||
min={0}
|
||||
max={1}
|
||||
step={0.01}
|
||||
onChange={v => handleChange('endAlpha', v)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="End Scale"
|
||||
value={component.endScale}
|
||||
min={0}
|
||||
step={0.1}
|
||||
onChange={v => handleChange('endScale', v)}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* 渲染属性 | Rendering Properties */}
|
||||
<div className="inspector-section">
|
||||
<div className="section-title">Rendering</div>
|
||||
|
||||
<NumberInput
|
||||
label="Particle Size"
|
||||
value={component.particleSize}
|
||||
min={1}
|
||||
step={1}
|
||||
onChange={v => handleChange('particleSize', v)}
|
||||
/>
|
||||
|
||||
<SelectInput
|
||||
label="Blend Mode"
|
||||
value={component.blendMode}
|
||||
options={[
|
||||
{ value: ParticleBlendMode.Normal, label: 'Normal' },
|
||||
{ value: ParticleBlendMode.Additive, label: 'Additive' },
|
||||
{ value: ParticleBlendMode.Multiply, label: 'Multiply' },
|
||||
]}
|
||||
onChange={v => handleChange('blendMode', v as ParticleBlendMode)}
|
||||
/>
|
||||
|
||||
<NumberInput
|
||||
label="Sorting Order"
|
||||
value={component.sortingOrder}
|
||||
step={1}
|
||||
onChange={v => handleChange('sortingOrder', v)}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// ============= UI Components =============
|
||||
|
||||
const inputStyle: React.CSSProperties = {
|
||||
width: '100%',
|
||||
padding: '4px 8px',
|
||||
border: '1px solid var(--border-color, #3a3a3a)',
|
||||
borderRadius: '4px',
|
||||
background: 'var(--input-background, #2a2a2a)',
|
||||
color: 'var(--text-color, #e0e0e0)',
|
||||
fontSize: '12px',
|
||||
};
|
||||
|
||||
const buttonStyle: React.CSSProperties = {
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
padding: '6px 10px',
|
||||
border: 'none',
|
||||
borderRadius: '4px',
|
||||
background: 'var(--button-background, #3a3a3a)',
|
||||
color: 'var(--text-color, #e0e0e0)',
|
||||
cursor: 'pointer',
|
||||
fontSize: '12px',
|
||||
};
|
||||
|
||||
interface NumberInputProps {
|
||||
label: string;
|
||||
value: number;
|
||||
min?: number;
|
||||
max?: number;
|
||||
step?: number;
|
||||
onChange: (value: number) => void;
|
||||
}
|
||||
|
||||
function NumberInput({ label, value, min, max, step = 1, onChange }: NumberInputProps) {
|
||||
return (
|
||||
<div className="property-row">
|
||||
<label>{label}</label>
|
||||
<input
|
||||
type="number"
|
||||
value={value}
|
||||
min={min}
|
||||
max={max}
|
||||
step={step}
|
||||
onChange={e => onChange(parseFloat(e.target.value) || 0)}
|
||||
style={inputStyle}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface RangeInputProps {
|
||||
label: string;
|
||||
minValue: number;
|
||||
maxValue: number;
|
||||
min?: number;
|
||||
max?: number;
|
||||
step?: number;
|
||||
onMinChange: (value: number) => void;
|
||||
onMaxChange: (value: number) => void;
|
||||
}
|
||||
|
||||
function RangeInput({ label, minValue, maxValue, min, max, step = 1, onMinChange, onMaxChange }: RangeInputProps) {
|
||||
return (
|
||||
<div className="property-row">
|
||||
<label>{label}</label>
|
||||
<div style={{ display: 'flex', gap: '4px', flex: 1 }}>
|
||||
<input
|
||||
type="number"
|
||||
value={minValue}
|
||||
min={min}
|
||||
max={max}
|
||||
step={step}
|
||||
onChange={e => onMinChange(parseFloat(e.target.value) || 0)}
|
||||
style={{ ...inputStyle, width: '50%' }}
|
||||
title="Min"
|
||||
/>
|
||||
<input
|
||||
type="number"
|
||||
value={maxValue}
|
||||
min={min}
|
||||
max={max}
|
||||
step={step}
|
||||
onChange={e => onMaxChange(parseFloat(e.target.value) || 0)}
|
||||
style={{ ...inputStyle, width: '50%' }}
|
||||
title="Max"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface CheckboxInputProps {
|
||||
label: string;
|
||||
checked: boolean;
|
||||
onChange: (value: boolean) => void;
|
||||
}
|
||||
|
||||
function CheckboxInput({ label, checked, onChange }: CheckboxInputProps) {
|
||||
return (
|
||||
<div className="property-row">
|
||||
<label>{label}</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={checked}
|
||||
onChange={e => onChange(e.target.checked)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface SelectInputProps {
|
||||
label: string;
|
||||
value: string;
|
||||
options: { value: string; label: string }[];
|
||||
onChange: (value: string) => void;
|
||||
}
|
||||
|
||||
function SelectInput({ label, value, options, onChange }: SelectInputProps) {
|
||||
return (
|
||||
<div className="property-row">
|
||||
<label>{label}</label>
|
||||
<select
|
||||
value={value}
|
||||
onChange={e => onChange(e.target.value)}
|
||||
style={inputStyle}
|
||||
>
|
||||
{options.map(opt => (
|
||||
<option key={opt.value} value={opt.value}>{opt.label}</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface ColorInputProps {
|
||||
label: string;
|
||||
value: string;
|
||||
onChange: (value: string) => void;
|
||||
}
|
||||
|
||||
function ColorInput({ label, value, onChange }: ColorInputProps) {
|
||||
return (
|
||||
<div className="property-row">
|
||||
<label>{label}</label>
|
||||
<input
|
||||
type="color"
|
||||
value={value}
|
||||
onChange={e => onChange(e.target.value)}
|
||||
style={{ ...inputStyle, padding: '2px', height: '24px' }}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
121
packages/particle-editor/src/stores/ParticleEditorStore.ts
Normal file
121
packages/particle-editor/src/stores/ParticleEditorStore.ts
Normal file
@@ -0,0 +1,121 @@
|
||||
/**
|
||||
* 粒子编辑器状态管理
|
||||
* Particle editor state management
|
||||
*/
|
||||
|
||||
import { create } from 'zustand';
|
||||
import type { IParticleAsset } from '@esengine/particle';
|
||||
import { createDefaultParticleAsset } from '@esengine/particle';
|
||||
|
||||
/**
|
||||
* 粒子编辑器状态
|
||||
* Particle editor state
|
||||
*/
|
||||
export interface ParticleEditorState {
|
||||
/** 当前编辑的文件路径 | Current file path being edited */
|
||||
filePath: string | null;
|
||||
|
||||
/** 待打开的文件路径 | Pending file path to open */
|
||||
pendingFilePath: string | null;
|
||||
|
||||
/** 当前粒子数据 | Current particle data */
|
||||
particleData: IParticleAsset | null;
|
||||
|
||||
/** 是否已修改 | Is modified */
|
||||
isDirty: boolean;
|
||||
|
||||
/** 是否正在预览 | Is previewing */
|
||||
isPlaying: boolean;
|
||||
|
||||
/** 选中的预设名称 | Selected preset name */
|
||||
selectedPreset: string | null;
|
||||
|
||||
// Actions
|
||||
/** 设置文件路径 | Set file path */
|
||||
setFilePath: (path: string | null) => void;
|
||||
|
||||
/** 设置待打开的文件路径 | Set pending file path */
|
||||
setPendingFilePath: (path: string | null) => void;
|
||||
|
||||
/** 设置粒子数据 | Set particle data */
|
||||
setParticleData: (data: IParticleAsset | null) => void;
|
||||
|
||||
/** 更新粒子属性 | Update particle property */
|
||||
updateProperty: <K extends keyof IParticleAsset>(key: K, value: IParticleAsset[K]) => void;
|
||||
|
||||
/** 标记为已修改 | Mark as dirty */
|
||||
markDirty: () => void;
|
||||
|
||||
/** 标记为已保存 | Mark as saved */
|
||||
markSaved: () => void;
|
||||
|
||||
/** 设置播放状态 | Set playing state */
|
||||
setPlaying: (playing: boolean) => void;
|
||||
|
||||
/** 设置选中预设 | Set selected preset */
|
||||
setSelectedPreset: (preset: string | null) => void;
|
||||
|
||||
/** 重置编辑器 | Reset editor */
|
||||
reset: () => void;
|
||||
|
||||
/** 创建新粒子效果 | Create new particle effect */
|
||||
createNew: (name?: string) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 粒子编辑器 Store
|
||||
* Particle editor store
|
||||
*/
|
||||
export const useParticleEditorStore = create<ParticleEditorState>((set) => ({
|
||||
filePath: null,
|
||||
pendingFilePath: null,
|
||||
particleData: null,
|
||||
isDirty: false,
|
||||
isPlaying: false,
|
||||
selectedPreset: null,
|
||||
|
||||
setFilePath: (path) => set({ filePath: path }),
|
||||
|
||||
setPendingFilePath: (path) => set({ pendingFilePath: path }),
|
||||
|
||||
setParticleData: (data) => set({
|
||||
particleData: data,
|
||||
isDirty: false,
|
||||
}),
|
||||
|
||||
updateProperty: (key, value) => set((state) => {
|
||||
if (!state.particleData) return state;
|
||||
return {
|
||||
particleData: {
|
||||
...state.particleData,
|
||||
[key]: value,
|
||||
},
|
||||
isDirty: true,
|
||||
};
|
||||
}),
|
||||
|
||||
markDirty: () => set({ isDirty: true }),
|
||||
|
||||
markSaved: () => set({ isDirty: false }),
|
||||
|
||||
setPlaying: (playing) => set({ isPlaying: playing }),
|
||||
|
||||
setSelectedPreset: (preset) => set({ selectedPreset: preset }),
|
||||
|
||||
reset: () => set({
|
||||
filePath: null,
|
||||
pendingFilePath: null,
|
||||
particleData: null,
|
||||
isDirty: false,
|
||||
isPlaying: false,
|
||||
selectedPreset: null,
|
||||
}),
|
||||
|
||||
createNew: (name = 'New Particle') => set({
|
||||
particleData: createDefaultParticleAsset(name),
|
||||
filePath: null,
|
||||
isDirty: true,
|
||||
isPlaying: false,
|
||||
selectedPreset: null,
|
||||
}),
|
||||
}));
|
||||
1323
packages/particle-editor/src/styles/ParticleEditor.css
Normal file
1323
packages/particle-editor/src/styles/ParticleEditor.css
Normal file
File diff suppressed because it is too large
Load Diff
23
packages/particle-editor/tsconfig.build.json
Normal file
23
packages/particle-editor/tsconfig.build.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"module": "ES2020",
|
||||
"moduleResolution": "bundler",
|
||||
"lib": ["ES2020", "DOM"],
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"strict": true,
|
||||
"esModuleInterop": true,
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"skipLibCheck": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"jsx": "react-jsx",
|
||||
"resolveJsonModule": true,
|
||||
"experimentalDecorators": true,
|
||||
"emitDecoratorMetadata": true
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"]
|
||||
}
|
||||
11
packages/particle-editor/tsconfig.json
Normal file
11
packages/particle-editor/tsconfig.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"declaration": true,
|
||||
"jsx": "react-jsx"
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"]
|
||||
}
|
||||
7
packages/particle-editor/tsup.config.ts
Normal file
7
packages/particle-editor/tsup.config.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
import { defineConfig } from 'tsup';
|
||||
import { editorOnlyPreset } from '../build-config/src/presets/plugin-tsup';
|
||||
|
||||
export default defineConfig({
|
||||
...editorOnlyPreset(),
|
||||
tsconfig: 'tsconfig.build.json'
|
||||
});
|
||||
Reference in New Issue
Block a user