新增box复合体 修复vector2运算问题
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19
source/src/Physics/Verlet/Composites/Box.ts
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19
source/src/Physics/Verlet/Composites/Box.ts
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///<reference path="./Composite.ts"/>
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class Box extends Composite{
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constructor(center: Vector2, width: number, height: number, borderStiffness = 0.2, diagonalStiffness = 0.5){
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super();
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let tl = this.addParticle(new Particle(Vector2.add(center, new Vector2(-width / 2, -height / 2))));
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let tr = this.addParticle(new Particle(Vector2.add(center, new Vector2(width / 2, -height / 2))));
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let br = this.addParticle(new Particle(Vector2.add(center, new Vector2(width / 2, height / 2))));
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let bl = this.addParticle(new Particle(Vector2.add(center, new Vector2(-width / 2, height / 2))));
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this.addConstraint(new DistanceConstraint(tl, tr, borderStiffness));
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this.addConstraint(new DistanceConstraint(tr, br, borderStiffness));
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this.addConstraint(new DistanceConstraint(br, bl, borderStiffness));
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this.addConstraint(new DistanceConstraint(bl, tl, borderStiffness));
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this.addConstraint(new DistanceConstraint(tl, br, diagonalStiffness)).setCollidesWithColliders(false);
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this.addConstraint(new DistanceConstraint(bl, tr, diagonalStiffness)).setCollidesWithColliders(false);
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}
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}
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