新增box复合体 修复vector2运算问题
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@@ -3,17 +3,6 @@ class Vector2 {
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public x: number = 0;
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public y: number = 0;
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private static readonly zeroVector = new Vector2(0, 0);
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private static readonly unitVector = new Vector2(1, 1);
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public static get One(){
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return this.unitVector;
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}
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public static get Zero(){
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return this.zeroVector;
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}
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/**
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* 从两个值构造一个带有X和Y的二维向量。
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* @param x 二维空间中的x坐标
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@@ -25,26 +14,30 @@ class Vector2 {
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}
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public static add(value1: Vector2, value2: Vector2){
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value1.x += value2.x;
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value1.y += value2.y;
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return value1;
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let result: Vector2 = new Vector2(0, 0);
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result.x = value1.x + value2.x;
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result.y = value1.y + value2.y;
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return result;
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}
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public static divide(value1: Vector2, value2: Vector2){
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value1.x /= value2.x;
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value1.y /= value2.y;
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let result: Vector2 = new Vector2(0, 0);
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result.x = value1.x / value2.x;
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result.y = value1.y / value2.y;
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return value1;
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}
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public static multiply(value1: Vector2, value2: Vector2){
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value1.x *= value2.x;
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value1.y *= value2.y;
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return value1;
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let result: Vector2 = new Vector2(0, 0);
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result.x = value1.x * value2.x;
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result.y = value1.y * value2.y;
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return result;
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}
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public static subtract(value1: Vector2, value2: Vector2){
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value1.x -= value2.x;
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value1.y -= value2.y;
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let result: Vector2 = new Vector2(0, 0);
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result.x = value1.x - value2.x;
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result.y = value1.y - value2.y;
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return value1;
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}
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@@ -55,6 +48,10 @@ class Vector2 {
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this.y *= val;
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}
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public length(){
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return Math.sqrt((this.x * this.x) + (this.y * this.y));
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}
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/**
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* 返回两个向量的点积
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* @param value1
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@@ -77,4 +74,9 @@ class Vector2 {
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public static transform(position: Vector2, matrix: Matrix2D){
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return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21), (position.x * matrix.m12) + (position.y * matrix.m22));
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}
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public static distance(value1: Vector2, value2: Vector2){
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let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
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return Math.sqrt((v1 * v1) + (v2 * v2));
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}
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}
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