feat(blueprint): refactor BlueprintComponent as proper ECS Component (#433)

* feat(blueprint): refactor BlueprintComponent as proper ECS Component

- Convert BlueprintComponent from interface to actual ECS Component class
- Add ready-to-use BlueprintSystem that extends EntitySystem
- Remove deprecated legacy APIs (createBlueprintSystem, etc.)
- Update all blueprint documentation (Chinese & English)
- Simplify user API: just add BlueprintSystem and BlueprintComponent

BREAKING CHANGE: BlueprintComponent is now a class extending Component,
not an interface. Use `new BlueprintComponent()` instead of
`createBlueprintComponentData()`.

* chore(blueprint): add changeset for ECS component refactor

* fix(node-editor): fix connections not rendering when node is collapsed

- getPinPosition now returns node header position when pin element is not found
- Added collapsedNodesKey to force re-render connections after collapse/expand
- Input pins connect to left side, output pins to right side of collapsed nodes

* chore(node-editor): add changeset for collapse connection fix

* feat(blueprint): add Add Component nodes for entity-component creation

- Add type-specific Add_ComponentName nodes via ComponentNodeGenerator
- Add generic ECS_AddComponent node for dynamic component creation
- Add ExecutionContext.getComponentClass() for component lookup
- Add registerComponentClass() helper for manual component registration
- Each Add node supports initial property values from @BlueprintProperty

* docs: update changeset with Add Component feature

* feat(blueprint): improve event nodes with Self output and auto-create BeginPlay

- Event Begin Play now outputs Self entity
- Event Tick now outputs Self entity + Delta Seconds
- Event End Play now outputs Self entity
- createEmptyBlueprint() now includes Event Begin Play by default
- Added menuPath to all event nodes for better organization
This commit is contained in:
YHH
2026-01-04 11:50:16 +08:00
committed by GitHub
parent d0057333a7
commit 2e84942ea1
11 changed files with 352 additions and 24 deletions

View File

@@ -130,6 +130,13 @@ export const NodeEditor: React.FC<NodeEditorProps> = ({
// Force re-render after mount to ensure connections are drawn correctly
// 挂载后强制重渲染以确保连接线正确绘制
const [, forceUpdate] = useState(0);
// Track collapsed state to force connection re-render
// 跟踪折叠状态以强制连接线重渲染
const collapsedNodesKey = useMemo(() => {
return graph.nodes.map(n => `${n.id}:${n.isCollapsed}`).join(',');
}, [graph.nodes]);
useEffect(() => {
// Use requestAnimationFrame to wait for DOM to be fully rendered
// 使用 requestAnimationFrame 等待 DOM 完全渲染
@@ -137,7 +144,7 @@ export const NodeEditor: React.FC<NodeEditorProps> = ({
forceUpdate(n => n + 1);
});
return () => cancelAnimationFrame(rafId);
}, [graph.id]);
}, [graph.id, collapsedNodesKey]);
/**
* Converts screen coordinates to canvas coordinates
@@ -158,21 +165,51 @@ export const NodeEditor: React.FC<NodeEditorProps> = ({
* 获取引脚在画布坐标系中的位置
*
* 直接从节点位置和引脚在节点内的相对位置计算,不依赖 DOM 测量
* 当节点收缩时,返回节点头部的位置
*/
const getPinPosition = useCallback((pinId: string): Position | undefined => {
// First, find which node this pin belongs to
// 首先查找该引脚属于哪个节点
let ownerNode: GraphNode | undefined;
for (const node of graph.nodes) {
if (node.allPins.some(p => p.id === pinId)) {
ownerNode = node;
break;
}
}
if (!ownerNode) return undefined;
// Find the pin element and its parent node
const pinElement = containerRef.current?.querySelector(`[data-pin-id="${pinId}"]`) as HTMLElement;
if (!pinElement) return undefined;
// If pin element not found (e.g., node is collapsed), use node header position
// 如果找不到引脚元素(例如节点已收缩),使用节点头部位置
if (!pinElement) {
const nodeElement = containerRef.current?.querySelector(`[data-node-id="${ownerNode.id}"]`) as HTMLElement;
if (!nodeElement) return undefined;
const nodeRect = nodeElement.getBoundingClientRect();
const { zoom } = transformRef.current;
// Find the pin to determine if it's input or output
const pin = ownerNode.allPins.find(p => p.id === pinId);
const isOutput = pin?.isOutput ?? false;
// For collapsed nodes, position at the right side for outputs, left side for inputs
// 对于收缩的节点,输出引脚在右侧,输入引脚在左侧
const headerHeight = 28; // Approximate header height
const relativeX = isOutput ? nodeRect.width / zoom : 0;
const relativeY = headerHeight / 2;
return new Position(
ownerNode.position.x + relativeX,
ownerNode.position.y + relativeY
);
}
const nodeElement = pinElement.closest('[data-node-id]') as HTMLElement;
if (!nodeElement) return undefined;
const nodeId = nodeElement.getAttribute('data-node-id');
if (!nodeId) return undefined;
const node = graph.getNode(nodeId);
if (!node) return undefined;
// Get pin position relative to node element (in unscaled pixels)
const nodeRect = nodeElement.getBoundingClientRect();
const pinRect = pinElement.getBoundingClientRect();
@@ -184,8 +221,8 @@ export const NodeEditor: React.FC<NodeEditorProps> = ({
// Final position = node position + relative position
return new Position(
node.position.x + relativeX,
node.position.y + relativeY
ownerNode.position.x + relativeX,
ownerNode.position.y + relativeY
);
}, [graph]);