初始化默认数值
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@@ -5,10 +5,10 @@ module es {
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}
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export class CameraInset {
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public left: number;
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public right: number;
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public top: number;
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public bottom: number;
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public left: number = 0;
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public right: number = 0;
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public top: number = 0;
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public bottom: number = 0;
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}
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export class Camera extends Component {
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@@ -167,8 +167,8 @@ module es {
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public _zoom;
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public _minimumZoom = 0.3;
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public _maximumZoom = 3;
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public _bounds: Rectangle;
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public _inset: CameraInset;
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public _bounds: Rectangle = new Rectangle();
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public _inset: CameraInset = new CameraInset();
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public _transformMatrix: Matrix2D = new Matrix2D().identity();
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public _inverseTransformMatrix: Matrix2D = new Matrix2D().identity();
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public _origin: Vector2 = Vector2.zero;
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@@ -190,7 +190,7 @@ module es {
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/**
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* 相机聚焦于屏幕中心的偏移
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*/
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public focusOffset: Vector2 = new Vector2();
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public focusOffset: Vector2 = Vector2.zero;
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/**
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* 如果为true 相机位置则不会超出地图矩形(0, 0, mapwidth, mapheight)
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*/
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@@ -198,7 +198,7 @@ module es {
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/**
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* 當前地圖映射的寬度和高度
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*/
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public mapSize: Vector2 = new Vector2();
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public mapSize: Vector2 = Vector2.zero;
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public _targetEntity: Entity;
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public _targetCollider: Collider;
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@@ -57,6 +57,7 @@ module es {
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if (this._instance._scene == null) {
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this._instance._scene = value;
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this._instance.addChild(value);
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this._instance._scene.begin();
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Core.Instance.onSceneChanged();
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} else {
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@@ -100,7 +101,7 @@ module es {
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}
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protected async update() {
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this.startDebugUpdate();
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// this.startDebugUpdate();
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// 更新我们所有的系统管理器
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Time.update(egret.getTimer());
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@@ -121,17 +122,19 @@ module es {
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}
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if (this._nextScene) {
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this.removeChild(this._scene);
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this._scene.end();
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this._scene = this._nextScene;
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this._nextScene = null;
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this.onSceneChanged();
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this.addChild(this._scene);
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await this._scene.begin();
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}
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}
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this.endDebugUpdate();
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// this.endDebugUpdate();
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}
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public async draw() {
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@@ -220,7 +220,7 @@ module es {
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/**
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* 值会根据位置、旋转和比例自动重新计算
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*/
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public _localTransform: Matrix2D;
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public _localTransform: Matrix2D = Matrix2D.create();
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/**
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* 值将自动从本地和父矩阵重新计算。
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*/
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@@ -228,17 +228,17 @@ module es {
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public _worldToLocalTransform = Matrix2D.create().identity();
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public _worldInverseTransform = Matrix2D.create().identity();
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public _rotationMatrix: Matrix2D;
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public _translationMatrix: Matrix2D;
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public _scaleMatrix: Matrix2D;
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public _rotationMatrix: Matrix2D = Matrix2D.create();
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public _translationMatrix: Matrix2D = Matrix2D.create();
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public _scaleMatrix: Matrix2D = Matrix2D.create();
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public _position: Vector2;
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public _scale: Vector2;
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public _rotation: number;
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public _position: Vector2 = Vector2.zero;
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public _scale: Vector2 = Vector2.one;
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public _rotation: number = 0;
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public _localPosition: Vector2;
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public _localScale: Vector2;
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public _localRotation: number;
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public _localPosition: Vector2 = Vector2.zero;
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public _localScale: Vector2 = Vector2.one;
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public _localRotation: number = 0;
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public _children: Transform[];
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