初始化默认数值

This commit is contained in:
yhh
2020-07-24 16:57:26 +08:00
parent 6be43fc9ac
commit 2b13e5ee7d
11 changed files with 217 additions and 61 deletions

View File

@@ -5,10 +5,10 @@ module es {
}
export class CameraInset {
public left: number;
public right: number;
public top: number;
public bottom: number;
public left: number = 0;
public right: number = 0;
public top: number = 0;
public bottom: number = 0;
}
export class Camera extends Component {
@@ -167,8 +167,8 @@ module es {
public _zoom;
public _minimumZoom = 0.3;
public _maximumZoom = 3;
public _bounds: Rectangle;
public _inset: CameraInset;
public _bounds: Rectangle = new Rectangle();
public _inset: CameraInset = new CameraInset();
public _transformMatrix: Matrix2D = new Matrix2D().identity();
public _inverseTransformMatrix: Matrix2D = new Matrix2D().identity();
public _origin: Vector2 = Vector2.zero;
@@ -190,7 +190,7 @@ module es {
/**
* 相机聚焦于屏幕中心的偏移
*/
public focusOffset: Vector2 = new Vector2();
public focusOffset: Vector2 = Vector2.zero;
/**
* 如果为true 相机位置则不会超出地图矩形0, 0, mapwidth, mapheight
*/
@@ -198,7 +198,7 @@ module es {
/**
* 當前地圖映射的寬度和高度
*/
public mapSize: Vector2 = new Vector2();
public mapSize: Vector2 = Vector2.zero;
public _targetEntity: Entity;
public _targetCollider: Collider;

View File

@@ -57,6 +57,7 @@ module es {
if (this._instance._scene == null) {
this._instance._scene = value;
this._instance.addChild(value);
this._instance._scene.begin();
Core.Instance.onSceneChanged();
} else {
@@ -100,7 +101,7 @@ module es {
}
protected async update() {
this.startDebugUpdate();
// this.startDebugUpdate();
// 更新我们所有的系统管理器
Time.update(egret.getTimer());
@@ -121,17 +122,19 @@ module es {
}
if (this._nextScene) {
this.removeChild(this._scene);
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
this.addChild(this._scene);
await this._scene.begin();
}
}
this.endDebugUpdate();
// this.endDebugUpdate();
}
public async draw() {

View File

@@ -220,7 +220,7 @@ module es {
/**
* 值会根据位置、旋转和比例自动重新计算
*/
public _localTransform: Matrix2D;
public _localTransform: Matrix2D = Matrix2D.create();
/**
* 值将自动从本地和父矩阵重新计算。
*/
@@ -228,17 +228,17 @@ module es {
public _worldToLocalTransform = Matrix2D.create().identity();
public _worldInverseTransform = Matrix2D.create().identity();
public _rotationMatrix: Matrix2D;
public _translationMatrix: Matrix2D;
public _scaleMatrix: Matrix2D;
public _rotationMatrix: Matrix2D = Matrix2D.create();
public _translationMatrix: Matrix2D = Matrix2D.create();
public _scaleMatrix: Matrix2D = Matrix2D.create();
public _position: Vector2;
public _scale: Vector2;
public _rotation: number;
public _position: Vector2 = Vector2.zero;
public _scale: Vector2 = Vector2.one;
public _rotation: number = 0;
public _localPosition: Vector2;
public _localScale: Vector2;
public _localRotation: number;
public _localPosition: Vector2 = Vector2.zero;
public _localScale: Vector2 = Vector2.one;
public _localRotation: number = 0;
public _children: Transform[];