修复切换场景未移除问题

This commit is contained in:
yhh
2020-07-08 15:15:15 +08:00
parent b14fee1685
commit 299c1b8e7d
19 changed files with 546 additions and 516 deletions

View File

@@ -15,13 +15,13 @@ class MainScene extends Scene {
bg.addComponent(new PlayerController());
bg.addComponent(new Mover());
bg.addComponent(new BoxCollider());
bg.position = new Vector2(Math.random() * 200, Math.random() * 200);
bg.position = new Vector2(30, 30);
for (let i = 0; i < 100; i++) {
for (let i = 0; i < 1; i++) {
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
player2.position = new Vector2(10, 10);
player2.addComponent(new BoxCollider());
}
@@ -63,24 +63,24 @@ class MainScene extends Scene {
public dijkstraTest() {
let graph = new WeightedGridGraph(20, 20);
graph.weightedNodes.push(new Point(3, 3));
graph.weightedNodes.push(new Point(3, 4));
graph.weightedNodes.push(new Point(4, 3));
graph.weightedNodes.push(new Point(4, 4));
graph.weightedNodes.push(new Vector2(3, 3));
graph.weightedNodes.push(new Vector2(3, 4));
graph.weightedNodes.push(new Vector2(4, 3));
graph.weightedNodes.push(new Vector2(4, 4));
let path = graph.search(new Point(3, 4), new Point(15, 17));
let path = graph.search(new Vector2(3, 4), new Vector2(15, 17));
console.log(path);
}
public astarTest() {
let graph = new AstarGridGraph(20, 20);
graph.weightedNodes.push(new Point(3, 3));
graph.weightedNodes.push(new Point(3, 4));
graph.weightedNodes.push(new Point(4, 3));
graph.weightedNodes.push(new Point(4, 4));
graph.weightedNodes.push(new Vector2(3, 3));
graph.weightedNodes.push(new Vector2(3, 4));
graph.weightedNodes.push(new Vector2(4, 3));
graph.weightedNodes.push(new Vector2(4, 4));
let path = graph.search(new Point(3, 4), new Point(15, 17));
let path = graph.search(new Vector2(3, 4), new Vector2(15, 17));
console.log(path);
}
}

View File

@@ -34,23 +34,23 @@ class PlayerController extends Component {
return;
if (this.down){
let camera = SceneManager.scene.camera;
let moveLeft: number = 0;
let moveRight: number = 0;
let speed = 200;
let worldPos = Input.touchPosition;
if (worldPos.x < this.spriteRenderer.x){
moveLeft = -1;
} else if(worldPos.x > this.spriteRenderer.x){
moveLeft = 1;
}
// let camera = SceneManager.scene.camera;
// let moveLeft: number = 0;
// let moveRight: number = 0;
// let speed = 100;
// let worldPos = Input.touchPosition;
// if (worldPos.x < this.spriteRenderer.x){
// moveLeft = -1;
// } else if(worldPos.x > this.spriteRenderer.x){
// moveLeft = 1;
// }
if (worldPos.y < this.spriteRenderer.y){
moveRight = -1;
} else if(worldPos.y > this.spriteRenderer.y){
moveRight = 1;
}
this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime));
// if (worldPos.y < this.spriteRenderer.y){
// moveRight = -1;
// } else if(worldPos.y > this.spriteRenderer.y){
// moveRight = 1;
// }
this.mover.move(new Vector2(-1, -1));
}
}
}