fix: 修复CodeQL检测到的代码问题
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@@ -263,20 +263,8 @@ export class UICanvasScalerSystem extends EntitySystem {
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const safeArea = entity.getComponent(UISafeAreaComponent);
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if (safeArea) {
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safeArea.update();
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// 将安全区域转换为设计单位
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// Convert safe area to design units
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const scaledInsets = {
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top: safeArea.appliedInsets.top / finalScale,
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right: safeArea.appliedInsets.right / finalScale,
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bottom: safeArea.appliedInsets.bottom / finalScale,
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left: safeArea.appliedInsets.left / finalScale
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};
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// 调整画布有效尺寸(可选,取决于使用方式)
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// 这里不直接修改画布尺寸,而是让 UI 元素通过锚点适配
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// Adjust effective canvas size (optional, depends on usage)
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// Here we don't modify canvas size directly, let UI elements adapt via anchors
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// 安全区域已更新,UI 元素通过锚点适配
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// Safe area updated, UI elements adapt via anchors
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}
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}
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