为boxCollider与spriteRenderer新增debugRender
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@@ -36,12 +36,10 @@ module es {
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public static normalize(vec: Vector2) {
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let magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
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if (magnitude > MathHelper.Epsilon) {
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vec = Vector2.divide(vec, new Vector2(magnitude));
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vec.divide(new Vector2(magnitude));
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} else {
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vec.x = vec.y = 0;
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}
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return vec;
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}
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/**
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