为boxCollider与spriteRenderer新增debugRender
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@@ -32,6 +32,7 @@ import LoadingView = loading.LoadingView;
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class Main extends es.Core {
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protected initialize() {
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try {
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es.Core.debugRenderEndabled = true;
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this.runGame();
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} catch(err) {
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console.error(err);
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@@ -33,8 +33,10 @@ module sc {
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private scItemOnClick(evt: egret.Event){
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let data = evt.currentTarget.data;
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es.Core.scene = new data();
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es.Core.scene.camera.position = es.Vector2.zero;
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es.Core.startSceneTransition(new es.FadeTransition(()=>{
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es.Core.scene.camera.position = es.Vector2.zero;
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return new data();
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}));
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}
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public destroy() {
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