新增渲染接口
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@@ -1,5 +1,5 @@
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module es {
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export class Collider extends Component {
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export abstract class Collider extends Component {
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/**
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* 对撞机的基本形状
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*/
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@@ -59,10 +59,10 @@ module es {
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}
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public get bounds(): Rectangle {
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if (this._isPositionDirty || this._isRotationDirty) {
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// if (this._isPositionDirty || this._isRotationDirty) {
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this.shape.recalculateBounds(this);
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this._isPositionDirty = this._isRotationDirty = false;
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}
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// this._isPositionDirty = this._isRotationDirty = false;
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// }
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return this.shape.bounds;
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}
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@@ -114,6 +114,33 @@ module es {
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}
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public onAddedToEntity() {
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if (this._colliderRequiresAutoSizing) {
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let renderable = null;
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for (let i = 0; i < this.entity.components.buffer.length; i ++) {
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let component = this.entity.components.buffer[i];
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if (component instanceof RenderableComponent){
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renderable = component;
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break;
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}
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}
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if (renderable != null) {
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let renderableBounds = renderable.bounds.clone();
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let width = renderableBounds.width / this.entity.transform.scale.x;
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let height = renderableBounds.height / this.entity.transform.scale.y;
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if (this instanceof CircleCollider) {
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this.radius = Math.max(width, height) * 0.5;
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this.localOffset = Vector2.subtract(renderableBounds.center, this.entity.transform.position);
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} else if (this instanceof BoxCollider) {
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this.width = width;
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this.height = height;
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this.localOffset = Vector2.subtract(renderableBounds.center, this.entity.transform.position);
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}
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}
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}
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this._isParentEntityAddedToScene = true;
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this.registerColliderWithPhysicsSystem();
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}
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