新增shapecollision 用于计算多边形碰撞

This commit is contained in:
yhh
2020-06-12 20:24:51 +08:00
parent da5a1a0c79
commit 246e9a9511
18 changed files with 714 additions and 22 deletions

View File

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class ShapeCollisions {
public static circleToRect(circle: Circle, box: Rect): CollisionResult{
let result = new CollisionResult();
let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
if (box.containsPoint(circle.position)){
result.point = closestPointOnBounds;
let safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius, circle.radius)));
}
return result;
}
public static pointToCicle(point: Vector2, circle: Circle){
let result = new CollisionResult();
let distanceSquared = Vector2.distanceSquared(point, circle.position);
let sumOfRadii = 1 + circle.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided){
result.normal = Vector2.normalize(Vector2.subtract(point, circle.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth, -depth), result.normal);
result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)));
return result;
}
return result;
}
public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2){
let v = Vector2.subtract(lineB, lineA);
let w = Vector2.subtract(closestTo, lineA);
let t = Vector2.dot(w, v) / Vector2.dot(v, v);
t = MathHelper.clamp(t, 0, 1);
return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t)));
}
public static pointToPoly(point: Vector2, poly: Polygon){
let result = new CollisionResult();
if (poly.containsPoint(point)){
let distanceSquared: number;
let gpp = Polygon.getClosestPointOnPolygonToPoint(poly.points, Vector2.subtract(point, poly.position));
let closestPoint = gpp.closestPoint;
distanceSquared = gpp.distanceSquared;
result.normal = gpp.edgeNormal;
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared), Math.sqrt(distanceSquared)));
result.point = Vector2.add(closestPoint, poly.position);
return result;
}
return result;
}
}