新增shapecollision 用于计算多边形碰撞
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
abstract class Shape {
|
||||
public bounds: Rectangle;
|
||||
public position: Vector2;
|
||||
|
||||
public abstract pointCollidesWithShape(point: Vector2): CollisionResult;
|
||||
}
|
||||
Reference in New Issue
Block a user