新增shapecollision 用于计算多边形碰撞

This commit is contained in:
yhh
2020-06-12 20:24:51 +08:00
parent da5a1a0c79
commit 246e9a9511
18 changed files with 714 additions and 22 deletions

View File

@@ -1,25 +1,33 @@
///<reference path="./Shape.ts" />
class Polygon extends Shape {
public points: Vector2[];
public isUnrotated: boolean = true;
private _polygonCenter: Vector2;
private _areEdgeNormalsDirty = true;
private _originalPoint: Vector2[]
constructor(vertCount: number, radius: number){
constructor(vertCount: number, radius: number) {
super();
this.setPoints(Polygon.buildSymmertricalPolygon(vertCount, radius));
}
public setPoints(points: Vector2[]){
public setPoints(points: Vector2[]) {
this.points = points;
this.recalculateCenterAndEdgeNormals();
this._originalPoint = new Vector2[points.length];
this._originalPoint = points;
}
public recalculateCenterAndEdgeNormals(){
public recalculateCenterAndEdgeNormals() {
this._polygonCenter = Polygon.findPolygonCenter(this.points);
this._areEdgeNormalsDirty = true;
}
public static findPolygonCenter(points: Vector2[]){
public static findPolygonCenter(points: Vector2[]) {
let x = 0, y = 0;
for (let i = 0; i < points.length; i++){
for (let i = 0; i < points.length; i++) {
x += points[i].x;
y += points[i].y;
}
@@ -27,10 +35,58 @@ class Polygon extends Shape {
return new Vector2(x / points.length, y / points.length);
}
public static buildSymmertricalPolygon(vertCount: number, radius: number){
public static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): { closestPoint, distanceSquared, edgeNormal } {
let distanceSquared = Number.MAX_VALUE;
let edgeNormal = new Vector2(0, 0);
let closestPoint = new Vector2(0, 0);
let tempDistanceSquared;
for (let i = 0; i < points.length; i++) {
let j = i + 1;
if (j == points.length)
j = 0;
let closest = ShapeCollisions.closestPointOnLine(points[i], points[j], point);
tempDistanceSquared = Vector2.distanceSquared(point, closest);
if (tempDistanceSquared < distanceSquared) {
distanceSquared = tempDistanceSquared;
closestPoint = closest;
let line = Vector2.subtract(points[j], points[i]);
edgeNormal.x = -line.y;
edgeNormal.y = line.x;
}
}
edgeNormal = Vector2.normalize(edgeNormal);
return { closestPoint: closestPoint, distanceSquared: distanceSquared, edgeNormal: edgeNormal };
}
public pointCollidesWithShape(point: Vector2): CollisionResult {
return ShapeCollisions.pointToPoly(point, this);
}
public containsPoint(point: Vector2) {
point = Vector2.subtract(point, this.position);
let isInside = false;
for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
if (((this.points[i].y > point.y) != (this.points[j].y > point.y)) &&
(point.x < (this.points[j].x - this.points[i].x) * (point.y - this.points[i].y) / (this.points[j].y - this.points[i].y) +
this.points[i].x)) {
isInside = !isInside;
}
}
return isInside;
}
public static buildSymmertricalPolygon(vertCount: number, radius: number) {
let verts = new Vector2[vertCount];
for (let i = 0; i < vertCount; i ++){
for (let i = 0; i < vertCount; i++) {
let a = 2 * Math.PI * (i / vertCount);
verts[i] = new Vector2(Math.cos(a), Math.sign(a) * radius);
}