新增shapecollision 用于计算多边形碰撞

This commit is contained in:
yhh
2020-06-12 20:24:51 +08:00
parent da5a1a0c79
commit 246e9a9511
18 changed files with 714 additions and 22 deletions

View File

@@ -1,6 +1,7 @@
abstract class Collider extends Component{
public shape: Shape;
public physicsLayer = 1 << 0;
public isTrigger: boolean;
public get bounds(): Rectangle {
return this.shape.bounds;

View File

@@ -46,8 +46,59 @@ class Rectangle {
this.top < value.bottom;
}
public static fromMinMax(minX: number, minY: number, maxX: number, maxY: number){
public contains(value: Vector2) {
return ((((this.x <= value.x) && (value.x < (this.x + this.width))) &&
(this.y <= value.y)) &&
(value.y < (this.y + this.height)));
}
public static fromMinMax(minX: number, minY: number, maxX: number, maxY: number) {
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
}
public getClosestPointOnRectangleBorderToPoint(point: Point): {res: Vector2, edgeNormal: Vector2} {
let edgeNormal = new Vector2(0, 0);
let res = new Vector2(0, 0);
res.x = MathHelper.clamp(point.x, this.left, this.right);
res.y = MathHelper.clamp(point.y, this.top, this.bottom);
if (this.contains(res)){
let dl = res.x - this.left;
let dr = this.right - res.x;
let dt = res.y - this.top;
let db = this.bottom - res.y;
let min = MathHelper.minOf(dl, dr, dt, db);
if (min == dt){
res.y = this.top;
edgeNormal.y = -1;
} else if(min == db){
res.y = this.bottom;
edgeNormal.y = 1;
} else if(min == dl){
res.x = this.left;
edgeNormal.x = -1;
} else{
res.x = this.right;
edgeNormal.x = 1;
}
} else {
if (res.x == this.left){
edgeNormal.x = -1;
}
if (res.x == this.right){
edgeNormal.x = 1;
}
if (res.y == this.top){
edgeNormal.y = -1;
}
if (res.y == this.bottom){
edgeNormal.y = 1;
}
}
return {res: res, edgeNormal: edgeNormal};
}
public calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2,
@@ -57,7 +108,7 @@ class Rectangle {
this.y = parentPosition.y + position.y - origin.y * scale.y;
this.width = width * scale.x;
this.height = height * scale.y;
}else{
} else {
let worldPosX = parentPosition.x + position.x;
let worldPosY = parentPosition.y + position.y;

View File

@@ -52,6 +52,13 @@ class Vector2 {
return Math.sqrt((this.x * this.x) + (this.y * this.y));
}
public static normalize(value: Vector2){
let val = 1 / Math.sqrt((value.x * value.x) + (value.y * value.y));
value.x *= val;
value.y *= val;
return value;
}
/**
* 返回两个向量的点积
* @param value1

View File

@@ -1,6 +1,8 @@
class Physics {
private static _spatialHash: SpatialHash;
public static readonly allLayers: number = -1;
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1){
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
}

View File

@@ -8,4 +8,16 @@ class Circle extends Shape {
this.radius = radius;
this._originalRadius = radius;
}
public pointCollidesWithShape(point: Vector2): CollisionResult {
return ShapeCollisions.pointToCicle(point, this);
}
public collidesWithShape(other: Shape): CollisionResult{
if (other instanceof Rect && (other as Rect).isUnrotated){
return ShapeCollisions.circleToRect(this, other as Rect);
}
throw new Error(`Collisions of Circle to ${other} are not supported`);
}
}

View File

@@ -0,0 +1,5 @@
class CollisionResult {
public minimumTranslationVector: Vector2;
public normal: Vector2;
public point: Vector2;
}

View File

@@ -1,25 +1,33 @@
///<reference path="./Shape.ts" />
class Polygon extends Shape {
public points: Vector2[];
public isUnrotated: boolean = true;
private _polygonCenter: Vector2;
private _areEdgeNormalsDirty = true;
private _originalPoint: Vector2[]
constructor(vertCount: number, radius: number){
constructor(vertCount: number, radius: number) {
super();
this.setPoints(Polygon.buildSymmertricalPolygon(vertCount, radius));
}
public setPoints(points: Vector2[]){
public setPoints(points: Vector2[]) {
this.points = points;
this.recalculateCenterAndEdgeNormals();
this._originalPoint = new Vector2[points.length];
this._originalPoint = points;
}
public recalculateCenterAndEdgeNormals(){
public recalculateCenterAndEdgeNormals() {
this._polygonCenter = Polygon.findPolygonCenter(this.points);
this._areEdgeNormalsDirty = true;
}
public static findPolygonCenter(points: Vector2[]){
public static findPolygonCenter(points: Vector2[]) {
let x = 0, y = 0;
for (let i = 0; i < points.length; i++){
for (let i = 0; i < points.length; i++) {
x += points[i].x;
y += points[i].y;
}
@@ -27,10 +35,58 @@ class Polygon extends Shape {
return new Vector2(x / points.length, y / points.length);
}
public static buildSymmertricalPolygon(vertCount: number, radius: number){
public static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): { closestPoint, distanceSquared, edgeNormal } {
let distanceSquared = Number.MAX_VALUE;
let edgeNormal = new Vector2(0, 0);
let closestPoint = new Vector2(0, 0);
let tempDistanceSquared;
for (let i = 0; i < points.length; i++) {
let j = i + 1;
if (j == points.length)
j = 0;
let closest = ShapeCollisions.closestPointOnLine(points[i], points[j], point);
tempDistanceSquared = Vector2.distanceSquared(point, closest);
if (tempDistanceSquared < distanceSquared) {
distanceSquared = tempDistanceSquared;
closestPoint = closest;
let line = Vector2.subtract(points[j], points[i]);
edgeNormal.x = -line.y;
edgeNormal.y = line.x;
}
}
edgeNormal = Vector2.normalize(edgeNormal);
return { closestPoint: closestPoint, distanceSquared: distanceSquared, edgeNormal: edgeNormal };
}
public pointCollidesWithShape(point: Vector2): CollisionResult {
return ShapeCollisions.pointToPoly(point, this);
}
public containsPoint(point: Vector2) {
point = Vector2.subtract(point, this.position);
let isInside = false;
for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
if (((this.points[i].y > point.y) != (this.points[j].y > point.y)) &&
(point.x < (this.points[j].x - this.points[i].x) * (point.y - this.points[i].y) / (this.points[j].y - this.points[i].y) +
this.points[i].x)) {
isInside = !isInside;
}
}
return isInside;
}
public static buildSymmertricalPolygon(vertCount: number, radius: number) {
let verts = new Vector2[vertCount];
for (let i = 0; i < vertCount; i ++){
for (let i = 0; i < vertCount; i++) {
let a = 2 * Math.PI * (i / vertCount);
verts[i] = new Vector2(Math.cos(a), Math.sign(a) * radius);
}

View File

@@ -0,0 +1,8 @@
class Rect extends Polygon {
public containsPoint(point: Vector2){
if (this.isUnrotated)
return this.bounds.contains(point);
return super.containsPoint(point);
}
}

View File

@@ -1,4 +1,6 @@
abstract class Shape {
public bounds: Rectangle;
public position: Vector2;
public abstract pointCollidesWithShape(point: Vector2): CollisionResult;
}

View File

@@ -0,0 +1,60 @@
class ShapeCollisions {
public static circleToRect(circle: Circle, box: Rect): CollisionResult{
let result = new CollisionResult();
let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
if (box.containsPoint(circle.position)){
result.point = closestPointOnBounds;
let safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius, circle.radius)));
}
return result;
}
public static pointToCicle(point: Vector2, circle: Circle){
let result = new CollisionResult();
let distanceSquared = Vector2.distanceSquared(point, circle.position);
let sumOfRadii = 1 + circle.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided){
result.normal = Vector2.normalize(Vector2.subtract(point, circle.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth, -depth), result.normal);
result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)));
return result;
}
return result;
}
public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2){
let v = Vector2.subtract(lineB, lineA);
let w = Vector2.subtract(closestTo, lineA);
let t = Vector2.dot(w, v) / Vector2.dot(v, v);
t = MathHelper.clamp(t, 0, 1);
return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t)));
}
public static pointToPoly(point: Vector2, poly: Polygon){
let result = new CollisionResult();
if (poly.containsPoint(point)){
let distanceSquared: number;
let gpp = Polygon.getClosestPointOnPolygonToPoint(poly.points, Vector2.subtract(point, poly.position));
let closestPoint = gpp.closestPoint;
distanceSquared = gpp.distanceSquared;
result.normal = gpp.edgeNormal;
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared), Math.sqrt(distanceSquared)));
result.point = Vector2.add(closestPoint, poly.position);
return result;
}
return result;
}
}

View File

@@ -5,7 +5,7 @@ class Composite {
public drawParticles: boolean = true;
public drawConstraints: boolean = true;
public particles: Particle[] = [];
public collidesWithLayers = -1;
public collidesWithLayers = Physics.allLayers;
/**
* 处理解决所有约束条件

View File

@@ -14,7 +14,8 @@ class VerletWorld {
private _composites: Composite[] = [];
private _fixedDeltaTimeSq: number;
private static _colliders = new Array(4);
private static _colliders: Collider[] = new Array(4);
private _tempCircle: Circle = new Circle(1);
constructor(simulationBounds?: Rectangle){
this.simulationBounds = simulationBounds;
@@ -43,8 +44,8 @@ class VerletWorld {
this.constrainParticleToBounds(p);
}
// if (p.collidesWithColliders)
// this.handleCollisions(p, -1);
if (p.collidesWithColliders)
this.handleCollisions(p, composite.collidesWithLayers);
}
}
}
@@ -52,7 +53,26 @@ class VerletWorld {
private handleCollisions(p: Particle, collidesWithLayers: number){
let collidedCount = Physics.overlapCircleAll(p.position, p.radius, VerletWorld._colliders, collidesWithLayers);
// handle
for (let i = 0; i < collidedCount; i ++){
let collider = VerletWorld._colliders[i];
if (collider.isTrigger)
continue;
if (p.radius < 2){
let collisionResult = collider.shape.pointCollidesWithShape(p.position);
if (collisionResult){
p.position = Vector2.subtract(p.position, collisionResult.minimumTranslationVector);
}
}else{
this._tempCircle.radius = p.radius;
this._tempCircle.position = p.position;
let collisionResult = this._tempCircle.collidesWithShape(collider.shape);
if (collisionResult){
p.position = Vector2.subtract(p.position, collisionResult.minimumTranslationVector);
}
}
}
}
private constrainParticleToBounds(p: Particle){